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User:Souzooka/Proto:Raw Danger

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

This page details one or more prototype versions of Raw Danger.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Type-A Demo

The files for Type-A are dated 8/10/2004 7:33 PM.

Version differences

Intro & Title Screen

  • Intro cutscene is different.
  • Under the options menu there is an option to install the game to the HDD, although this is not available in the demo.

Unused content

The rope in the destroyed banquet hall area is likely to get past the obstacle that you need the bullhorn for in the final game. I don't know how this would happen, but evidence in the final game suggests that this sequence was changed. For example, dialogue between the head waiter and Joshua for that segment has a higher sound ID than most other voice lines in the area, which suggests that it was added later. Also, there is unused descriptive text ("Hold on." "Use the rope to get over here...") following "Construction materials are left here. I can't get to the other side." and "Oh, no. I can't go through here."

Final Demo Type-A
[[File:IremRD-AmberModel.png|150px]] IremRDProtoA-AmberModel.png

Unused and demo-exclusive sounds

EV_100_T1.VOI

「あっ貴様!」 「私じゃない!」 「おとなしくしろ!」
"You bastard!", "It's not me!", "Shut the fuck up!"

XMAS.VOI

Unused and demo-exclusive textures

12664.tm2 IremRDProtoA-12664tm2.png

12665.tm2 IremRDProtoA-12665tm2.png

12666.tm2 IremRDProtoA-12666tm2.png

12735.tm2 IremRDProtoA-12735tm2.png

12737.tm2 IremRDProtoA-12737tm2.png

29026.tm2 IremRDProtoA-29026tm2.png

29027.tm2 IremRDProtoA-29027tm2.png

29029.tm2 IremRDProtoA-29029tm2.png

29030.tm2 IremRDProtoA-29030tm2.png

29031.tm2 IremRDProtoA-29031tm2.png

29034.tm2 IremRDProtoA-29034tm2.png

29345.tm2 IremRDProtoA-29345tm2.png

29346.tm2 IremRDProtoA-29346tm2.png

Debug Mode

TODO: Put debug info crap here

DEMO A: debug mode = PS2 RAW 0039D478 (2039D478) == 1

DEMO B: debug mode = PS2 RAW 0043E2B4 == 1

Will crash emulator easily, PS2 likely runs out of memory with this enabled.

DEMO A: Free up memory by removing level geometry and effects with 0039D838 == 1, also make sure to set 0039D840 to 0.

DEMO B: Free up memory by removing level geometry and effects with 0043E630 == 1, also make sure to set 0043E638 to 0.

Enabling this mode sets game FPS to 15, is it possible to do this without enabling debug? The 60 FPS mode?

Appears this mode actually maxes out the EE instead of changing the FPS.

https://media.giphy.com/media/MCEjn3zNBETZK/giphy.gif

Type-B Demo

MapIDs in map-list which aren't in final: 03-10-01 03-12-00 04-01-00

charselect

Original: http://imgur.com/a/FZvbF

Hidden: http://imgur.com/a/eTteU

loadmenu

Menu ID 12 (hex) http://i.imgur.com/XlnPxcP.png