We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Stark Nebula
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Quick Links:
Things left to do:
GX:
- SE_PACK01 -> Spark sound effects, perhaps some others.
- Unpack remaining archives (graphics)
- Unused POLIBASE Models + Promo Pic
- Spiral Green Plant icon.
- HOROGRAM, Renz Frea (Hologram, Lenz Flare
- 3 LAP(S), LAP 3 EN/JP
- JP dif. CH5
- Unused model load Mute City Twist Road
- One Track Cup, All Cup, etc modes.
- Pico's Wild Goose Cockpit flashes black, not red
- Debug options in menu: Status, Force Win (CosmoCortney)
AX:
- SE_PACK2, SE_PACK3. If not actually corrupted.
- Record Stage's with Elgato? Is it worth it?
- Story 1 AX, is it different than GX's? (Capsule layout)
- AX S7 Grid, REP (LHP Repair Capsule vertical model),
- HYOUSYOU - WTF does it mean? (Winner)
COM Tunnel A, B, C- Casino Palace mipmap difference.
- Many more tag2path
- Old mockups -differences (track size, mines ST05, SOLS width + preview map error...)
! Make GX/AX differences page !
- Casino Palace MIPMAPS
- Emblem menu
- Spiral/ FOR
- Phantom Road / Rainbow Road
- Big Blue Audio, Renz Frae
- Port Town "DYNAMO"
- ... etc - track layouts
Pre-Release GX
https://tcrf.net/Help:Contents/Prerelease_Rules_%26_Guidelines
Feedback
Feel free to leave me notes/improvements for F-Zero pages.