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User:Stark Nebula

From The Cutting Room Floor
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Quick Links:

Things left to do:

GX:

  • SE_PACK01 -> Spark sound effects, perhaps some others.
  • Unpack remaining archives (graphics)
  • Unused POLIBASE Models + Promo Pic
  • Spiral Green Plant icon.
  • HOROGRAM, Renz Frea (Hologram, Lenz Flare
  • 3 LAP(S), LAP 3 EN/JP
  • JP dif. CH5
  • Unused model load Mute City Twist Road
  • One Track Cup, All Cup, etc modes.
  • Pico's Wild Goose Cockpit flashes black, not red
  • Debug options in menu: Status, Force Win (CosmoCortney)

AX:

  • SE_PACK2, SE_PACK3. If not actually corrupted.
  • Record Stage's with Elgato? Is it worth it?
  • Story 1 AX, is it different than GX's? (Capsule layout)
  • AX S7 Grid, REP (LHP Repair Capsule vertical model),
  • HYOUSYOU - WTF does it mean? (Winner)
  • COM Tunnel A, B, C
  • Casino Palace mipmap difference.
  • Many more tag2path
  • Old mockups -differences (track size, mines ST05, SOLS width + preview map error...)

! Make GX/AX differences page !

  • Casino Palace MIPMAPS
  • Emblem menu
  • Spiral/ FOR
  • Phantom Road / Rainbow Road
  • Big Blue Audio, Renz Frae
  • Port Town "DYNAMO"
  • ... etc - track layouts

Pre-Release GX

https://tcrf.net/Help:Contents/Prerelease_Rules_%26_Guidelines


Feedback

Feel free to leave me notes/improvements for F-Zero pages.