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User:TCRFJNPoop/Games That Use Batteries
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This is my own created page, this is not for a game
This is a list of games that require a battery for saves or Real-Time Clock on systems that have different ways of saving, some games listed may not include batteries in your copies, but most would use batteries, this may also mostly affect all regional versions too.
Note: Some of the game names will also use the Japanese subtitle, but it still means it is the same game, unless mentioned in the notice section.
Sega Genesis/Mega Drive | For | Notice | |
---|---|---|---|
1989 | Phantasy Star II: Kaerazaru Toki no Owari Ni | Actual Save | |
1990-1991 | Phantasy Star III: Generations Of Doon / Toki no Keishousha: Phantasy Star 3 | Actual Save | |
1991 | Shining In The Darkness / Shining And The Darkness | Actual Save | |
1992-1993 | Shining Force: The Legacy Of The Great Intention | Actual Save | |
1993-1994 | Shining Force II: The Ancient Seal | Actual Save | |
1993-1994 | Phantasy Star IV: The End Of The Millennium | Actual Save | |
1994 | Mega Man: The Wily Wars / Rockman: Mega World | Actual Save | Only the Japanese version uses a battery (SRAM), the European version uses EEPROM (so no battery), there is a US version, but even with a certain limited edition, don't know what it has to save. |
1994-1995 | Crusader Of Centy / Soleil / Shin Souseiki Ragnacenty | Actual Save | |
1994-1995 | Beyond Oasis / The Story Of Thor: A Successor Of The Light / La Legende De Thor / The Story Of Thor: Hikari Wo Tsugu Mono | Actual Save |
Nintendo 64 | For | Notice | |
---|---|---|---|
1996-2001 | N64 Controller Pak | Actual Save or More Data | Needed for N64 games that don't save on cartridge or for more data and/or save slots (example: Mario Kart 64's Ghost Trials, Blast Corps/Blastdozer's 4 additional save slots and US and European versions of N64 Castlevania games [Japanese versions save on the cart]). |
1998 | The Legend Of Zelda: Ocarina Of Time | Actual Save | |
1998 | 1080 Snowboarding | Actual Save | |
1998 | F-Zero X | Actual Save | |
1998 | Pokémon Stadium (JP) / Pocket Monsters Stadium | Actual Save | This is the 1st ever one released only in Japan, not the sequel that the west got as the first or even Pokémon Stadium: Kin Gin aka Pokémon Stadium 2, they both use Flash to save. |
1999 | Resident Evil 2 / Biohazard 2 | Actual Save | Even if impressive how Capcom ported this on N64, your RE/Biohazard survival horror save hostory will die soon, unless preserved somehow. |
1999 | Super Smash Bros. / Nintendo All-Stars! Dairantou Smash Brothers | Actual Save |
Game Boy Advance | For | Notice | |
---|---|---|---|
2001 | Wario Land 4 / Wario Land Advance | Actual Save | |
2001 | Mega Man Battle Network / Rockman.EXE | Actual Save | |
2001-2002 | Mega Man Battle Network 2 / Rockman.EXE 2 | Actual Save | Only some use a battery. |
2002-2003 | Metroid Fusion | Actual Save | Only some use a battery. |
2002 | Mega Man Zero / Rockman Zero | Actual Save | |
2002-2003 | Kirby: Nightmare In Dream Land | Actual Save | |
2002-2003 | Pokémon Ruby Version | Real Time Clock | The game uses Flash for actual saving. |
2002-2003 | Pokémon Sapphire Version | Real Time Clock | The game uses Flash for actual saving. |
2003 | Mega Man Zero 2 / Rockman Zero 2 | Actual Save | I've only confirmed that the Japanese one uses one, I don't know about US or European versions. |
2004 | Metroid: Zero Mission | Actual Save | Only some use a battery. |
2004-2005 | Pokémon Emerald Version | Real Time Clock | The game uses Flash for actual saving. |