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S.T.A.L.K.E.R.: Shadow of Chernobyl/Unused Characters/Dead City
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This is a sub-page of S.T.A.L.K.E.R.: Shadow of Chernobyl/Unused Characters.
<xml>
<!------------------------- STALKER ------------------------>
<!-------------------------- DOCTOR ------------------------>
<specific_character id="cit_doctor" team_default = "1">
<name>cit_doctor_name</name>
<icon>ui_npc_u_izgoy</icon>
<map_icon x="6" y="0"></map_icon>
<bio>cit_doctor_bio</bio>
<class>cit_doctor</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>859</rank>
<reputation>145</reputation>
<visual>actors\izgoy\izgoy</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<supplies>
[spawn] \n
cit_doctors_key \n
#include "gameplay\character_food.xml"
<!-- #include "gameplay\character_drugs.xml" -->
</supplies>
<start_dialog>cit_doctor_hello_dialog</start_dialog>
<actor_dialog>cit_doctor_main_dialog</actor_dialog>
<actor_dialog>cit_doctor_escape_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!----------------------------- KILLERS ------------------------->
<!----------------------------- GENERAL ------------------------->
<specific_character id="cit_killer_general1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="18" y="8"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>
<class>cit_killer_general</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>480</rank>
<reputation>-98</reputation>
<snd_config>characters_voice\human_02\killer\</snd_config>
<visual>actors\killer\stalker_ki_head_1</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
wpn_lr300 \n
ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_killer_general2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>
<class>cit_killer_general</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>521</rank>
<reputation>-124</reputation>
<snd_config>characters_voice\human_02\killer\</snd_config>
<visual>actors\killer\stalker_ki_mask</visual>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj = 1 \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!----------------------------- VETERAN ------------------------->
<specific_character id="cit_killer_veteran1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="18" y="8"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>
<class>cit_killer_veteran</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>844</rank>
<reputation>-137</reputation>
<snd_config>characters_voice\human_02\killer\</snd_config>
<visual>actors\killer\stalker_ki_head_1</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_killer_veteran2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>
<class>cit_killer_veteran</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>765</rank>
<reputation>-129</reputation>
<snd_config>characters_voice\human_02\killer\</snd_config>
<visual>actors\killer\stalker_ki_mask</visual>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!------------------------------ NAUCHNIY ----------------------->
<specific_character id="cit_killer_nauchniy" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="14" y="0"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_exo_bio</bio>
<class>cit_killer_nauchniy</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>908</rank>
<reputation>-125</reputation>
<snd_config>characters_voice\human_03\killer\</snd_config>
<visual>actors\killer\stalker_ki_nauchniy</visual>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_pbp = 2 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!------------------------------ EXO ----------------------->
<specific_character id="cit_killer_exo" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="30" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_exo_bio</bio>
<class>cit_killer_exo</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>954</rank>
<reputation>-139</reputation>
<snd_config>characters_voice\human_03\killer\</snd_config>
<visual>actors\killer\stalker_ki_exoskeleton</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 3 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 2 \n
ammo_5.56x45_ap = 1 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_killer_exo_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="30" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_exo_bio</bio>
<class>cit_killer_exo_sniper</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>970</rank>
<reputation>-142</reputation>
<snd_config>characters_voice\human_03\killer\</snd_config>
<visual>actors\killer\stalker_ki_exoskeleton</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 3 \n
wpn_sig550 = 1,scope silencer \n
ammo_5.56x45_ss190 = 2 \n
ammo_5.56x45_ap = 1 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------- LEADER ---------------------->
<specific_character id="cit_killer_leader" team_default = "1">
<name>cit_killers_leader_name</name>
<icon x="18" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killers_leader_bio</bio>
<class>cit_killer_leader</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<rank>999</rank>
<reputation>-150</reputation>
<snd_config>characters_voice\human_02\killer\</snd_config>
<visual>actors\killer\stalker_ki_head_2</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 4 \n
wpn_sig550 = 1,scope launcher \n
ammo_5.56x45_ss190 = 3 \n
ammo_5.56x45_ap = 3 \n
outfit_killer_m2 \n
device_torch \n
cit_leader_killer_pda \n
cit_killers_documents \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------- BANDITS ----------------------->
<!--------------------------- DRUNK ------------------------>
<specific_character id="cit_bandit_drunk" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="10"></icon>
<map_icon x="3" y="0"></map_icon>
<bio>cit_bandit_drunk_bio</bio>
<class>cit_bandit_drunk</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>306</rank>
<reputation>-58</reputation>
<visual>actors\bandit\stalker_bandit_drunk</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
vodka = 3 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------BANDIT GENERAL---------------------->
<specific_character id="cit_bandit_general_defaul1t" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>
<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>397</rank>
<reputation>-88</reputation>
<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_bandit_general_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="2"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>
<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>458</rank>
<reputation>-103</reputation>
<visual>actors\bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_bandit_general_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="2"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>
<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>530</rank>
<reputation>-120</reputation>
<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
wpn_ak74 \n
ammo_5.45x39_fmj = 2 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_bandit_general_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="6"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>
<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>550</rank>
<reputation>-104</reputation>
<visual>actors\bandit\stalker_bandit_8</visual>
<snd_config>characters_voice\human_03\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------BANDIT VETERAN---------------------->
<specific_character id="cit_bandit_veteran_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>
<class>cit_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>660</rank>
<reputation>-123</reputation>
<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 2 \n
wpn_l85 \n
ammo_5.56x45_ss190 = 2 \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_bandit_veteran_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>
<class>cit_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>747</rank>
<reputation>-133</reputation>
<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="cit_bandit_veteran_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>
<class>cit_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>810</rank>
<reputation>-127</reputation>
<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_pbp = 2 \n
wpn_ak74 \n
ammo_5.45x39_ap = 2 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------- VETERAN BEST ----------------------->
<specific_character id="cit_bandit_veteran_best" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>
<class>cit_bandit_veteran_best</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>889</rank>
<reputation>-141</reputation>
<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 3 \n
wpn_l85 \n
ammo_5.56x45_ss190 = 3 \n
ammo_5.56x45_ap = 2 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------- LEADER ----------------------->
<specific_character id="cit_bandit_leader" team_default = "1">
<name>cit_bandits_leader_name</name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandits_leader_bio</bio>
<class>cit_bandit_leader</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>931</rank>
<reputation>-146</reputation>
<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_pbp = 3 \n
wpn_l85 = 1,silencer \n
ammo_5.56x45_ss190 = 3 \n
ammo_5.56x45_ap = 2 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!----------------------- Василий Петрович ---------------------->
<specific_character id="cit_vp" team_default = "1">
<name>cit_vp_name</name>
<icon x="24" y="4"></icon>
<map_icon x="1" y="0"></map_icon>
<bio>cit_vp_bio</bio>
<class>cit_vp</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>630</rank>
<reputation>132</reputation>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<visual>actors\neytral\stalker_neytral_hood_2</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_ap = 1 \n
device_torch \n
cit_vp_pda \n
</supplies>
#include "gameplay\character_dialogs.xml"
</specific_character>
</xml>