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Proto:Unreal Tournament/Version 222/Assault Levels

From The Cutting Room Floor
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This is a sub-page of Proto:Unreal Tournament/Version 222.

Sub-Pages

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AS-Frigate
The ship doesn't need no stinkin' hydraulic compressor objective.


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AS-Hispeed
Spelling mistakes and elevators, oh my!


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AS-Mazon
It's dark and the enemy base has a completely different interior.


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AS-Overlord
The teleporters are elevators. Hilarity ensures.


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AS-Rook
Completely different objectives, a spawn point removed from the final game, AND it's evening instead of daytime. Whoa.

AS-Guardia

Name

AS-Guardia is called "AS-Tutorial" in v222. It seems the developers intended for it to purely be a tutorial level, but changed their minds and made it a "real" level for the final game. It's still a tutorial in both v222 and the final game's single player ladder.

Spawn Point

The biggest change is the spawn point. Instead of a dock on the water that leads to a short cave, the water has a futuristic submarine on it and there is no cave. Underwater, near where the cave is, there is a sewer entrance with a broken grate that's way too small for the submarine.

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Side Rooms

The side rooms containing the Pulse Gun and Minigun while going to the garage door do not exist in v222.

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Enforcer

The room past the explosives the attackers blow up at the start of the level has an Enforcer in it in v222. The final game gets rid of it.

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Missing Computer Screen

The same room also lacks the computer screen on the right that the final version has.

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Flak Cannon Room

The room containing the Flak Cannon and ammo for it is a bit different. First, instead of containing a Flak Cannon and four boxes of ammo, it has two Flak Cannons. The room also has a white fog effect that's missing in the final version.

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Lava Room Floor

The floor underneath the lava uses a ground texture in v222, but uses a solid black color in the final game.

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Floor Near the Minigun Room

The texture on the floor in the hall that leads to the Minigun room is stretched in v222. The final game fixes this.

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Big Keg O' Health

The Big Keg O' Health is missing in v222.

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Switch Room Turret

There is no turret in the large room containing the switch that reveals the final objective in v222.

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Red Lights

There are no red lights on the support pillars in the room containing the switch to the final room.

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Final Objective

The tank's turret is placed differently in v222. It faces the door that is opened by the switch in v222, but faces the right in the final game.

The actual area that counts as damaging the objective is extremely small in v222. It seems that the center of the yellow part of the cannon is the only area that actually counts as the objective. Shooting any other part of the turret will do no damage.

The turret has a lot more health than it does in the final game. In the final game, a single Enforcer shot will destroy it, but it takes about two to three Flak Cannon primary fire shots to destroy it in v222. In v222, if the turret has taken damage, the area around it will flash and it will make a beep noise until it is destroyed.

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Missing Objectives

The “Lava Caverns/Caverns have been breached!” objectives are missing in v222.

Objective Messages

The explosives and garage door objectives print the message “Fuze has been destroyed!” and “Gate Control has been destroyed!” in v222. AS-Frigate uses a similar message, suggesting that “Assault has been destroyed!” is a placeholder message used for Assault objectives by default and that the messages used in v222's AS-Guardia are slightly modified placeholders.

AS-Oceanfloor

Barrels and Trash Bins

There are no barrels or trash bins in v222's AS-Oceanfloor.

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Staircase to Terminal 4

An elevator is used to get to Terminal 4 from the center room in v222. The elevator used to access the secret area with the Shield Belt is right next to the main elevator. The final game replaces it with a staircase, but keeps the elevator to the secret area.

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Turrets

The turrets are placed in different locations in v222. The turret in the area containing Terminal 1 is in Terminal 1's room instead of the door leading to the Terminals 2 and 3 area. The turrets in the center are placed on opposite sides of the door that leads to Terminal 4 instead of being close to each other near the door that leads to the Pulse Gun, and the Turret in the crate room is on the upper floor instead of the bottom floor.

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Turret Behavior

The Turrets shoot fireballs instead of alt-fire Shock Rifle orbs in v222. Strangely, the turrets in v222 will not activate unless someone shoots them, essentially making them harmless.

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Terminal 4 Items

In v222, there is Shock Rifle ammo in place of the trash bin. The Shock Rifle does not have ammo next to it as well.

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Terminal 4 Turret

There is a turret next to Terminal 4 in v222. The final game removes it and puts a pipe model near where it used to be.

Recycle Bin

The Recycle Bin near Terminal 1 is a SCUBA Gear in v222.

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Pulse Gun Room

The Pulse Gun room does not have a pipe model near the door.

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Underwater Lights

The lights underneath the base use a glare effect instead of a ray effect.

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Terminal 4 Lighting

Terminal 4's room is darker in v222 than it is in the final game.

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Submarine

The back wings on the submarine are missing, but the lights on the wings are still where they should be.

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