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Proto:Unreal Tournament/Version 222/Assault Levels/AS-Frigate

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This is a sub-page of Proto:Unreal Tournament/Version 222/Assault Levels.

Compressor objective

The hydraulic compressor objective does not exist in this build. The doors that open after the compressor is destroyed do not exist either, meaning that the player can head straight to the final objective as soon as the level starts.

The room containing the compressor is quite different in this build, thanks to the actual compressor not being there. In the center of the room is a Big Keg O' Health, which was moved to behind the stairs in the compressor room in the final game. There are metal crates where the water tanks should be. Finally, the compressor room's roof is open, meaning anyone can hop in if they reach the area above it.

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Unrealtournament222frigatecompressor1.png Unrealtournamentfinalfrigatecompressor1.png
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Unrealtournament222frigatecompressor2.png Unrealtournamentfinalfrigatecompressor2.png
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Unrealtournament222frigatecompressor3.png Unrealtournamentfinalfrigatecompressor3.png
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Unrealtournament222frigatedoor2.png Unrealtournamentfinalfrigatedoor2.png
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Unrealtournament222frigatedoor1.png Unrealtournamentfinalfrigatedoor1.png
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Unrealtournament222frigatedoor3.png Unrealtournamentfinalfrigatedoor3.png

Turrets

There are no turrets in the v222 version of AS-Frigate.

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Unrealtournament222frigateturret1.png Unrealtournamentfinalfrigateturret1.png
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Unrealtournament222frigateturret2.png Unrealtournamentfinalfrigateturret2.png
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Unrealtournament222frigateturret3.png Unrealtournamentfinalfrigateturret3.png

Ship lighting

The interior of the ship is notably lighter in v222 than it is in the final game.

Prototype Final
Unrealtournament222frigatelights1.png Unrealtournamentfinalfrigatelights1.png
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Unrealtournament222frigatelights2.png Unrealtournamentfinalfrigatelights2.png

Attacker spawn room

The area the attackers spawn in is noticeably different in v222. First, the Minigun and Shock Rifle are not in the room. The water basin near the table and the wooden beams on the roof are missing, making the room look very empty.

Prototype Final
Unrealtournament222frigatesnipershock.png Unrealtournamentfinalfrigatesnipershock.png
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Unrealtournament222frigateminigun.png Unrealtournamentfinalfrigateminigun.png
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Unrealtournament222frigatewaterbasin.png Unrealtournamentfinalfrigatewaterbasin.png
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Unrealtournament222frigateattackerroof.png Unrealtournamentfinalfrigateattackerroof.png
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Unrealtournament222frigateattackerroof2.png Unrealtournamentfinalfrigateattackerroof2.png

Crates room

The crates room has no crates in it and has no Body Armor.

Prototype Final
Unrealtournament222frigatecrates1.png Unrealtournamentfinalfrigatecrates1.png
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Unrealtournament222frigatecrates2.png Unrealtournamentfinalfrigatecrates2.png
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Unrealtournament222frigatecrates3.png Unrealtournamentfinalfrigatecrates3.png

Door borders

The doorways do not have a border around them in v222.

Prototype Final
Unrealtournament222frigatedoorframe.png Unrealtournamentfinalfrigatedoorframe.png

Ship rails

The rails on the upper part of the ship are 2D in this build, but are 3D geometry in the final game.

Prototype Final
Unrealtournament222frigaterailing.png Unrealtournamentfinalfrigaterailing.png

Water at the bottom access

The water in the room used to access the ship from the bottom is green instead of blue.

Prototype Final
Unrealtournament222frigatelowerwater.png Unrealtournamentfinalfrigatelowerwater.png

Water access door

The door that's open when passing through the water entrance into the ship uses the same texture the walls use.

Prototype Final
Unrealtournament222frigatelowerdoor.png Unrealtournamentfinalfrigatelowerdoor.png

Shield Belt

The Shield Belt is in the room containing the Body Armor in the ship in the final game. However, the Shield Belt is right next to the Compressor room.

Prototype Final
Unrealtournament222frigateshieldbelt.png Unrealtournamentfinalfrigateshieldbelt.png

Grating

The grating on the walkway near the ship's main entrance is a sprite in v222, but is a brush in the final game.

Prototype Final
Unrealtournament222frigategrating.png Unrealtournamentfinalfrigategrating.png

Back area medkits

There are no Medkits in the floor of the ship that has the Compressor.

Prototype Final
Unrealtournament222frigatemedkit1.png Unrealtournamentfinalfrigatemedkit1.png
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Unrealtournament222frigatemedkit.png Unrealtournamentfinalfrigatemedkit2.png

Body Armor

The only Body Armor in the v222 take on AS-Frigate is located underneath a ramp near the attacker's spawn point. This Body Armor was removed from the final game.

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Unrealtournament222frigatebodyarmor.png Unrealtournamentfinalfrigatebodyarmor.png

Pulse Gun

The Flak Cannon on the upper part of the ship is a Pulse Gun in v222.

Prototype Final
Unrealtournament222frigateupperflak.png Unrealtournamentfinalfrigateupperflak.png

Defender's Shock Rifle

The Shock Rifle next to the final objective is to the right of the door, not the left.

Prototype Final
Unrealtournament222frigateuppershock.png Unrealtournamentfinalfrigateupeprshock.png

Small bug

In v222, there is a tiny part of a wall where the railing meets the wall on the third floor that is see through. This is fixed in the final game.

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Unrealtournament222frigatebug.png Unrealtournamentfinalfrigatebug.png

First objective

The game will consider the first objective, entering the ship, complete when the player is close to the main entrance in v222. The final game considers the player inside when they actually get inside the ship from the main entrance.

In addition, the game will show the text “Assault Objective was destroyed” when the player completes the first objective. This is obviously a placeholder.