This is a sub-page of Proto:Unreal Tournament/Version 222/Deathmatch Levels.
Texture difference
In v222’s take on DM-Zeto, the upper parts of hallways and the Body Armor room use the same metal grey texture seen throughout most of the map. The final game changes it up a bit by making the upper parts of hallways and the Body Armor use a lighter grey metal texture with a dark red band going through it.
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Shield Belt room
The way to access the Shield Belt room is different in v222. Instead of walking into a light fixture, the player has to hit a light fixture on a roof (the one near the Shield Belt room with a Medkit underneath it) with their head.
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Skybox ground texture
The ground in the various outdoors sections the player can see use a white floor. The final game uses textures that look like snow that has fallen on a mountain.
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Lighting
Some of the rooms, such as the Body Armor room and the red light pillar room, are darker than they are in the final game.
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Red roof
All of the red roofs in the level use a dark blue/grey texture in v222. This texture is still used for the roofs in the Body Armor room in the final’s DM-Zeto.
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Window frost
There isn’t any frost on the wide windows in v222.
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Window bug
The window to the left of the Pulse Gun near the Body Armor is bugged in v222. When looking through it, one can see part of the lower levels clipping through the skybox. This is fixed in the final game.
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Weapon positions
In v222, most of the weapons are on their sides. The exceptions are the Rocket Launcher, the Ripper near the red light pillar room, and the Minigun. The final game changes it so that almost every weapon is standing, except for the Shock Rifle.
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Rotating Ripper
The Rippers do not rotate in v222, but do in the final game.
Body Armor Pulse Gun
The Pulse Gun near the Body Armor is a Thigh Pad in v222.
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Shield Belt Pulse Gun
The Pulse Gun and ammo near the room with the red light pillar are two Medkits in v222. The light around the Medkits are not green, like it is in the final game.
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Medkits near the elevator
The Medkits near the elevator with a Flak Cannon nearby are a Pulse Gun and Pulse Gun ammo. There are two Pulse Gun ammo pickups, but the left one is located much farther away from the Pulse Gun than the left one is.
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Medkits near the Shield Belt room
The Medkits near the Shield Belt room are missing in v222.
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Body Armor
The Body Armor is facing a different direction in v222.
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