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Proto:Unreal Tournament/Version 222/Domination Levels

From The Cutting Room Floor
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This is a sub-page of Proto:Unreal Tournament/Version 222.

Subpages

Unrealtournament222cindertopstairs.png
DOM-Cinder
DOM-Cinder, back before some jerk broke all of the bricks in the level.
Unrealtournament222ghardhendoor.png
DOM-Ghardhen
Go mining in this Unreal-style mine level.
Unrealtournament222leadworkstowerinner.png
DOM-Leadworks
Needs more refinement.
Unrealtournament222metaldreamhelicrates.png
DOM-MetalDream
There is a prototype and at the end are all your metal dreams. You must go through the development process to complete the game and realize your metal dreams.
Unrealtournament222oldenlower.png
DOM-Olden
Olden has some OLD differences.
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DOM-Sesmar
So many weapon and ammo changes. So much time to document them.

Missing levels

DOM-Condemned and DOM-Lament do not appear in this prototype.

DOM-Cryptic

Daemonhead Enforcers

In v222, there are two Enforcers on the opposite side of the small room the Daemonhead control point is; one resting on each pillar. These Enforcers were removed in the final game.

Prototype Final
Unrealtournament222crypticenforcers.png Unrealtournamentfinalcrypticenforcers.png

V222's DOM-Cryptic has a Nali banner from Unreal on a pillar between the Star and Daemonhead control points. It was probably removed because it is moving like there's air in the room, even though there isn't any obvious points where the air could reach it.

Prototype Final
Unrealtournament222crypticbanner.png Unrealtournamentfinalcrypticbanner.png

Daemonhead teleporter

The teleporter and the brushwork surrounding it in the room next to the Daemonhead control point is absent in v222. The Armor in the room is in the center of the room and has two Medkits in front of it.

Prototype Final
Unrealtournament222crypticdaemonheadtele.png Unrealtournamentfinalcrypticdaemonheadtele.png

Rocket Launcher and Shieldbelt reversal

The Rocket Launcher and Shieldbelt have swapped locations in v222.

Prototype Final
Unrealtournament222crypticshieldbelt.png Unrealtournamentfinalcrypticrocketlauncher.png
Prototype Final
Unrealtournament222crypticrocketlauncher.png Unrealtournamentfinalcrypticshieldbelt.png

Gargoyle control point

In v222, the Gargoyle control point is in front of the room that the Daemonhead teleporter leads to. The final game moves the point to the left of the room, near the slope on the left side.

Prototype Final
Unrealtournament222crypticgargoyle.png Unrealtournamentfinalcrypticgargoyle.png

Misplaced Health Vial

The v222 version of the room the Daemonhead teleporter leads to has a misplaced Health Vial. The Heath Vial is clipping through the wall; most likely because the author originally put a Bandage from Unreal in the map, then swapped it for a Health Vial without re-aligning it. This is fixed in the final version.

Prototype Final
Unrealtournament222crypticvial.png Unrealtournamentfinalcrypticvial.png

DOM-Gearbolt

Bridge control point

The Bridge control points lacks the hall that connects it with the room with the sludge.

Prototype Final
Unrealtournament222gearboltbridge.png Unrealtournamentfinalgearboltbridge.png
Prototype Final
Unrealtournament222gearboltbridgepath.png Unrealtournamentfinalgearboltbridgepath.png

Upper part of bottom area floor

The floor on ring-like shape surrounding the center of the bottom floor is different between the two versions. The v222 version of the level uses a wood texture, while the final version uses a concrete-like texture.

Prototype Final
Unrealtournament222gearboltringfloor.png Unrealtournamentfinalgearboltringfloor.png


Sniper Rifle ammo

The Sniper Rifle ammo on the bottom of the level floats slightly above the ground in v222. This was fixed in the final game.

Prototype Final
Unrealtournament222gearboltsniperammo.png Unrealtournamentfinalgearboltsniperammo.png


Center bottom ramp

The ramp in the center of the bottom area has a Thigh Pad to the right of it in v222. It was moved to near the room with the Sniper and Shock Rifles in the final game.

Prototype Final
Unrealtournament222gearboltslope.png Unrealtournamentfinalgearboltslope.png
Prototype Final
Unrealtournament222gearboltthighpads.png Unrealtournamentfinalgearboltthighpads.png


Redeemer

There is no Redeemer in v222's DOM-Gearbolt.

Prototype Final
Unrealtournament222gearboltredeemer.png Unrealtournamentfinalgearboltredeemer.png


Flak Cannon

A box of Ripper ammo is to the right of the Flak Cannon in v222, but was removed in the final game.

Prototype Final
Unrealtournament222gearboltflakcannon.png Unrealtournamentfinalgearboltflakcannon.png


Minigun ammo

The two boxes of Minigun ammo are very close to the room containing the Ramp control point. The final game moves them to the middle of the tight hallway connecting the Ramp control point room with the sludge room.

Prototype Final
Unrealtournament222gearboltmingunammo.png Unrealtournamentfinalgearboltmingunammo.png


Health Vials

The three health vials on the second floor of the sludge room are partially clipping through the wall in v222.

Prototype Final
Unrealtournament222gearboltvials.png Unrealtournamentfinalgearboltvials.png

Control point names

The control points have different names in v222.

v222 Final
Beta Lift
Alpha Ramp
Gamma Bridge

DOM-Tutorial

Shock Rifle ammo and Pulse Gun

In v222, extra Enforcers are where the Shock Rifle ammo and Pulse Gun would be at in the final game.

Prototype Final
Unrealtournament222domtutorialshockammo.png Unrealtournamentfinaldomtutorialshockammo.png
Prototype Final
Unrealtournament222domtutorialpulsegun.png Unrealtournamentfinaldomtutorialpulsegun.png

Pulse Rifle ammo

Because the Pulse Rifle isn't in the v222 version of this level, there is no Pulse Gun ammo near the Gamma control point.

Prototype Final
Unrealtournament222domtutorialpulsegunammo.png Unrealtournamentfinaldomtutorialpulsegunammo.png