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Proto:Unreal Tournament/Version 222/Domination Levels/DOM-Cinder

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This is a sub-page of Proto:Unreal Tournament/Version 222/Domination Levels.

Floor Textures

The floor textures for both the top and bottom floors are different in v222. In v222, the lower floor uses a brown metal texture with rivets on it, while the middle floor uses a grey, concrete-like floor. The final level uses a grey texture with rivets for both floors.

Prototype Final
Unrealtournament222cindermetalfloor1.png Unrealtournamentfinalcindermetalfloor.png
Prototype Final
Unrealtournament222cinderconcretefloor.png Unrealtournamentfinalcindermetalconcretefloor.png

Top Capture Point

The staircase in front of the Top control point does not exist in v222. It was presumably added so that it's easier to Translocate to the Top control point.

Prototype Final
Unrealtournament222cindertopstairs.png Unrealtournamentfinalcindertopstairs.png

Props

v222's DOM-Cinder lacks the cinderblock props laying around throughout the level.

Prototype Final
Unrealtournament222cinderblock1.png Unrealtournamentfinalcinderblock2.png
Prototype Final
Unrealtournament222cinderblock2.png Unrealtournamentfinalcinderblock1.png
Prototype Final
Unrealtournament222cinderwindow2.png Unrealtournamentfinalcinderwindow2.png

Sniper Rifle Hallway Ceiling Texture

The texture used for the top of the hallway with the Sniper Rifle is much different in v222. Instead of being a rusty texture, it is a smooth and clean dark grey texture.

Prototype Final
Unrealtournament222cindersniperroof.png Unrealtournamentfinalcindersniperroof.png

Top Control Point Textures

The room containing the Top control point uses a different texture in v222. It still looks rusty, but is lighter and much redder than the one used in the final game.

Prototype Final
Unrealtournament222cindertoptex.png Unrealtournamentfinalcindertoptex.png

Window Textures

A fancy-looking window texture was added to some parts of the map in order to liven things up. The textures on the walls that have the window texture were changed as well.

Prototype Final
Unrealtournament222cinderwindow1.png Unrealtournamentfinalcinderwindow1.png
Prototype Final
Unrealtournament222cinderwindow2.png Unrealtournamentfinalcinderwindow2.png

Shock Rifle Ammo Hallway

The tight hallway with the Shock Rifle ammo and mirrors doesn't have any bricks missing in v222.

Prototype Final
Unrealtournament222cindercorner.png Unrealtournamentfinalcindercorner.png

Fire Extinguishers

The small boxes with a fire extinguisher texture on them scattered throughout the level are not in v222's DOM-Cinder.

Prototype Final
Unrealtournament222cinderfire.png Unrealtournamentfinalcinderfire2.png
Prototype Final
Unrealtournament222cinderfire2.png Unrealtournamentfinalcinderfire.png
Prototype Final
Unrealtournament222cinderfire3.png Unrealtournamentfinalcinderfire3.png
Prototype Final
Unrealtournament222cinderrocketlauncher.png Unrealtournamentfinalcinderrocketlauncher.png

Nook Control Point Rocket Launcher

The Rocket Launcher found behind the mirrors near the Nook control point are next to the Medkits in v222, but are in front of them in the final game.

Prototype Final
Unrealtournament222cinderrocketlauncher.png Unrealtournamentfinalcinderrocketlauncher.png

Rocket Launcher Ammo

The Rocket Launcher ammo near the Nook control point is absent in v222.

Prototype Final
Unrealtournament222cinderrocketammo.png Unrealtournamentfinalcinderrocketammo.png

Flak Cannon and its Ammo

There is no box of ammo to the right of the Flak Cannon in v222.

Prototype Final
Unrealtournament222cinderflakcannonammo.png Unrealtournamentfinalcinderflakcannon.png

Flak Cannon to Lava Control Point Hallway Items

The hallway that connects the large room with the Flak Cannon and the Lava Control point has no items in it and lacks the misplaced brick in v222.

Prototype Final
Unrealtournament222cinderbioriflehallway.png Unrealtournamentfinalcinderbioriflehallway.png

Hidden Lava Control Point Items

The Health Vials near the Shield Belt in the Lava control point room are arranged in a line shape in v222. The final game arranges them in a triangular shape.

Prototype Final
Unrealtournament222cindershieldbeltvial.png Unrealtournamentfinalcindershieldbeltvial.png

Lava Control Point Room to Crates Room

The hallway connecting the Lava control point room to the room with the crates and Armor is completely different in this prototype. Instead of being a large and square hallway with a Shock Rifle, ammo, and Health Vials, it is a small hallway with a rounded corner that has no items in it.

Prototype Final
Unrealtournament222cindershockriflehall.png Unrealtournamentfinalcindershockriflehall.png

Crates Armor

The room with the crates has no armor in v222. The Minigun is still there, though.

Prototype Final
Unrealtournament222cinderarmor.png Unrealtournamentfinalcinderarmor.png

Shock Rifle Ammo Hallway Ammo

There is no Minigun ammo next to the Rocket Launcher ammo in v222's hallway with the mirrors and Shock Rifle ammo.

Prototype Final
Unrealtournament222cindercornerammo.png Unrealtournamentfinalcindercornerammo.png

Missing Minigun

The Minigun on the opposite side of the mirrors in the hall with Shock Rifle ammo is missing in v222.

Prototype Final
Unrealtournament222cinderminigun.png Unrealtournamentfinalcinderminigun.png

Elevator to the Sniper Rifle Hallway

The elevator that connects the room with the Pulse Rifle to the Sniper Rifle hallway seems to be a bit bugged in this build. Right before the player's head is flush with the floor, they'll hit an invisible object and the elevator will go back down. The Translocator can be used to bypass this, but only if the disk hits the floor. If the player teleports while the disk is still in the air and in the Sniper Rifle hallway, it won't work.

Sniper Rifle Placement

The Sniper Rifle clips the floor a bit in v222. The final game corrects this so that none of it is embedded into the ground.

Prototype Final
Unrealtournament222cindersniperr.png Unrealtournamentfinalcindersniperrifle.png

Sniper Rifle Ammo

The Sniper Rifle ammo next to the Sniper Rifle hovers off the ground in v222. The final game fixes this. The small area containing the ammo is much darker in the final version as well.

Prototype Final
Unrealtournament222cindersniperammo.png Unrealtournamentfinalcindersniperrifleammo.png

Flak Cannon Ammo Near Sniper Rifle

In v222, the Flak Cannon ammo on the girders to the right is placed differently than in the final game. Instead of having both ammo boxes on the back right corner, one of them is on the back left corner, while the other is on the back right corner.

Prototype Final
Unrealtournament222cinderflakgirder.png Unrealtournamentfinalcinderflakgirder.png

Bugged Slope

The slope that leads to the Flak Cannon ammo from the Sniper Rifle doesn't seem to work right. The player will walk like they were still in the hallway while on the slope, then suddenly fall off when they get on the girder. This is likely related to the issue regarding the elevator that leads to the Sniper Rifle hallway.

Top Control Point Room Ammo and Guns

The room containing the Top control point has no ammo nor the Minigun in v222.

Prototype Final
Unrealtournament222cindertopammo.png Unrealtournamentfinalcindertopammo.png
Prototype Final
Unrealtournament222cindertopminigun.png Unrealtournamentfinalcindertopminigun.png
Prototype Final
Unrealtournament222cindertopminigunammo.png Unrealtournamentfinalcindertopminigunammo.png

Control Point Names

The control points have different names in v222.

v222 Final
Gamma Top
Beta Lava
Alpha Nook