This is a sub-page of Proto:Unreal Tournament/Version 222/Domination Levels.
Lighting
The v222 version of DOM-Sesmar is slightly darker than the final version of the level is.
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Flak Cannon, BioRifle, and Ripper
In v222, the Flak Cannon, BioRifle, and Ripper, along with their ammo, are in the level. The final game removes them.
Hall of Pillars Textures
The textures in the Hall of Pillars room are different in v222. In v222, the floor looks like sand, while the pillars use a rough-looking rock texture. The final game changes the floor texture to a tile texture used in the rooms that lead to the Hall of Pillars, while the actual pillars use a brick texture used in the rest of the level.
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Ankh Area Spikes
The spikes surrounding the upper perimeter of each Ankh building are grey in v222. The final game makes the spikes on the Blue Ankh room red, while the Red Ankh spikes are blue.
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Upper Ankh Weapon Perimeters
In v222, the floors containing the weapons on the upper part of each Ankh building have no colored perimeters. The final game changes it so that the Blue Ankh's upper weapons have a red perimeter, while the Red Ankh's upper weapons have a blue perimeter.
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Hall of Pillars Weapon Placement
The weapons in the Hall of Pillars are placed differently in v222. The weapons are much closer to the back walls. There are pillars where the weapons are in the final game.
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Hall of Pillars Weapons
The actual weapons in the Hall of Pillars are different.
| v222
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Final
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| Rocket Launcher
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Pulse Gun
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| Ripper
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Rocket Launcher
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| Minigun
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Minigun
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| Flak Cannon
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Rocket Launcher
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Hall of Pillars Exits
The neat-looking structure on top of the Hall of Pillar's exits does not exist in v222.
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No Health Vials
There are no Health Vials in v222.
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Corner Weapons and Ammo
There are no weapons near the entrances to the small square rooms that lead to the Hall of Pillars. Some of the ammo has changed between v222 and the final game as well.
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Final
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| Minigun ammo
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Minigun and Minigun ammo
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| Ripper ammo
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Rocket Launcher and Rocket ammo
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| Rocket ammo
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Minigun and Minigun ammo
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| Shock Rifle ammo
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Shock Rifle and Shock Rifle ammo
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Final |
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Ankh Entrance Weapons
In v222, behind the structure in front of each Ankh's main entrance, there is a weapon. The Blue Ankh has a BioRifle, while the Red Ankh has a Shock Rifle. These were removed in the final game.
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Ankh Ammo
The ammo behind the pillars in each Ankh room is different in v222.
Blue Ankh
| v222
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Final
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| BioRifle ammo
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Rocket and Minigun ammo
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Red Ankh
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Final
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| Shock Rifle ammo
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Pulse Gun and Shock Rifle ammo
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Ankh Window Weapons
In v222's Ankhs, there are no weapons near the windows that overlook each Ankh's control point room. The ammo is still there.
In addition, both sides have only Pulse Gun ammo. The final game has a Shock Rifle and Shock Rifle ammo near the Blue Ankh's ammo.
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Big Keg O' Health
In v222, there is a Shield Belt next to the Big Keg O' Health near the top of the level.
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Final |
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Pulse Gun on a Beam
In v222, there is a Pulse Gun on the beam that's next to the Big Keg O' Health. The final game removes it.
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Final |
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Upper Ankh Weapons and Ammo
The upper parts of each Ankh area have different items in v222. In v222, there are no weapons; only ammo.
Upper Blue Ankh Left
| v222
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Final
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| Shock Rifle ammo
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Pulse Gun and Pulse Gun ammo
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Upper Blue Ankh Right
| v222
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Final
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| Ripper ammo
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Rocket Launcher and Rocket ammo
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Upper Red Ankh Left
| v222
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Final
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| Flak Cannon ammo
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Minigun and Minigun ammo
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Upper Red Ankh Right
| v222
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Final
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| Rocket ammo
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Rocket Launcher and Rocket ammo
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Final |
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