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User:Video/Chibi-Robo! Park Patrol

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Title Screen

Chibi Robo! Park Patrol

Also known as: Make It Bloom! Little-Robo! (Japan)
Developer: Skip Ltd.
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: July 5, 2007
Released in US: October 2, 2007
Released in AU: March 20, 2008

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

To do:
Many things.
  • There is a file named "Sound_E3_v2.sdat" in the game's files. Further investigate this mysterious sound file and see if there are more E3-related files still in the game and document them.
  • Look for more unused graphics. In the game's files, there are some files that have a "New" variant of them. These "New" variants of the are used, but the originals aren't. In fact, these files seem to be from pretty early versions of the game, as they contain many graphics that are in those old files and screenshots. When I replaced the new variants with the unused variants, the graphics didn't exactly work as planned but at least they can still be loaded into the game. These are in all of the regions where the game was released in.
  • Finish some sections.
  • What happens if touch.txt is deleted? Does it really do anything?

Chibi-Robo! Park Patrol is the second entry in the Chibi-Robo series. This time, your job is to restore a trashed park back to normal while fighting the evils of corporate pollution. Yippee!

Unused Graphics

A massive library of unused graphics can be seen in the game's files. Most of them are from early versions of the game.


ChibiRoboParkPatrol-UnusedGraphic-PlayIconNCGR-MainBattery Dummy.png
A test image with an internal name of MainBattery_Dummy, appearing as four cropped plug icons in a row. It was most likely used to test the battery meter.

Early Graphics

An early version of the bottom screen's background HUD image.

ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER0.png ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER2.png ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER12.png
Early versions of the music box, syringe, and clippers icons, which at the time were able to be tapped on the main HUD screen.

ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER6.png ChibiRoboParkPatrol-UnusedGraphic-ModeBike-NCER0.png
Early versions of the "leave vehicle" and horn icon. Like the final version, they were able to be tapped on the bike and car HUD screens.

ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER4.png ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER15.png
Early versions of the camera controls icons. Like the final version, it was able to be tapped on all of the HUD screens.

ChibiRoboParkPatrol-UnusedGraphic-PCDesktop-NCER25.png ChibiRoboParkPatrol-UnusedGraphic-PCDesktop-NCER23.png ChibiRoboParkPatrol-UnusedGraphic-PCMPCharSelect-NCER25.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGameSelect-NCER21.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGameSelect-NCER23.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGeoSelect-NCER21.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGeoSelect-NCER23.png ChibiRoboParkPatrol-UnusedGraphic-PCMPYesNoSelect-NCER21.png ChibiRoboParkPatrol-UnusedGraphic-PCMPYesNoSelect-NCER22.png
Early versions of a few of the Chibi-PC icons that you could tap. They are still in Japanese, too!

ChibiRoboParkPatrol-UnusedGraphic-ModeRadio-NCER9.png ChibiRoboParkPatrol-UnusedGraphic-ModeRadio-NCER0.png
Early versions of the bottom screen's graphics that would show when you were equipped with the music box.

Title Screen Graphics

There are not one, not two, but THREE different variants of the title screen, which are all unused.

TestTitle00 (Unused) TestTitle01 (Unused) Title (Unused) TitleLogo (Used)
ChibiRoboParkPatrol-UnusedGraphic-TestTitle00-NCER0.png ChibiRoboParkPatrol-UnusedGraphic-TestTitle01-NCER0.png ChibiRoboParkPatrol-UnusedGraphic-Title-NCER0.png ChibiRoboParkPatrol-ForComparison-UsedGraphic-TitleLogo-NCER0.png

Unused Audio

There are two separate SDAT files in the game's files. Along with SoundMaster.sdat which is used, there is an unused file named Sound_E3_v2.sdat, which unsurprisingly contains not as many sound effects as the used file.


Sound_E3_v2.sdat contains an unused title screen music track.

SEQ_TITLE is an early rendition of the title screen music, which was later remixed and used as the credits music in the final version.

Unused Text


There is a text document with the name of touch.txt in the "allanm" directory. Its contents are below.

Don't delete.

Unused Models

Ppbeta flower.png

The Flower model from an early version of the game, which was present in E3 gameplay. This appears to have an early version of the Smogling/Flower face. Additionally, The petals have different textures that don't make use of alpha, And the leaves are modelled in a leaf-like shape rather than using a leaf sprite with alpha.

Regional Differences

The international releases of the game changed the Yes or No prompts icons as a result of differing usages of yes/no symbols in Japan compared to the rest of the world. In Japan, the Yes and No icons became an circle mark and a cross respectively while international released changed them to an examination mark and a no sign instead.

Japanese International

Internal Name

According to the header.bin file in the root of the game, the game's internal name was CHIBI ROBO DS.