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User talk:Adderdee
Contents
Burnout 3 Car Colours
Those car colors may appear in the opening movie, but that doesn't prove that the textures still exist in the game as unused colours. As it stands, they're completely used in the opening sequence. --M64m (talk) 18:35, 15 February 2015 (EST)
- So I found that the different colored textures for the cars operate based on palettes rather than individual texture sets (which makes sense - why waste time and space by copying and recoloring the same textures?) This means you could theoretically have any color of car you wanted. It's just that in-game, you are limited to a set of 3 colors. --Adderdee (talk) 14:52, 17 February 2015 (EST)
- I'd say a variable colour option still shouldn't be added unless there's some sort of leftover code or text showing it was intended to be player-customizable. Fire Emblem: Awakening has a similar feature, but that's just how the game functions. It's limited to a certain number of colours, and it serves its purpose. --M64m (talk) 13:03, 26 February 2015 (EST)
Screenshots
Hey, make sure you're using PCSX2's screenshot function to get a native resolution shot. PS2 screenshots should never be 1920 x 1080. --M64m (talk) 11:57, 5 March 2015 (EST)
Categorization
Make sure to include categories for uploaded files. For sound files, this means including something like {{soundfile|(Insert system here)}} in the description of a file. I noticed you uploaded a lot of sound files from Spongebob ROTFD, but didn't categorize them. --From: divingkataetheweirdo (talk) 18:47, 23 August 2015 (EDT)
How to extract files from Revenge of the Flying Dutchman
Hi there. I was curious on how you managed to extract the audio files from ROTD. I haven't been able to find a program that does so. Was the audio extracted from the PS2 or GC version? Any info would be appreciated. Thanks. — The preceding unsigned comment was added by SuperMoonKnight (talk) • (contribs)