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User talk:Devin

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Hey there. What happened to the word document I posted on the Saturn Castlevania page? I noticed you made some changed, but the "Developer Notes" link is giving me a 404 error. Did I err in uploading that document? ReyVGM 23:54, 23 June 2012 (EDT)

Forget it. I was able to access the page now. I guess the site is having trouble loading pages today. ReyVGM 23:57, 23 June 2012 (EDT)
Hmm, that's strange. I was about to see if anyone else was having trouble accessing it, but I guess it's not a problem.
Anyway, I decided to move it to the subpage since I thought it would be better for translation and commentary purposes (someone in the IRC channel has actually partially translated it already - unless it's already been translated by someone else, in which case that would be a nice addition to the page :P) --Devin 00:00, 24 June 2012 (EDT)
So far no one has translated that document. This site has been incredibly slow for me today. The actual pages load fine, but when I click "edit", it takes up to a minute to load a page. Are you the same as Devin Morgan? 00:48, 24 June 2012 (EDT)
The slowness is known to be an issue; unfortunately, TCRF is kind of on a dodgy server, but the admins are in the process of getting a better one set up, so it hopefully shouldn't be an issue for too much longer. And no, I'm not Devin Morgan. --Devin 00:53, 24 June 2012 (EDT)


Hey, thanks for the edit on Battle Cars. I don't know much about ROM hacking, so to me that "FrikPod!" thing just looked like a random string. --hoodoo456 12:49 PM, 8/29/2012 (Pacific Time)

Regarding the Duke Nukem series template

It was in order of release anyway, the Windows versions of Duke Nukem 1 & 2 came out in 2013, whilst Manhattan Project was released in 2002. However, if you meant in order of original release dates, then I understand what you mean and I'll keep that in mind in the future.

--TheZombieKiller

SomewhereSouthOfHeaven wrote this please don't delete it <3

before the ban... Arguing on the internet is like competing in the Special Olympics, even if you win, you're still retarded. This site is a citationless, groundless waste of time with nerdy (though admittedly what would you expect) failures as admins and mods.

Going out in style... fuck all you virgins!

OMG YOU THIEF

SRSLY GO EF YO SELF. I was wondering if the other games had similar debug menus, but I guess you just answered that question. AEIOU, AEIOU, AEIOU. // Foxhack 00:28, 20 May 2013 (EDT)

Doom "Ouch" face

I know you deleted my "fix" ages ago, but I know, that at least the Steam version has the bug fixed, I don't know for others. 989Nintendo898

BULMER

that easter egg on SRB2... it is Easter Eggs Allowed on TCRF? You Forgot The Minor Details! (talk) 12:02, 6 March 2014 (EST)

We don't really have any explicit rules about easter eggs, though I (and others) consider them similarly to cheat codes (i.e. they should ideally never have been documented anywhere else, or otherwise they should have something to do with other content that is unused). --Devin (talk) 20:35, 8 March 2014 (EST)

Street Fighter II: The World Warrior (SNES) Graphic Viewer

How exactly did you come about the unlock method in this game (I understand you hijacked the pause routine, but how did you find the call to the actual display?) This text is also present in all games after it (all Street Fighter II variants that is), and I can only assume that the graphic viewer is accessible within them as well(unless it was scrapped and only text remains).--Abystus (talk) 15:33, 15 March 2014 (EDT)

As far as I can tell, it is not accessible in either Turbo or Super (and both of those have some "Coming Soon" text that I don't think is used anymore either). As far as how to access it - I basically just found a pointer to some of the text on that screen, which is part of a table containing pretty much all the on-screen text in the game, found the code that displays text form that table, and then found where the index of that specific text was passed to the routine. From there I just kept searching backwards through code calls until I couldn't find any more references to the code I was looking at, then just jammed a call to that into the pause routine. (I don't remember the details of where the text routine or anything like that is located, since I apparently didn't save my extremely terse notes. Oh well.) --Devin (talk) 18:14, 15 March 2014 (EDT)

Any more info about Touhou01 internals?

I wonder if you know anything interesting about it. I plan to make tas of it, so any info about game physics would be appreciated. At my current level I don't know even how to disassemble or debug it, nor anything about machine architecture it runs on. --Michikaze (talk) 17:31, 4 June 2014 (EDT)

Unfortunately I never really did that much poking around with the disassembly after I started that article (I never even bothered to finish figuring out the "real" way to enable the debug displays, which is why I just posted a hacked-up EXE file instead).
The only reason I was able to do so in the first place was because most (or all?) PC-98 games are just regular MS-DOS programs written for a somewhat different hardware configuration, so they can be loaded into IDA Pro or pretty much any other PC disassembly tool. There are a couple of PC-98 emulators with rudimentary debugging/code logging features, but I don't remember which ones they are and I remember not finding them particularly usable at all... --Devin (talk) 18:01, 4 June 2014 (EDT)

I actually (sort of) found some unused content for Scott Pilgrim.

Scrapped Midboss.

I found out that there was a scrapped midboss for the game named Winifred Hailey. The preceding unsigned comment was added by Cookieman9000 (talk) • (contribs)

D Dash

Yeah I was trying to create redirects so that people could find the game by typing 'D Dash' or 'Dixdaef". I was then going to redirect it a third time to the original page title. ReyVGM (talk) 15:58, 21 November 2014 (EST)

Please don't move/rename pages just for the purpose of creating redirects; just create a redirect from scratch instead.
Also, "Dixdaef" is not a valid alternate title for D' — that name comes from an incorrect reading of the text on the title screen which is actually "D dash" written in the International Phonetic Alphabet. This has already been removed from the article at least once before. --Devin (talk) 16:08, 21 November 2014 (EST)

Request? Toride (Super Famicom)

Hi Devin! Thanks a lot for creating the page about "Hana no Keiji". And many others of course... If you don't mind, I wanted to ask you something. When you have some time, can you please check the ROM of the SNES game "Toride"? I read somewhere that the game has ROM text (credits) but I have no idea how to see it. I'm not an expert. Thanks in advance. --SNESlover (talk) 23:48, 28 November 2014 (EST)

I looked at the ROM and found some English text related to credits, but it just looked like the game's regular credits sequence, not anything unused or hidden... --Devin (talk) 10:40, 5 December 2014 (EST)
Thanks for checking it. Can you still copy/paste the text to my talk page? Thanks a lot. --SNESlover (talk) 01:14, 6 December 2014 (EST)

Rewording

Since when are minor revisions of wording not allowed? Especially in the case of The Binding of Isaac: Rebirth, which I altered to remove the first person, which is frowned upon. --AquaBat (talk) 23:54, 26 December 2014 (EST)

SMB2J

In what way is that World 9 feature irrelevant? --ShaneM (talk) 02:15, 27 January 2015 (EST)

There's a pretty short list of things that this website is intended to document; hidden (but used) levels aren't one of them. This isn't GameFAQs. --Devin (talk) 02:18, 27 January 2015 (EST)
The point was not to talk about World 9, but an undocumented mean in getting there. ShaneM (talk) 02:40, 27 January 2015 (EST)
It's really not all that interesting or relevant, honestly. Did Nintendo ever specifically state that you could not use warp zones, period, or was that perpetuated over the years by players that didn't bother to try warping backwards? --BMF54123 (talk) 04:00, 27 January 2015 (EST)
Actually, Nintendo did. Look at the 1993 Nintendo Power Player's Guide and you will see on page 65 that it erroneously says so. ShaneM (talk) 12:28, 27 January 2015 (EST)
I'm only interested in original, official Nintendo of Japan sources, not a US player's guide released seven years after the FDS release. --BMF54123 (talk) 14:53, 27 January 2015 (EST)

My own....game?

Hello. As much as I understand that content about fangames and hacks must not be discussed on the main pages, I actually made an original title which is even on Android. https://play.google.com/store/apps/details?id=com.ryans.dynamitealex Could I do a page on that? -SMB Madman (talk) 15:17, 16 February 2015 (EST)

It's an original game, not a fangame or hack, so sure. What we really take issue with most is games that have "unused" content that was added/retained solely so the author could advertise their game on the wiki. Don't do that and you're fine. --BMF54123 (talk) 16:25, 17 February 2015 (EST)

Just a brief hello and some explanation.

First off, I just wanna start off by saying "hello again". I admit this new account is the same person behind SkytheAvian, and I'll gladly accept my ban after you read and consider my message. I know that disrespecting the staff of a wiki is a serious offense, but I also know wikis exist as a means for a community to provide a knowledge base for each other, and for those who are simply curious about certain topics. I know that nothing I can do could ever change what I did, but I hope you'll let me explain myself, and maybe we could even come to an agreement regarding my other account's ban. As much as I hate going the sob-story route, I feel like I should mention that roughly 48 hours prior to the incident that got me banned, I lost an item very precious to me; a virtual item worth nearly $150 (an Unusual hat in Team Fortress 2, though I hate to admit it), which was greedily stolen from me in a PayPal scam that nearly made me quit the game entirely. I know this doesn't excuse or justify my actions, but surely you understand how it feels to lose something valuable as a result of misplaced trust. In short, I was actually, genuinely depressed after that incident and, in my emotional state, ended up taking it out on your fellow admin in a ridiculous edit war. I am deeply sorry for my actions, and, should you decide to unblock my old account, promise that I will have learned from my actions. (Though I can't honestly promise that all of my future edits would be entirely "useful", per se.) Also, as a final note, the reason I'm not using email is because the browser I use doesn't seem to like using cookies. I would be willing to talk about it if you need further explanation, or even just to lecture me about respect and whatnot. Mesouse (talk) 14:32, 22 June 2015 (EDT)

Help

Look man i know you don't do placeholder pages but four swords is well over a decade old not to mention it's a fucking zelda game maybe not the best or even nearly so but its still worthy of atleast meantioning. so i think it's time to look into it. Sadly though i cannot my self as i am shit at coding and can't do squat. So please help.

P.S: i found some still working but otherwise unused warp symbols in phantom hourglass i have a lengthy section about it on the phantom hourglass discussion page but nothing has happened in the months since. Hoped you could take a look. Also ps i don't have video or pictures cause i have no reasonable way of creating any that wouldn't be 120p shit that is shaky and entirely unusable. The preceding unsigned comment was added by Shadowninja938 (talk) • (contribs)