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User talk:Kojin/PS2 Games With Debug Symbols
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This is the talk page for User:Kojin/PS2 Games With Debug Symbols.
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From ASSEMbler Games and RetroReversing
Sources:
- This ASSEMbler Games thread up to and including post #31
- This RetroReversing list as of the Sep 14, 2018 revision
Many of these don't include the region, so they can't be added yet, but they make a good starting point if you want to narrow down your search for debug symbols.
- 007 Nightfire: "the Action.elf has full debug symbols"
- Crazy Taxi
- Devil May Cry
- Fatal Frame
- Fatal Frame 2
- Ghost Master (prototype)
- Grand Theft Auto III
- Growlanser 3? (Quote: "I'm not sure but try Growlanser 3.")
- Ico (EU PAL): "Symbols seem to be in MAIN.MAP, SRCFILE.TXT and TRFILE.txt - need to find a script to parse them"
- Jak II
- Jak and Daxter
- LEGO Racers 2
- OPL: Choujikuu Yousai Macross (SLPM-65405)
- Piposaru 2001 (SCPS 11014): "has a enormous (8MB) elf with full debug symbols in it"
- Rayman 3 Korean Version (SLKA-25078)
- Resident Evil 4: "the symbols are in an unusual format not understood by IDA and PS2Dis", ".sndata segment (SN Systems compiler?)"
- Resident Evil Code Veronica X
- Shadow Hearts
- Shadow of the Colossus (EU PAL): "Has symbols in .XFF files which can be parsed with a script"
- Timesplitters (EU PAL)
- The Suffering: "also appears to have debugging symbol, but almost all of them are prefixed with '.gnu.linkonce'"
- Virtua Fighter 4 Evolution (Korean version)
- Xenosaga Episode I: Der Wille zur Macht
Miscellaneous:
- OSDSND module from the Protokernel boot ROM (SCPH-10000 and SCPH-15000)