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User talk:Kojin/PS2 Games With Debug Symbols

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From ASSEMbler Games and RetroReversing

Sources:

Many of these don't include the region, so they can't be added yet, but they make a good starting point if you want to narrow down your search for debug symbols.

  • 007 Nightfire: "the Action.elf has full debug symbols"
  • Crazy Taxi
  • Devil May Cry
  • Fatal Frame
  • Fatal Frame 2
  • Ghost Master (prototype)
  • Grand Theft Auto III
  • Growlanser 3? (Quote: "I'm not sure but try Growlanser 3.")
  • Ico (EU PAL): "Symbols seem to be in MAIN.MAP, SRCFILE.TXT and TRFILE.txt - need to find a script to parse them"
  • Jak II
  • Jak and Daxter
  • LEGO Racers 2
  • OPL: Choujikuu Yousai Macross (SLPM-65405)
  • Piposaru 2001 (SCPS 11014): "has a enormous (8MB) elf with full debug symbols in it"
  • Rayman 3 Korean Version (SLKA-25078)
  • Resident Evil 4: "the symbols are in an unusual format not understood by IDA and PS2Dis", ".sndata segment (SN Systems compiler?)"
  • Resident Evil Code Veronica X
  • Shadow Hearts
  • Shadow of the Colossus (EU PAL): "Has symbols in .XFF files which can be parsed with a script"
  • Timesplitters (EU PAL)
  • The Suffering: "also appears to have debugging symbol, but almost all of them are prefixed with '.gnu.linkonce'"
  • Virtua Fighter 4 Evolution (Korean version)
  • Xenosaga Episode I: Der Wille zur Macht

Miscellaneous:

  • OSDSND module from the Protokernel boot ROM (SCPH-10000 and SCPH-15000)