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User talk:LolHacksRule

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Placeholder pages

Please don't create empty pages on the wiki. Add some content to them first. --From: CounterDiving (talk) 16:02, 14 September 2019 (EDT)

Dr. Mario World internal project name

Could you explain this section better? Also, did you find this content in the Android or iOS version? --Hiccup (talk) 16:11, 30 September 2019 (EDT)

Bookworm Adventures Deluxe Files

Hello,

I noticed that you very heavily contributed to the TCRF article for Bookworm Adventures Deluxe and were able to uncover some interesting unused content from the game. I'd like to ask you about the process you took behind finding those resources and what resources you were able to observe from the game while searching for unused content. I've been looking for some resources from the game, and I figured that since you were able to look into the game's files and find unused content from within it, you may have also been able to find many of the resources that actually were included within the game. If you still have access to any of these included resources and are willing to share them with me, I would be extremely grateful. Any means of sharing these files (Google Drive, MEGA, etc.) would suffice. Additionally, if there's a particular tool or program you used to view the resources, let me know of it and I can attempt to analyze the game's files myself. If this would be more easily done on Discord, I can provide you with my Discord ID and we can discuss this from there. Thank you sincerely in advance for your consideration. --Goldenrod000 (talk) 12:35, 28 May, 2020 (EDT)

Sonic Runners Adventure repo?

Hi! You seem to be writter for the Sonic Runners Adventure. Where did you find the github repo? Did you share this info anywhere else? Is there a way to find it mirrored anywhere? Sonic Runners Adventure was actually originally made by Sonic Team in Japan, Sonic' usual developers, so having access to a repo of some of their own source code (along with gamelofts changes) would be great to analyze. --SenorDane (talk) 04:25, 15 October 2020 (UTC)

MCAT

What did you mean by "MCAT is related to the Super Mario Club sites, figure out the meaning"? --Hiccup (talk) 18:56, 5 November 2020 (UTC)

Greetings, it's LolHacksRule, I was on RGD and I saw URLs from the Super Mario Club relating to MCAT when relating to the Pokemon Switch beta leak as the Super Mario Club was related to the beta build leak as the server had the said builds. --LolHacksRule (talk) 19:06, 5 November 2020 (UTC)
I see, thanks. --Hiccup (talk) 20:13, 5 November 2020 (UTC)

Angry Birds Friends

Hi. Where can the files for Angry Birds Friends (Adobe Flash) be found? I can't find it on flashpoint and I couldn't find anything with a quick google search. --Hiccup (talk) 19:11, 17 July 2021 (UTC)

Hello again, most assets for Angry Birds Friends for Adobe Flash, can be found on the links below from the Lost Angry Birds game page on the Lost Media Wiki. I also have a Discord server for modding Angry Birds games and that one is included. Some people there have a lot of content on the game and currently I think two are trying to make it playable. Are you specifically looking for the encrypted packages, level files and/or compiled Flash files? If you want access to my server, please send me a DM on my Discord. Thank you.--LolHacksRule (talk) 21:06, 17 July 2021 (UTC)
I'm just thinking that info on TCRF should be reproducible by anyone (hence why file paths and action replay codes and such are added), so the game files need to be available. I see on the Lost Media Wiki page there are two scrapes of Angry Birds Friends, although they are hosted on google drive and discord. Is there somewhere more permanent these could be hosted? --Hiccup (talk) 11:25, 18 July 2021 (UTC)
The Flashpoint team have released a Flashfreeze with Angry Birds Friends content. It has content from both the madness.new-feature and mobile servers, both discontinued but still having links to many considered-lost Flash assets. https://flashfreeze.submissions.unstable.life/furiousfledgelingscompanions.7z. Old content however is present on the older links.--LolHacksRule (talk) 18:21, 19 July 2021 (UTC)

User subpages

I saw that you have some content on your user subpages that I think is good enough to move to the/an appropriate mainspace page. E.g.:

Would it be okay if I moved it? --Hiccup (talk) 11:40, 18 July 2021 (UTC)

Go ahead! --LolHacksRule (talk) 16:54, 19 July 2021 (UTC)

Angry Birds Transformers

Hello. I was wondering how you got the debug mode for Angry Birds Transformers working. Were you on iOS or Android? What tools did you use?

Please respond to me as soon as you can. Also, may I join your Discord server for modding Angry Birds games?

Greetings, I am keeping my currently horrible method to show the currently known debugging content like the Dev Menu, private to prevent online cheaters to abuse it. You are allowed to join my Angry Birds Modding Hub if you please. I unpacked and repacked the pak files using xpk2.bms which is a QuickBMS script and am on Android however. --LolHacksRule (talk) 21:28, 12 August 2021 (UTC)

Dang. Well, I understand. Do you have any tips on to how I can mod the game myself?

That's dependent on what you want to modify. There are encoded raw textures with related atlas files, serialized xml files containing game logic, json, model/collision files, localization files and encoded sounds. --LolHacksRule (talk) 01:29, 13 August 2021 (UTC)

PvZ main.pak

Hello, What tool did you use to unpack .pak files from the console version of Plants vs. Zombies? I've been unable to find a way to unpack them. --CozmicBrainz (talk) 15:25, 28 January 2022 (UTC)

Do you mean the Xbox 360 version? If you see a header starting with 0x0ff5, you're probably gonna have to decompress the Xbox 360 compression from one, [this] seems to work in that regard. You should see ÀJÀ for the first three bytes in a readable file. Otherwise/afterwards, this [QuickBMS script] seems to work on package files from both the PS3, Vita and Xbox 360 versions. LolHacksRule (talk) 21:09, 28 January 2022 (UTC)

Arms early splatoon2 content

The ARMS todo says there is splatoon early animation data in arms, so I was wondering where I can find it.

Not sure, I never checked for them.

--- where did you hear about this from? what's the source?

--LolHacksRule (talk) 19:41, 15 April 2022 (UTC)

zuma's revenge beta levels

can you please add more information to your zuma's revenge beta level article? The preceding unsigned comment was added by AlexZuma2022 (talk • contribs) 12:59, 2 September 2022 (UTC)

Removal of F0-12 debug keys?

Hey, I noticed you removed the F0-12 debug keys on this page https://tcrf.net/index.php?title=Proto:Plants_vs._Zombies_(Windows,_Mac_OS_X)/Debug_Content&diff=1374254&oldid=1342591

I don't see why to exclude them, as they can only be accessed through -tod mode, meaning it is one of -tod mode's "cheat keys"

-Little9070 (talk) 23:29, 3 March 2023 (UTC)

Hello, those debug keys were removed as they can mostly be accessible in vanilla PVZ, or basicly most release builds of games using the framework, namely F2, F3, F8, F9 and F11. The other features can mostly be used by debug/release builds of the framework and not just PVZ. LolHacksRule (talk) 01:03, 4 March 2023 (UTC)

Mario & Sonic at the Rio 2016 Olympic Games (Arcade)

Hey, you created the Mario & Sonic at the Rio 2016 Olympic Games (Arcade) page, but you never added the files you created the page for. Do you have the files and forgot to upload them? ReyVGM (talk) 21:33, 30 August 2024 (UTC)

Shoot I haven't checked this in a while, I'll get back to it later. LolHacksRule (talk) 23:20, 4 September 2024 (UTC)

Fruit Ninja debug console found

Hi, saw you added some info to the page. I've archived the Leap Motion port of the game that was released for Windows/PC, and discovered that the ` key (~) allows you to access a debug console of some sort. It even has a help menu! Let me know if you're interested. --Mrpenguinb (talk) 01:40, 22 October 2024 (UTC)

Shoot I never checked that port, that's pretty interesting! LolHacksRule (talk) 06:34, 25 October 2024 (UTC)