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User talk:MNGoldenEagle
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Bigocto
Have you looked into the code to see whether the Bigocto actor is loaded by another actor? It's not loaded on its own, hence it being automatically marked as unused by our dump of actors and objects by area. That's why I put it on the page with an "Investigate" tag. Also, the "Investigate" tag you removed belonged to the section above. --GlitterBerri (talk) 02:15, 13 November 2014 (EST)
- Sorry about the "Investigate" tag, my mistake. I haven't examined the code, I just tested using the Actor/Object values on a map (in this case, the Great Deku Tree). The thing is that this actor probably wouldn't show up in a dump of objects by area anyway because it's spawned by a cutscene. It could potentially be loaded by another actor (instead of cutscene data), I'm not sure. --MNGoldenEagle (talk) 09:43, 13 November 2014 (EST)
- No problem. ^^ It's the actors loaded in the cutscene environment that I'm looking at, for the record. Would that take care of the problem of it not showing due to being loaded by the cutscene, as you say? You should stop by #zelda at irc.badnik.net, by the way. :) --GlitterBerri (talk) 23:08, 13 November 2014 (EST)