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User talk:ManDude

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Hang 'Em High

You say there's no NTSC-J Hang 'Em High demo? I didn't mean the Preview Disc with Warp Room 1, there's NTSC-J demo disc containing playable demos of Orient Express[1] and Hang 'Em High[2]. --Psxdriverplayer (talk) 09:32, 28 December 2016 (EST)

Bounce crates

So I noticed your edit summary here, but this thing here started to bother me: "break on the 9th bounce". I recall only one crate that didn't require 10 bounces for it to break (thus it won't leave the last fruit in the air when broken) and that's the one under the "!" crate in The Lost City, taking 8 bounces if I recall. I recall pretty much all of them taking 10 bounces. And I recently played all three versions of the game to 100%. There's something going on. (And in this E3 beta, all of them give 9 Wumpas but need 10 bounces to break them (I recall this being in the older prototype too). Odd.)--Psxdriverplayer (talk) 05:46, 28 July 2017 (EDT)

Re: re Bounce crates

You play mainly PAL versions too? I have the PAL version myself, and when I feel like bouncing on those crates, they take the usual 10 bounces. Something must be going on here. (I bothered to boot the game to N. Sanity Beach just to notice that 10 bounces happened.) (I must admit that I own the Platinum disc, but the disc is still dated 1996-02-29.) --Psxdriverplayer (talk) 15:09, 1 August 2017 (EDT)

Making Crash 1's palette not look like clown barf

Hey, I just got started using PVV, and there seems to be no escape from the dreaded clown barf palette. However, I noticed there is a feature in PVV that allows you to use a .pal file to correct the palettes. Any idea where I can find said palettes? --Ernesdo (talk) 19:26, 9 August 2017 (EDT)

Stabika here. Relatively new. Don't know how to talk, so I'm editing your page Understandable about that orange gem thing. Sent Aversatrix on a quest to see if he can find it in the beta or any other prototypes. Figured it would be correct, considering a mysterious 6th colour gem that appears at the end of the Extra items glitch. Plus there are two clear gem boards, so I thought that one of them could be orange. Since both of those appear to be related to a missing file, I decided to add it to the wiki, also considering that Bear Down slot with bad lighting. Lighting does look fishy, but it had the other five as well, with bad lighting. Regards Stabika.

Crash 3 Demo Time Trial

Hello. I saw that you put some infos regarding the Crash 3 demo inside Spyro 1 a few years ago. I would like to know how you managed to access the time trial mode? --GDias (talk) 17:58, 9 March 2019 (EST)

Actually, I saw that you loaded it in the final version by replacing the data. I have a modified ISO too, however I would like to know how to do it without loading it via Crash 3 ISO. --GDias (talk) 21:04, 9 March 2019 (EST)

Crash map

Hi with File:Crash1-UnusedMap-3MapP.png, if you are assembling this with screenshots, you should be able hack memory coordinates to get the entire image. This is true for almost any game, such as what I did with Golden_Axe_II_(Genesis)#Unused_textures.--Robossnik (talk) 00:08, 28 September 2020 (UTC)