Getting Game Files
I know I responded to your post on the Ratchet and Clank page, but I shall give you a little more help: The very first step you have to make is getting the data off the disk. Apparently, there are ISO programs that you can do that with, or there's this method where you mount the file to a virtual drive and then you get the files that way. I did the mounting method with Daemon Tools Lite, which is free to download and use. This worked for .cdi files, I haven't tried .iso files. After you have the game's files, it's just a matter of reading them. There'll be all sorts of weird file extensions for animations, textures, models, and so on. Sometimes these are specific to the game, other times they're not. Like I said, a Google search will help you find tools to read them. Good luck. -- Spiritix (talk) 03:50, 29 July 2015 (EDT)
- Sorry for busting in, but what you mentioned (in relation to R&C) will only kinda work on Going Commando, because the files are laid bare. While in R&C1/UYA/DL's case you will have to work DIRECTLY on the ISO file, because they use a false TOC to list the game's files. There's probably a list of pointers for the various sectors to start reading files from the disc. Needless to say trying to take those files apart (in their compressed state) without even knowing the basic structure is impossible or would require infinite amounts of patience. Best you can do is (as I wrote on R&C's talk page) look for unused uncompressed textures in the RAM data inside PCSX2's snapshots. You can do something with PSound if you really feel like it, but it has a bug where it can't find the end of files over 2GB. I'm working on decompressing the game's textures and figuring out the basic file structure (WADs). When I gather enough information I will upload some tools in order to deal with at least the 2D data. Even Xentax gave up on these games and just ripped stuff from the HD collection which was far easier said than done. TL;DR Use raw editors on eememory.--Capelino (talk) 13:03, 29 July 2015 (EDT)
- I used a tool to extract the WAD file from a demo disc, and I ended up with 10 gigabytes of bin files. I think they might be encrypted, because I'm having issues with opening them. I'll try to put up a download link once I get back home. --shoopdahoop (talk)
- Don't. There is no tool capable of reading R&C's files, and if it did wouldn't 10 gigabytes be a little tad much for a demo which would likely float about 400MB tops? Those bin files are probably garbage data generated by whatever thing you fed the ALL.WAD. Also, to leave a proper signature after each comment just click on the pen icon besides the italic one. If you tell me what kind of demo you DO have, I may upload a tool that you could use to extract the somewhat uncompressed, formatted 8bit textures there are inside of it, for the rest you could use a RAW editor to the likes of TileMolester because there might be some 24bpp or 32bpp data (you have all my sympathy for dealing with that hellspawn of a tool). What kind of demo is it?--Capelino (talk) 13:41, 29 July 2015 (EDT)
According to this thread (Where I found the extractor from):
The .bin files represent the game's assets. The tool may have been designed with Spyro in mind, but it just so happens to work with R&C. (They might be the same... Format? I don't know what word to use).
As for what demo it is, it's the marcadia demo. Are there more demos out there?
--Shoopdahoop (talk) 13:00, 30 July 2015 (EDT)
Ratchet & Clank Up Your Arsenal prototype
I am very interested in acquiring this, if it would not trouble you to share. Mammal Sauce (talk) 19:16, 13 January 2016 (EST) I'll upload it, just haven't gotten a chance to do it yet. --Shoopdahoop (talk) 18:54, 16 January 2016 (EST)
- Ask, and ye shall receive.— The preceding unsigned comment was added by Shoopdahoop (talk) • (contribs)