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Vagrant Story

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Title Screen

Vagrant Story

Developer: Square Product Development Division 4
Publishers: Square (JP), Square EA (US), Squaresoft (EU)
Platform: PlayStation
Released in JP: February 10, 2000
Released in US: May 15, 2000
Released in EU: June 21, 2000


AreasIcon.png This game has unused areas.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.


DCIcon.png This game has a Data Crystal page

Hmmm...
To do:
  • Look into the game a lot more. Screenshots, too.
  • Document this game's demo that's found in the Japanese version of Legend of Mana.

From the development team behind Final Fantasy Tactics comes Vagrant Story, a dungeon crawler where intrepid agent Ashley Riot investigates a conspiracy involving a kidnapping, supernatural forces and fire-breathing dragons. Also, things aren't what they seem. You know how that goes.

"Good luck, and Godspeed."

Debug Room

The game has a Debug Room, intended for easing game development and testing. Unfortunately, because the Japanese language font was removed from the international versions, it can be pretty tricky to actually use. The phrase "あけましておめでとうございまーす。" is written on the floor, which translates to "Happy New Year".

You can use these codes to access it:

Japan

800F3030 0002
800F3098 00FA

USA (Press L1, R1, L2, and R2 simultaneously to enter)

D005E1C0 000F 
800F1A48 0002 
D005E1C0 000F 
800F1AB0 00FA

From the Japanese release, the debug room has several NPCs that are meant to teleport the player to different places throughout the campaign.

This is the top level options of each NPC, roughly translated.

Goblin NPC

皆川さん坦当ボスイベント その1
Minagawa-san Tanto Boss Event Part 1

皆川さん坦当ボスイベント その2
Minagawa-san Tanto Boss Event Part 2

追加ボスイベント
Additional Boss Event

見るのをやめる
Stop Watching ( Leave Menu )

Male Zombie Bottom Left

MAP001~004
MAP001~004

MAP005~006 Confrontation! Criminal Sydney
MAP005~006 対決!重氾罪者シドニー


MAP007~008

→見るのをやめる
→Stop Watching ( Leave Menu )

Male Zombie Center Top

の記憶など
(???) Memories, etc.

エピローグ1
Epilogue 1

エピローグ2 など
Epilogue 2, etc.

チャプター3 + 4 + 5
Chapter 3 + 4 + 5

現在制作中です
Currently In Production (quits menu)

現在制作中です
Currently In Production (quits menu)

現在制作中です
Currently In Production (quits menu)

→見るのをやめる
→Stop Watching ( Leave Menu )

Female Zombie Center Bottom

ファーストダンジョンイベント
First Dungeon Event

セカンドダンジョンイベント + 聖印騎士昊形化
Second Dungeon Event + Holy Knight Knight (?)

オ一トデモ + 地恚 + アシュレイの夢
Auto Demo + Earth(?) + Ashley's Dream

→見るのをやめる
→Stop Watching ( Leave Menu )

Female Zombie Top Right

たんば担当シナリオイベント その1
Tanba Scenario Event 1

たんば担当シナリオイベント その2
Tanba Scenario Event 2

現在制作中です
Current In Production - leads to the same text, selecting any causes the zombie to say it as well.

→見るのをやめる
→Stop Watching ( Leave Menu )

Female Zombie Bottom Right

3th廃坑イベント
3th Abandoned Mine Event


4th防風森 + グァルハラ1 + 2イベント
4th Windbreak Forest + Guaruhara 1 + 2 event

5th廃坑2 + ウンディ一ネ
5th Abandoned Mine 2 + Undine

レアモンデ地下街イベント.
Leá Monde Underground Shopping Center(?) Event

6th (???)イベント + 地下段ボスイベント
6th (???) event + Underground Boss Event

8th大聖堂イベント
8th Cathedral Event

予備
Reserved ( This option does nothing )

→見るのをやめる
→Stop Watching ( Leave Menu )
Hmmm...
To do:
Actual documentation!

Unused Items

There are several dummied items in the game. Their hex digits relative to obtainable items can provide clues as to what their purposes were supposed to be. For example, in the range from 0166 to 0181 lie several "Bad Elixirs", which have the opposite effect of the Elixirs.

All item names, unless indicated in the comments, are called "untitled", hence it will not be included as a column in the table.

Hex digit Effect Description Comments
005B Blade/Grip Uses the same description as Short Hilt if being used as a Blade, and the same as Windlass if used as a Grip. Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
005C Blade/Grip Uses the same description as Swept Hilt if being used as a Blade, and the same as Cranequin if used as a Grip. Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
005D Blade/Grip Uses the same description as Cross Guard if being used as a Blade, and the same as Lug Crossbow if used as a Grip. Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
005E Blade/Grip Uses the same description as Knuckle Guard if being used as a Blade, and the same as Siege Bow if used as a Grip. Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
005F Blade/Grip Uses the same description as Counter Guard if being used as a Blade, and the same as Arbalest if used as a Grip. Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
00CF-00DE Armor "Armor" Literally just says "Armor" when the name/description combination is used. 00CF is just after where the Gloves are, and this range of items ends at 00DE, which is just just before the accessories. This would imply that there was another type of armor in plan at one point in development. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
00FE Unknown, possibly a Gem or an Item. Uses the same description as Spiral Pole. Goes by the name "Wood". Unlike the other unused items, the items from 00FE to 0104 have names which refer to the equipment material types. These items are in between the Accessories and Gems in the index list. Although this could hint that these can be used as Accessories, a cheat device for Armour will treat 01 to 04 as Daggers regardless of whether a 0 or 1 precedes them. If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
00FF Unknown, possibly a Gem or an Item. Uses the same description as Simple Bolt. Goes by the name "Leather". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
0100 Unknown, possibly a Gem or an Item. Uses the same description as Steel Bolt. Goes by the name "Bronze". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
0101 Unknown, possibly a Gem or an Item. Uses the same description as Javelin Bolt. Goes by the name "Iron". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
0102 Unknown, possibly a Gem or an Item. Uses the same description as Falarica Bolt. Goes by the name "Hagane". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
0103 Unknown, possibly a Gem or an Item. Uses the same description as Stone Bullet. Goes by the name "Silver". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
0104 Unknown, possibly a Gem or an Item. Uses the same description as Sonic Bullet. Goes by the name "Damascus". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination.
012F Gem No description As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. Although this Gem precedes Silent Queen, which would suggest that there plans for Gems which protect against status.
0134-0142 Gem No description As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. Although these Gems succeed White Queen, which would suggest that there plans for Gems which protect against status.
0165 Tries and fails to target an enemy even when one is around. No description Just before the "Bad Elixirs" in the index list, and just after Eye of Argon. This suggests that this once had an effect which got scrapped entirely if a dummy effect is being used here.
0166 Lowers INT "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". These were likely either meant to be obtainable joke items, or merely used to test particular status effects.
0167 Lowers STR "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0168 Increases HP "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
0169 Risk -50 "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
016A Lowers INT "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
016B Increases HP "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
016C Resets Risk to 0 "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
016D-016E Risk -25 "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
016F Increases MP "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
0170 Lowers STR "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0171 Lowers AGL "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0172 Increases HP "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
0173 Risk -75 "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
0174 Lowers INT "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0175 Lowers STR "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0176 Lowers AGL "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0177-0178 Lowers STR "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0179 Lowers AGL "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
017A Lowers STR "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
017B-017C Lowers INT "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
017D Lowers AGL "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
017E Lowers INT "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
017F Increases MP "You don't want to read the description for this item--believe me." One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description.
0180 Lowers AGL "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
0181 Lowers INT "You don't want to read the description for this item--believe me." One of the "Bad Elixirs".
018C-018E Tries and fails to target an enemy even when one is around. No description These items are in between Grimoire Demolir and Grimoire Foudre. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Explosion.
0190-0192 Tries and fails to target an enemy even when one is around. No description These items are in between Grimoire Foudre and Grimoire Flamme. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Thunderburst.
0194-0196 Tries and fails to target an enemy even when one is around. No description These items are in between Grimoire Flamme and Grimoire Gaea. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Flamme.
0198-019A Tries and fails to target an enemy even when one is around. No description These items are in between Grimoire Gaea and Grimoire Avalanche. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Gaea Strike.
019C-019E Tries and fails to target an enemy even when one is around. No description These items are in between Grimoire Avalanche and Grimoire Radius. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Avalanche.
01A0-01A2 Tries and fails to target an enemy even when one is around. No description These items are in between Grimoire Radius and Grimoire Meteore. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Radial Surge.
01A4-01A6 Tries and fails to target an enemy even when one is around. No description These items are in between Grimoire Meteore and Grimoire Egout. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Meteor.
01C9 Tries and fails to target an enemy even when one is around. No description This item is in between Grimoire Barrier and Bronze Key, so it is more difficult to assume what the result of this item was meant to be. As Dark Chant, the spell after Aqua Guard in the skill index list, is already learnable, it means that such patterns cannot be used here to form a conclusion. Although Physical being the element after Water in the stat index list may suggest that this was for a Physical-based Guard ability.
01EA-01FF Unusable No description Literally nothing can be done with items within this range. Likely filler.

Unused Maps

Various maps, which served as templates, exist within the game's data.

Zone/Map file name (.ZND/.MPD) Location Comments Screenshot
ZONE000.ZND No location Seemingly empty. Any attempt to load anything from it will produce a black screen. There is also no visual data included. Not applicable
MAP035.MPD Catacombs Empty room with a single block. Possibly a test room. Trying to view the room on the map will display the same "Paling" room which the final boss does.
SLUS-01040 2023-12-16 01-17-40.png
MAP056.MPD Sanctum Empty room with a single block.
SLUS-01040 2023-12-16 23-37-59.png
MAP064.MPD MAP065.MPD MAP066.MPD MAP068.MPD Great Cathedral Empty room with a single block.
SLUS-01040 2023-12-16 23-43-09.png
MAP073.MPD Great Cathedral Empty room with a single block, but uses a different colour palette from the rooms in the row above.
SLUS-01040 2023-12-16 23-45-27.png
MAP125.MPD The Keep Empty room with a single block.
SLUS-01040 2023-12-17 00-00-15.png
MAP161.MPD MAP167.MPD MAP168.MPD MAP169.MPD MAP170.MPD Town Center Empty room with a single block, though the colour palette of the block appears to be lighter than the one in The Keep.
SLUS-01040 2023-12-17 00-03-51.png
MAP341.MPD Limestone Quarry Unlike the others which are empty rooms with one block, this one is fully realised. There are platforms to jump on, as well as exits. The room uses the Dark Abhors Light name on the map screen, and similarly uses two exits. However, these exits do not have warp data and hence will not work. Although the Dark Abhors Light name is used, it is unlikely that this was the original version of the area. The actual Dark Abhors Light is MAP311, with the room below, Dream of the Holy Land, being MAP312. Being MAP341 would rather put it in between Hall of the Wage-Paying and Tunnel of the Heartless, which are back-to-back at the end of the area and lead into The Dark Coast in the Temple of Kiltia. This would suggest that MAP341 would appear towards the end of the area.
SLUS-01040 2024-02-02 23-52-12.png