Vagrant Story
Vagrant Story |
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Developer: Square Product Development Division 4 This game has unused areas. This game has a Data Crystal page |
To do:
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From the development team behind Final Fantasy Tactics comes Vagrant Story, a dungeon crawler where intrepid agent Ashley Riot investigates a conspiracy involving a kidnapping, supernatural forces and fire-breathing dragons. Also, things aren't what they seem. You know how that goes.
"Good luck, and Godspeed."
Debug Room
The game has a Debug Room, intended for easing game development and testing. Unfortunately, because the Japanese language font was removed from the international versions, it can be pretty tricky to actually use. The phrase "あけましておめでとうございまーす。" is written on the floor, which translates to "Happy New Year".
You can use these codes to access it:
Japan
800F3030 0002 800F3098 00FA
USA (Press L1, R1, L2, and R2 simultaneously to enter)
D005E1C0 000F 800F1A48 0002 D005E1C0 000F 800F1AB0 00FA
From the Japanese release, the debug room has several NPCs that are meant to teleport the player to different places throughout the campaign.
This is the top level options of each NPC, roughly translated.
Goblin NPC
皆川さん坦当ボスイベント その1 Minagawa-san Tanto Boss Event Part 1 皆川さん坦当ボスイベント その2 Minagawa-san Tanto Boss Event Part 2 追加ボスイベント Additional Boss Event 見るのをやめる Stop Watching ( Leave Menu )
Male Zombie Bottom Left
MAP001~004 MAP001~004 MAP005~006 Confrontation! Criminal Sydney MAP005~006 対決!重氾罪者シドニー MAP007~008 →見るのをやめる →Stop Watching ( Leave Menu )
Male Zombie Center Top
の記憶など (???) Memories, etc. エピローグ1 Epilogue 1 エピローグ2 など Epilogue 2, etc. チャプター3 + 4 + 5 Chapter 3 + 4 + 5 現在制作中です Currently In Production (quits menu) 現在制作中です Currently In Production (quits menu) 現在制作中です Currently In Production (quits menu) →見るのをやめる →Stop Watching ( Leave Menu )
Female Zombie Center Bottom
ファーストダンジョンイベント First Dungeon Event セカンドダンジョンイベント + 聖印騎士昊形化 Second Dungeon Event + Holy Knight Knight (?) オ一トデモ + 地恚 + アシュレイの夢 Auto Demo + Earth(?) + Ashley's Dream →見るのをやめる →Stop Watching ( Leave Menu )
Female Zombie Top Right
たんば担当シナリオイベント その1 Tanba Scenario Event 1 たんば担当シナリオイベント その2 Tanba Scenario Event 2 現在制作中です Current In Production - leads to the same text, selecting any causes the zombie to say it as well. →見るのをやめる →Stop Watching ( Leave Menu )
Female Zombie Bottom Right
3th廃坑イベント 3th Abandoned Mine Event 4th防風森 + グァルハラ1 + 2イベント 4th Windbreak Forest + Guaruhara 1 + 2 event 5th廃坑2 + ウンディ一ネ 5th Abandoned Mine 2 + Undine レアモンデ地下街イベント. Leá Monde Underground Shopping Center(?) Event 6th (???)イベント + 地下段ボスイベント 6th (???) event + Underground Boss Event 8th大聖堂イベント 8th Cathedral Event 予備 Reserved ( This option does nothing ) →見るのをやめる →Stop Watching ( Leave Menu )
To do: Actual documentation! |
Unused Items
There are several dummied items in the game. Their hex digits relative to obtainable items can provide clues as to what their purposes were supposed to be. For example, in the range from 0166 to 0181 lie several "Bad Elixirs", which have the opposite effect of the Elixirs.
All item names, unless indicated in the comments, are called "untitled", hence it will not be included as a column in the table.
Hex digit | Effect | Description | Comments |
---|---|---|---|
005B | Blade/Grip | Uses the same description as Short Hilt if being used as a Blade, and the same as Windlass if used as a Grip. | Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
005C | Blade/Grip | Uses the same description as Swept Hilt if being used as a Blade, and the same as Cranequin if used as a Grip. | Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
005D | Blade/Grip | Uses the same description as Cross Guard if being used as a Blade, and the same as Lug Crossbow if used as a Grip. | Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
005E | Blade/Grip | Uses the same description as Knuckle Guard if being used as a Blade, and the same as Siege Bow if used as a Grip. | Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
005F | Blade/Grip | Uses the same description as Counter Guard if being used as a Blade, and the same as Arbalest if used as a Grip. | Can function as either a Blade or a Grip. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
00CF-00DE | Armor | "Armor" | Literally just says "Armor" when the name/description combination is used. 00CF is just after where the Gloves are, and this range of items ends at 00DE, which is just just before the accessories. This would imply that there was another type of armor in plan at one point in development. As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
00FE | Unknown, possibly a Gem or an Item. | Uses the same description as Spiral Pole. | Goes by the name "Wood". Unlike the other unused items, the items from 00FE to 0104 have names which refer to the equipment material types. These items are in between the Accessories and Gems in the index list. Although this could hint that these can be used as Accessories, a cheat device for Armour will treat 01 to 04 as Daggers regardless of whether a 0 or 1 precedes them. If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
00FF | Unknown, possibly a Gem or an Item. | Uses the same description as Simple Bolt. | Goes by the name "Leather". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
0100 | Unknown, possibly a Gem or an Item. | Uses the same description as Steel Bolt. | Goes by the name "Bronze". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
0101 | Unknown, possibly a Gem or an Item. | Uses the same description as Javelin Bolt. | Goes by the name "Iron". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
0102 | Unknown, possibly a Gem or an Item. | Uses the same description as Falarica Bolt. | Goes by the name "Hagane". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
0103 | Unknown, possibly a Gem or an Item. | Uses the same description as Stone Bullet. | Goes by the name "Silver". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
0104 | Unknown, possibly a Gem or an Item. | Uses the same description as Sonic Bullet. | Goes by the name "Damascus". If this is treated as an Item, it will try and fail to target an enemy even enemies are in the area. If it is treated as a Gem, as it was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. |
012F | Gem | No description | As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. Although this Gem precedes Silent Queen, which would suggest that there plans for Gems which protect against status. |
0134-0142 | Gem | No description | As this item was never included in any chests, it means no stats were assigned to it. All that exists is the name/description combination. Although these Gems succeed White Queen, which would suggest that there plans for Gems which protect against status. |
0165 | Tries and fails to target an enemy even when one is around. | No description | Just before the "Bad Elixirs" in the index list, and just after Eye of Argon. This suggests that this once had an effect which got scrapped entirely if a dummy effect is being used here. |
0166 | Lowers INT | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". These were likely either meant to be obtainable joke items, or merely used to test particular status effects. |
0167 | Lowers STR | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0168 | Increases HP | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
0169 | Risk -50 | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
016A | Lowers INT | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
016B | Increases HP | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
016C | Resets Risk to 0 | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
016D-016E | Risk -25 | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
016F | Increases MP | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
0170 | Lowers STR | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0171 | Lowers AGL | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0172 | Increases HP | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
0173 | Risk -75 | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
0174 | Lowers INT | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0175 | Lowers STR | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0176 | Lowers AGL | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0177-0178 | Lowers STR | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0179 | Lowers AGL | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
017A | Lowers STR | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
017B-017C | Lowers INT | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
017D | Lowers AGL | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
017E | Lowers INT | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
017F | Increases MP | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". This one is actually beneficial though. It just uses the "Bad Elixir" description. |
0180 | Lowers AGL | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
0181 | Lowers INT | "You don't want to read the description for this item--believe me." | One of the "Bad Elixirs". |
018C-018E | Tries and fails to target an enemy even when one is around. | No description | These items are in between Grimoire Demolir and Grimoire Foudre. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Explosion. |
0190-0192 | Tries and fails to target an enemy even when one is around. | No description | These items are in between Grimoire Foudre and Grimoire Flamme. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Thunderburst. |
0194-0196 | Tries and fails to target an enemy even when one is around. | No description | These items are in between Grimoire Flamme and Grimoire Gaea. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Flamme. |
0198-019A | Tries and fails to target an enemy even when one is around. | No description | These items are in between Grimoire Gaea and Grimoire Avalanche. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Gaea Strike. |
019C-019E | Tries and fails to target an enemy even when one is around. | No description | These items are in between Grimoire Avalanche and Grimoire Radius. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Avalanche. |
01A0-01A2 | Tries and fails to target an enemy even when one is around. | No description | These items are in between Grimoire Radius and Grimoire Meteore. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Radial Surge. |
01A4-01A6 | Tries and fails to target an enemy even when one is around. | No description | These items are in between Grimoire Meteore and Grimoire Egout. This, along with the effect of these items, which would suggest that they were once Grimoires for the different levels of Meteor. |
01C9 | Tries and fails to target an enemy even when one is around. | No description | This item is in between Grimoire Barrier and Bronze Key, so it is more difficult to assume what the result of this item was meant to be. As Dark Chant, the spell after Aqua Guard in the skill index list, is already learnable, it means that such patterns cannot be used here to form a conclusion. Although Physical being the element after Water in the stat index list may suggest that this was for a Physical-based Guard ability. |
01EA-01FF | Unusable | No description | Literally nothing can be done with items within this range. Likely filler. |
Unused Maps
Various maps, which served as templates, exist within the game's data.
Zone/Map file name (.ZND/.MPD) | Location | Comments | Screenshot |
---|---|---|---|
ZONE000.ZND | No location | Seemingly empty. Any attempt to load anything from it will produce a black screen. There is also no visual data included. | Not applicable |
MAP035.MPD | Catacombs | Empty room with a single block. Possibly a test room. Trying to view the room on the map will display the same "Paling" room which the final boss does. | |
MAP056.MPD | Sanctum | Empty room with a single block. | |
MAP064.MPD MAP065.MPD MAP066.MPD MAP068.MPD | Great Cathedral | Empty room with a single block. | |
MAP073.MPD | Great Cathedral | Empty room with a single block, but uses a different colour palette from the rooms in the row above. | |
MAP125.MPD | The Keep | Empty room with a single block. | |
MAP161.MPD MAP167.MPD MAP168.MPD MAP169.MPD MAP170.MPD | Town Center | Empty room with a single block, though the colour palette of the block appears to be lighter than the one in The Keep. | |
MAP341.MPD | Limestone Quarry | Unlike the others which are empty rooms with one block, this one is fully realised. There are platforms to jump on, as well as exits. The room uses the Dark Abhors Light name on the map screen, and similarly uses two exits. However, these exits do not have warp data and hence will not work. Although the Dark Abhors Light name is used, it is unlikely that this was the original version of the area. The actual Dark Abhors Light is MAP311, with the room below, Dream of the Holy Land, being MAP312. Being MAP341 would rather put it in between Hall of the Wage-Paying and Tunnel of the Heartless, which are back-to-back at the end of the area and lead into The Dark Coast in the Temple of Kiltia. This would suggest that MAP341 would appear towards the end of the area. |
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