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Virtua Fighter (32X)

From The Cutting Room Floor
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Title Screen

Virtua Fighter

Developer: Sega AM2
Publishers: Sega (US/EU/JP), Tec Toy (BR)
Platform: 32X
Released in JP: October 20, 1995
Released in US: 1995
Released in EU: November 30, 1995
Released in BR: 1995


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
LevelSelectIcon.png This game has a hidden level select.


The 32X version of Virtua Fighter is a near arcade perfect conversion of Sega AM2's arcade original Virtua Fighter, who actually ported the game to the 32X themselves.

Hidden Options

Virtua Fighter 32X Extra Options.png

At the title screen, rotate the D-Pad clockwise 3 times and counterclockwise 2 times, or use the Pro Action Replay code 01554E:5338, then enter the options menu, highlight Exit, and press Down to access hidden settings for a level select, and toggles to enable/disable the life meters and timer.

Hidden Credit

Present many times throughout the ROM is this hidden credit.

COPYRIGHT SEGA ENTERPRISES,LTD. 1993-1995


(Source: Ferrox)

Development Text

Present at 0xE001E in the ROM.

V313F [PCM NO USE]VF1 

Present at 0x100474 in the ROM.

INSTSLOTADDRDMA NMI USERTRAPIRL RSRV

Present at 0x101495 in the ROM.

JUDGE ERROR

Present at 0x105E54 in the ROM.

COM_MOTION
ACT_MOTION
COM_KAMAE
ACT_KAMAE
COM_FWALK
ACT_FWALK
COM_BWALK
ACT_BWALK
COM_JUMP
ACT_JUMP
COM_FJUMP
ACT_FJUMP
COM_BJUMP
ACT_BJUMP
COM_SYAGAMI
ACT_SYAGAMI
COM_TTURN
ACT_TTURN
COM_STURN
ACT_STURN
COM_HGUARD
ACT_HGUARD
COM_LGUARD
ACT_LGUARD
COM_YARARE
ACT_YARARE
COM_DOWN
ACT_DOWN
COM_GUARD
ACT_GUARD
COM_NAGE
ACT_NAGE
COM_NAGERARE
ACT_NAGERARE
COM_FSYAGAMI
ACT_FSYAGAMI
COM_JUMP_ATTACK
ACT_JUMP_ATTACK
COM_SJUMP
ACT_SJUMP
COM_HYOKE
ACT_HYOKE
COM_FUMIKOMI
ACT_FUMIKOMI
COM_FAST
ACT_FAST
COM_SHIFT
ACT_SHIFT
COM_RISE
ACT_RISE
COM_SFWALK
ACT_SFWALK
COM_SBWALK
ACT_SBWALK
COM_BSYAGAMI
ACT_BSYAGAMI
COM_HIKU
ACT_HIKU
COM_FTACHI
ACT_FTACHI
COM_BTACHI
ACT_BTACHI
COM_SFUMIKOMI
ACT_SFUMIKOMI
COM_SHIKU
ACT_SHIKU
COM_DATTACK
ACT_DATTACK
COM_TARGET
ACT_TARGET
COM_CANCEL
ACT_CANCEL
COM_TARGET2
ACT_TARGET2
COM_RUN
ACT_RUN
COM_KAESHI
ACT_KAESHI
COM_KAESARE
ACT_KAESARE


(Source: Ferrox)