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Virtua NBA

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Title Screen

Virtua NBA

Developer: Sega Software R&D Dept. 4[1]
Publisher: Sega
Platform: Arcade (Sega NAOMI)
Released in JP: January 2000[1]
Released in US: December 1999[2]


DevTextIcon.png This game has hidden development-related text.


Development Text

Present throughout the ROM epr-23073.ic22 is text for some debug menus.

0xD2530

TEXTURE USED MEMORY
----------------------------------------------------------
 ROBOT : USED %06x/%06x,  AVAILABLE %06x
  ( player1 : %06x )
  ( player2 : %06x )
  ( other   : %06x )
 STAGE : USED %06x/%06x,  AVAILABLE %06x
  ( common  : %06x )
  ( stage   : %06x )
  ( team    : %06x )
  ( kyaku   : %06x )
  ( mrk     : %06x )
 SPRITE: USED %06x/%06x,  AVAILABLE %06x
 PRINT : USED %06x
 TOTAL : USED %06x/%06x,  AVAILABLE %06x

0xE4640

NBA         
DRIBBLE MODE
MOTION TEST 
MODEL TEST  
BALL TEST   
G-COLI TEST 
LIGHT TEST  
SPRITE TEST 
*** MENU ***
%d.%d.%d(%s) %d:%d:%d  age of moon %d
GO SITEI
GO AUTO
yang:%4x xang:%4x
TAMADASI XPOS:%3.3f YPOS:%3.3f ZPOS:%3.3f 
         XANG:%04x  YANG:%04x
CAMERA   XPOS:%3.3f YPOS:%3.3f ZPOS:%3.3f 
	     XANG:%04x  YANG:%04x  ZOOM:%3.3f 
BALL_NOWPOS:X:%3.3f Y:%3.3f Z:%3.3f
BALL_MVSPEED :%3.3f BALL_YSPD:%3.3f BALL_MVYANG:%04x MVXANG:%04x
BALL XANG 0x%04x YANG ox%04x ZANG 0x%04x
BALL_NOWTIME %3d SETTIME:%3d
TAG_GL_POS %3.3f %3.3f %3.3f
TAG__TIME :%3d
TAG__XPOS :%3.3f
TAG__YPOS :%3.3f
TAG__ZPOS :%3.3f
TAGBOUND_NUM :%2d
CAM_TAGMODE TAG__BALL_
CAM_TAGMODE TAG_TARGET
CAM_TAGMODE TAG_DODAI_
MOVE_MODE
SHOOT_MODE
TAG_SHOT_MODE
Xspin:%3.3f
MOT_NUM %3d
 simply setting Yang
 simply setting Xang
 light ambient   : %4.1f
 light vector x  : %4.1f
 light vector y  : %4.1f
 light vector z  : %4.1f
 light color  r  : %4.3f(%3d)
 light color  g  : %4.3f(%3d)
 light color  b  : %4.3f(%3d)
 load memory No1 : amb:%4.1f (%3.1f,%3.1f,%3.1f) [R:%4.3f G:%4.3f B:%4.3f]
 load memory No2 : amb:%4.1f (%3.1f,%3.1f,%3.1f) [R:%4.3f G:%4.3f B:%4.3f]
 load memory No3 : amb:%4.1f (%3.1f,%3.1f,%3.1f) [R:%4.3f G:%4.3f B:%4.3f]
 load memory No4 : amb:%4.1f (%3.1f,%3.1f,%3.1f) [R:%4.3f G:%4.3f B:%4.3f]
 save memory No1
 save memory No2
 save memory No3
 save memory No4
cam_yang:0x%04x
cam_xang:0x%04x
cam_zoom:%3.3f
calc time: %5d[max=%5d]
SPRITE TEST
[%-10s] %s
%-20s (%03d)
FreeTextureMemory:%6x
POSI (%4.1f,%4.1f)
ZOOM (%4.1f,%4.1f)
ANGLE( %04x )
Render:%5d/16667,remain:%5d
(Source: Original TCRF research)

References