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WALL•E (PlayStation Portable)

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Title Screen

Wall•E

Developers: Asobo Studio, Savage Entertainment
Publisher: THQ
Platform: PlayStation Portable
Released in US: June 24, 2008
Released in EU: July 4, 2008
Released in AU: September 4, 2008


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Get T_BLOCK to work.
Cacti removal is best done with gloves. Very thick gloves.
This page or file is awaiting consideration for deletion.
Please make sure it is not linked anywhere before deleting it!
Reason for deletion request: There's no reason for the PSP version to have its own article as it's literally just like the other Asobo versions but with worse graphics. I transferred info from here to the Win/Mac article and plan to move that one to cover all 4 platforms.

A scaled down port of the console versions where you collect trash and throw it everywhere.

Unused Test Levels

T_CECKB

WALL E PSP T CHECKB.png

A test level for the various Puzzle Objects in the game. Behind where you spawn are two platforms surrounded by red glass. To the left is a block that when interacted with lets Wall•E use his laser to follow a silluette. At the very end of the room is a giant Plant logo.

T_CUBES

WALL E PSP T CUBES.png

A very large test room with various destroyable objects that also features some unused models and a few clocks moving on the floor in a set pattern. Looking to the left crashes the game. Pressing Wall•E's music button plays the song used when the RATJUKEBOX cheat is activated, regardless if unlocked or not.

T_ENMY

WALL E PSP T ENMY.png

A Hallway used to test the various enemies and companion robots in the game along with cubes and even a completely unused light cube! There are more unused blocks with unknown purpose and a tornado object that spins boxes when you approach and hurts Wall•E.

T_GPLAY

WALL E PSP T GPLAY.png

In this unused level you control EVE. Going out of bounds reveals that there are a lot of rooms in this level, like one full of cubes and ramps used to test different surfaces. There are also various companion and enemy bots scattered around.Some rooms have the word "Sortie" above the entrance, which is French for “exit”. It's worth noting that this level would have made more sense to play as Wall•E than EVE.

T_LIGHT

WALL E PSP T LIGHT.png

A very small level, presumably used to test light effects. It also features a weird shadow Wall•E that crashes the game if you get close to it. Pressing the Music Button plays the song used when the RATJUKEBOX cheat is activated.

T_SPEED

WALL E PSP T SPEED.png

This level was used to test EVE's controls and features an extremely long cylinder with untextured blocks. You can very easily escape the cylinder and explore the skybox.

T_SOUND

WALL E PSP T SOUND.png

This level was used to test how Wall•E sounds on different surfaces. As with the other levels pressing the Music Button plays the song used when the RATJUKEBOX cheat is activated.

T_BLOCK

Unfortunately, trying to load this crashes the game.


(Source: https://www.obscuregamers.com/threads/wall-e-psp-accessing-unused-test-levels-and-a-explanation.512/)

Debug Display

(Source: segfault)

Code for a debug display remains in the game's code, and can be activated with the following CWCheat code (only tested on ULES01072):

_C0 Enable Debug Display
_L 0x027B83F 0x00000014

This display includes information about the game's memory usage, FPS, and other information.

Debug Display on the Menu Debug Display In-Game
WALLE PSP Debug Display Main Menu.png WALLE PSP Debug Display Ingame.png