If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

We Happy Few

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

We Happy Few

Developer: Compulsion Games
Publisher: Gearbox Publishing
Platforms: Windows, PlayStation 4, Xbox One
Released internationally: August 10, 2018


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.


ProtoIcon.png This game has a prototype article

We Happy Few is a story-driven survival/stealth game, set in an alternate version of 1960s England that explores one odd question; What if Germany did win World War II?

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info


WHF-SubpageIconJoyOverdose.png
Developer Folder
A folder full of WIP, cut, and placeholder content!
WHF-SubpageIconJoyOverdose.png
Unused Videos
Unused skills, used skills that got changed, and more!

Unused Sounds

An early version of the scene between Arthur and Ollie after raiding the army camp. According to the developers, this was one of the very first scenes recorded.

(Source: Reddit)

Unused Maps

BasicMapTest

  • Title.

WHF-BMT.png

TempToxicIslandBridge_PERS

  • Unknown. Crashes the game when loaded.

Unused Blueprints

Bonesaw

  • Available in very few early builds (only three to be exact). This weapon works perfectly, and so it's unknown as to why it was cut.

Bonesaw-WHF.png

BASE_Manual

  • Adds nothing to your journal. As it says, it has no manual effect.

BASEManual-WHF.png

Atomizer_DONOTUSE

  • Presumably a base for the Atomizer, seeing as it doesn't do anything

AtomizerDNU-WHF.png

BASE_Gift

  • Bases for the Scotch (and Bouquet for Criers previously), that you could give to Bobbies.

BASEGift-WHF.png

A Bloomin Bouquet

  • Item that you could give to Criers that would cause them to "bat an eye" to your heinous deeds. Removed for unknown reasons, though still works as intended when modding it back into the game.

Unused Textures

PAX Leftovers

Loading Screen

WHF-PAXandEALoadingScreen.png

Pre-Tutorial Screen

WHF-PreTutScreenPAX.png

PAX Press Intro Screen

WHF-PressIntroPAX.png

PAX East 2015 Logo

  • Leftover from when they appeared at PAX East 2015. Stuffed away with the game logo.

PAXEAST2015WHFLogo.png

Unused Perk Icons

Perk Name Perk Icon Perk Description
Nomad WHF-NoMad.png
Slow Metabolism WHF-SlowMetabo.png Unknown. May have made consumed food last longer, resulting in less eating breaks.
Slow Metabolism (ALT) WHF-SlowMetaboALT.png
Frenzy WHF-OldFrenzyIcon.png Deal double damage when health is critical.

Placeholder/Test Textures

MenuText_01

  • Temporary Menu image, added in the Life of Technicolour update, probably used to align menu elements.

WHF-MenuText01.png

CrowBar_Icon

CrowbarIconWHFTemp.png

StatusBarPlaceholder

StasBarIconWHFTemp.png

Overcoat_Icon

OvercoatIconWHFTemp.png

Pills_Icon

PillsrIconWHFTemp.png

Sandwich_Icon

SandwichIconWHFTemp.png

WaterBottle_Icon

WatrBotlIconWHFTemp.png

Soda_Icon

SodaIconWHFTemp.png

DamageIndicator

DamageIconWHFTemp.png

Unused Meshes

Unused Animations

HeroTTP_On_Fire

  • The only animation left over for HeroTTP

Unused Character Select Animations

  • Left scattered in the files, are not one, not two, but eight "CharacterSelect" animations. Seven are named CharacterSelect_ with those being
 Bobby01, Crier, Female02, Male01, Male03, Arthur and Sally 
  • Ollie's animation is the only weird one out of the bunch. His is called SK_Ollie_TempMenu_Idle, and Arthur is the only one with a full animation, These can still be found Out of Bounds in the games Title.

Previews

Hmmm...
To do:
Grab the preview for Ollie
Sally Arthur Ollie Bobby01 Crier Female02 Male01 Male03
WHF-SallySelect.png

Revisional Differences

Early Access

Loading Screen

Early Access Final Build
WHF-EarlyLoading.png WHF-FinalLoading.png

Intro

  • In the intro for the Early Access version, Arthur exclaims "When Life annoys? Top up your Joy! (silence) I should just take my Joy. Shouldn't I?", after he remembers about Percival.

In the final scene, he only says the last part "I should just take my Joy. Shouldn't I?"

City Hall Descriptor Change

  • During Early Access, the "City Hall" text that describes Arthur's location is smaller, in the bottom left, and in a different font, this applies to most of the text like this.
Early Access Final Build
WHF-EarlyCityHall.png WHF-FinalCityHall.png