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WildCATS

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Title Screen

WildCATS

Developer: Beam Software
Publisher: Playmates
Platform: SNES
Released in US: November 1995


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

They're heroes, not zeroes. They're tough as nails when all else fails. The one and only.

DBBRK VERSION 1.0

WildCATS SNES BRK.png

If opcode $00 is encountered in the programming (e.g., enter Pro Action Replay (PAR) code $BE800000 before the game boots), this debugging screen with a ROM/RAM viewer opens. Use L and R to move the V cursor, and the D-Pad to change digits.

(Source: magicbullet077 (NintendoAge), dougeff (NintendoAge))

Unused Graphics

Sneswildcats-darkman.png

An unused dialog graphic of Dockwell, who makes no appearance in this game.

Debug Messages

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Hmmm...
To do:
There's a lot of debugging messages in the programming..
ENEMY BAR NOT INITIALISE

What appears to be a type of debug message stored at ROM address $033924.

Special Passwords

  • MVSHW - Stage select when starting game.

WildCATS SNES stage select.png

  • TSHCH - Infinite lives and bombs.
  • VMDCH LSJTP - One punch kills enemies.
  • LSJTP BPWCC - Spartan big head animation (when standing still).

WildCATS SNES Spartan.png

(Source: JLukas)