We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Wild Woody

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Wild Woody

Developer: Sega
Publisher: Sega
Platform: Sega CD
Released in US: 1995


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Bare mermaid breasts.

Wild Woody is quite possibly the only game ever made that stars a pencil. Yes, really.

Debug Mode

At the title screen, hold A + C on Controller 1 and Left + B on Controller 2 to enable some debugging features. A sound effect will confirm correct entry. Alternatively, hold Down + A + C on Controller 1 and Left + B on Controller 2 to enable a coordinate display along with the debugging features.

All of the following features are accessed using the second controller.

(Source: Doug Lanford)

Level Select

Wild Woody Level Select.png

Press Start during gameplay.

Free-Movement Mode

Wild Woody Coordinate Display and Free Movement.png

During gameplay, hold C and move Woody around with the D-Pad. Release C to place him.

Refill Health

Press A during gameplay.

Extra Powerups

Press B during gameplay.

Nude Mermaid Easter Egg

Wildwoody nudemermaid.gif

In Pirate World Act 2, an Easter egg can be triggered by collecting power-ups in a specific order.

Enter the Free Movement code listed above, then travel to each the following coordinates in order, collecting the power-up found in each location before moving on.

  1. 004,005
  2. 446,054
  3. 026,007
  4. 433,014
  5. 033,005

Then, open the sketchbook and use the Mermaid sketch.

A video demonstrating this process can be seen here.