WinBack: Covert Operations (Nintendo 64)
WinBack: Covert Operations |
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Also known as: WinBack, Operation: Winback (EU) This game has unused animations. |
WinBack: Covert Operations is a third-person shooter video game that borrows many elements from Metal Gear Solid. This game would later be ported over to the PlayStation 2 with updated graphics and added voice acting during cutscenes.
Contents
Hidden Cheats
Two hidden cheats in this game, never found before can be activated by the following button inputs. In order to input them, you must be at the PRESS START screen which is the screen before the main menu. After pressing the right button inputs, you will hear a sound confirming that the cheat is now active. You can also activate them with the following GameShark codes if you want to take the lazy route.
Gives big heads to all characters in the game, including AI:
Button Inputs at the PRESS START screen |
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R, L, R, L, R, R, R, L, Start |
Version | GameShark code |
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USA | 8010DCCD 0001 |
Japan | 8010D9D5 0001 |
Europe | 8010D2B1 0001 |
Recovers all health when pressing the L button in-game:
Button Inputs at the PRESS START screen |
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L, C-Up + C-Left, C-Down + C-Right, C-Right + C-Left, C-Up + C-Down, C-Right + C-Left, L + Start |
It might take several attempts to active this cheat using button inputs as it's quite a complex set of inputs. The PlayStation 2 version of this game is more lenient on the time given at the PRESS START screen, so it's harder to input on this version of the game.
Version | GameShark code |
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USA | 8010DC7C 0001 |
Japan | 8010D984 0001 |
Europe | 8010D260 0001 |
A shot of Big Head Mode:
Unused Weapon
An unused M16 for Jean-Luc can be accessed with the following GameShark code. Oddly enough, the gun is always loaded in single player. The game has certain types of models only loaded for certain areas, including enemies and props. This gun however, is always loaded.
This changes Jean-Luc's current weapon to the M16.
Version | GameShark code |
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USA | 8017AAA8 0004 |
Japan | 8017A7A8 0004 |
Europe | 80179F78 0004 |
Unused Multiplayer Level
The map contains no textures, a invisible ramp on both sides of the map, no weapon pick-ups, and invisible fences on-top of the walk ways. The unused map can be accessed with the following GameShark code. Simply enter a multiplayer level with the code enabled to access this level.
Version | GameShark code |
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USA | 8116A390 0021 8116A4EA 004A |
Japan | 8116A090 0021 8116A1EA 004A |
Europe | 81169860 0021 811699BA 004A |
Unused Animations
At one point in the game, it looked like you could jump between cover and possibly dodge as well.
Activate by replacing the ????'s with one of the values below and pressing C-Down to see the animation:
Version | GameShark code |
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USA | D01B2775 0004 8117AA30 ???? D01B2775 0004 8117AA32 ???? |
Values: 00000008 Sit Down 0000000B Back up dodge? 0000000C Front Dodge? 0000000E Jump Forward 0000000F Jump Backward 00000010 Jump Right 00000011 Jump Left
To do: Go through all of these values. There is a ton. |
Unused Characters
At one point in the game's early stages, models of the S.C.A.T team had different colors and very shotty or blocky unfinished models. These models are all playable in VS mode and act like their finished counterpart. The early skins of the S.C.A.T team are included (Jean Luc, Dan, Steve, Lisa, Mike, and Matt as well as the engineer).
Unused | Used |
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Jean Luc | |
Dan | |
Steve | |
Lisa | |
Mike | |
Matt | |
Engineer
For some reason, the Engineer was given the most changes, as he can be seen to have as many as three changed outfits. He was going to be a common ally, but instead only appeared in cut scenes and VS mode. The models can also appear to have some torn textures compared to the previous models.
To do: Get footage of these models in-game. |
- Pages missing developer references
- Games developed by Omega Force
- Pages missing publisher references
- Games published by Koei
- Nintendo 64 games
- Pages missing date references
- Games released in 1999
- Games released in September
- Games released on September 23
- Games released on September 30
- Games with unused animations
- Games with unused areas
- Games with unused code
- Games with unused models
- Games with regional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Koei Tecmo > Games developed by Koei > Games developed by Omega Force
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Koei Tecmo > Games published by Koei
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 23
Games > Games by release date > Games released in September > Games released on September 30