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Wing Force
| Wing Force |
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Developer:
A.I
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| This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves. |
| This article has just been started and needs the article basics added. Help us out and add them. |
Wing Force is a Raiden-like shoot-'em-up from 1993 that was to be published by Atlus, but never saw the light of day until being dumped in early 2016.
While seemingly complete and playable from start-to-finish, digging through the code reveals it isn't quite as finished as it first seems...
| To do: Quite a bit: |
Sub-Page
| Notes |
Unused Boss
| To do: Find out if the buggy palette is due to using cheats to skip to Stage 0x7. |
At the end of Stage 5, once you beat the boss a pink spaceship takes off as the place explodes and it seems like you're about to chase it, but then the game just loops. However, at some point you were intended to fight it, as setting the Stage to 0x7 takes you to a stage where you can do so... except said boss is in a very unfinished state: its attack pattern only consists of moving around the screen and firing two bullets every few seconds, plus it has no hitbox, meaning you can't damage it at all. It also loads with completely the wrong palette.
Unused Graphics
| Cockpit | Earth | Combined |
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A tilemap of the player ship's cockpit and a tilemap of Earth go unused. Both can be seen overlaid in-game by setting the Stage to 0x5. Presumably these would have been used for a staff roll; instead the game ends unceremoniously after the second loop, jumping straight to the high score entry.
Unused Music
Six unused music tracks exist in the game, two of which are variants of used tracks.
| Track # | File | Description |
|---|---|---|
| 0x9 | This sounds like it could have been a continue theme, since it's a short loop that keeps getting faster. Instead, the game keeps playing the currently-playing music track on the continue screen. | |
| 0xA | An unused version of the boss theme that skips the intro. If the previous track was implemented as a continue theme, this might have played after continuing during a boss fight. | |
| 0x15 | A fairly long track which doesn't loop, probably intented for an ending and/or staff roll. | |
| 0x18 | This track sounds intense and has the same voices at the start as the boss theme, so it might have been intended for the unfinished final boss (though using cheats to access said boss just plays the Stage 1 theme). | |
| 0x19 | An unused version of the stage clear theme, the difference being the lack of the "Three-Two-One" voice. | |
| 0x1A | Same as 0x18, but without the voices at the start. |
Cleanup > Articles needing basics
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by A.I
Games > Games by platform > Arcade games
Games > Unreleased games




