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Winx Club (PlayStation 2, Windows)

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Title Screen

Winx Club

Developer: DC Studios
Publisher: Konami
Platforms: PlayStation 2, Windows
Released in US: April 28, 2006 (Windows)
Released in EU: March 17, 2006


DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Winx Club is a platformer, based on the first season of the show (specifically 4Kids' English dub) of the same name.

Unused Videos

Placeholder Cutscene

plc_hold.m1v and hold_plc.m1v are identical cinematic placeholder videos showcasing an unused model for Bloom that is nowhere to be seen in the final game, with the exception of the wing textures.

Early Cutscene

Early (exo.mpg) Final (Ga_CI_06.m1v)

exo.mpg, located in Media/Movies/English, is an early, unfinished version of one of the pre-rendered cutscenes of the game, set in Gardenia, the first level. Aside from being the earliest dated video file on the disc (April 10, 2005), it's also the only MPEG video; all of the used cutscenes are stored in the M1V/MP2 format instead.

exo.m1v

Also in the English subfolder is exo.m1v, presumably used for testing conversion into the M1V format, which is a short excerpt from the 1957 sci-fi horror film 20 Million Miles to Earth.


Unused Graphics

It appears that in a review build of the game, there was an unused graphic for health display with more detailed petals and vines. The top image is it when located in the stage Sparx (also known as Domino in other dubs of the show) and the bottom takes place in Black Mud Swamp. It also appears that Bloom had a different model.

Prototype Health Bar as depicted in Sparx.jpg Prototype Health Bar as depicted in the Black Mud Swamp.jpg

Developer Comment

The file OnelinerID_ENG contains all of the spoken text in the game, transcribed. Line ZZZZDumpQuote contains the following developer comment (complete with typo):

ZZZZDumpQuote = This is not real text/oneliner; just guarbage 

Unused Modes

Multiplayer

There is unused text in the game that can be found by hex editing the exe file. These pieces of text read:

"Number Players:"

"Max Players:"

"Already have max players"

"Connection Attempt REJECTED"

"Informing Peer of its ID"

This seems to imply that a multiplayer mode was planned for the game but never implemented (seemingly online in the Windows version).

Out of Bounds Objects

Map 0x1B

WinxClub OoB 1B Firefly.png

In the day-version of the Alfea map containing the ball room a Firefly object can be seen floating out of bounds near the entrance hall.

Map 0x1F

WinxClub OoB 1F Spider.png

In the night-version of the Alfea map containing the ball room a Spider is placed at the same location. This one can even be targetted through the wall while staying in-bounds when being close enough to it and is the Spider that is used in the fight against Icy, Stormy and Darcy shortly after using the telephone.

(Source: SporyTike (RetroAchievements.org))