We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Winx Club (PlayStation 2, Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Winx Club

Developer: DC Studios
Publisher: Konami
Platforms: PlayStation 2, Windows
Released in US: April 28, 2006 (Windows)
Released in EU: March 17, 2006

MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

Winx Club is a platformer based off of the first season of the show by the same name.

Unused Videos

Placeholder Cutscene

plc_hold.m1v and hold_plc.m1v are identical cinematic placeholder videos showcasing an unused model that is nowhere to be seen in the final game. The wing textures are the same as the final, though.

Early Cutscene

Early (exo.mpg) Final (Ga_CI_06.m1v)

exo.mpg, located in Media/Movies/English, is an early, unfinished version of one of the pre-rendered cutscenes of the game, set in Gardenia, the first level. It is dated April 10, 2005, almost a year before the game's release. Interestingly, this is the only MPEG among the game's files; none of the used cutscenes are stored in this format.


Also in the English subfolder is exo.m1v, presumably used for testing conversion into the M1V format, which is a short excerpt from the 1957 sci-fi horror film 20 Million Miles to Earth.

Unused Graphics

It appears that in a review build of the game, there was an unused graphic for health display. With more detailed petals and vines. The top image is it when located in the stage Sparx (Also known as Domino in other dubs of the show) and the bottom takes place in Black Mud Swamp.

Prototype Health Bar as depicted in Sparx.jpg Prototype Health Bar as depicted in the Black Mud Swamp.jpg

Developer Comment

The file OnelinerID_ENG contains all of the spoken text in the game, transcribed. Line ZZZZDumpQuote contains the following developer comment (complete with typo):

ZZZZDumpQuote = This is not real text/oneliner; just guarbage 

Unused Modes


There is unused text in the game that can be found by hex editing the exe file. These pieces of text read:

"Number Players:"

"Max Players:"

"Already have max players"

"Connection Attempt REJECTED"

"Informing Peer of its ID"

This seems to imply that a multiplayer mode was planned for the game but never implemented (seemingly online in the Windows version).