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Wolfenstein 3D (SNES)

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Title Screen

Wolfenstein 3D

Also known as: Wolfenstein 3D: The Claw of Eisenfaust (JP)
Developer: id Software
Publisher: Imagineer
Platform: SNES
Released in JP: February 10, 1994
Released in US: March 1994
Released in EU: 1994


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
regional differences. Source

What happens when Nintendo makes Hitler shave his mustache.

Debug Modes

There are a few different debug screens which can be accessed from the title screen. To see them, hold R while turning the game on. Let go of the button once the title screen appears, then press one of these button combos:

  • Up + Select - Level Select
  • Right + Select - Music Test
  • Down + Select - Sound Test

There is also a MIDI instrument test which can be accessed by using Pro Action Replay codes C043F659 C043F768 and pressing Start at the title screen.

Level Select

Wolf3d-levelselect.png

Lets you choose from any of the normal levels, boss levels (*B), and secret levels (*S).

Music Test

Wolf3d-musictest.png

It's a music test, you know the drill. Press Up or Down to choose a song, and just about any other button to play it. Pressing Start returns to the title screen while the current music continues playing.

Sound Test

Wolf3d-soundtest.png

Covers both sound effects and music samples. Values 25 and above are all silent. Pressing Start goes back to the title screen.

Instrument Test

Wolf3d-insttest.png

A bit more detailed than the last two screens. The "Instrument" option selects one of the only 8 or so instrument samples available. "MIDI note" controls pitch, while "MIDI velocity" controls volume (the higher, the louder). "Pitch scale" and "Velocity scale" probably have something to do with per-instrument pitch and volume correction. Pressing B will play a single note with the current instrument settings.

"Test song" allows you to listen to music tracks, just like the actual music test. Pressing A starts the currently selected song. Pressing B to play an individual note will cause the music to stop playing.

(Source: Original TCRF research)

Unused Song

This song is used in the PC version when completing a level. The SNES version uses the Game Over/High Scores theme instead.

Unused graphics

Wolf3d snes wall1.png Wolf3d snes wall2.png

Multicolored stones wall with a (censored) nazi flag from from Spear of Destiny. It's unused because the levels in the PC version use a yellow bricks wall which has no flag variation. Also unused in the Jaguar version, but it has a swastika emblem and is visibly unfinished.

Wolf3d snes wall3.png Wolf3d snes wall4.png

Hellish stones from the final level from Spear of Destiny. Also unused in the Jaguar version, and was replaced with yellow bricks.

Wolf3d snes wall5.png

Placeholder texture. This completes a set of 64 wall.

Wolf3d snes ubermutant.png

Third frame of the Ubermutant firing. Also unused in the Jaguar version.

Development Text

Starting at 000FF5FF are various messages pertaining to errors:

CONSOLE
Error occurred at line
in procedure
Line
Name
Subrange exceeded.
File is not open.
Read while at end of file.
Set overflow
Jump to undefined case statement label.
Integer math error.
Real math error.
Underflow.
Overflow.
Divide by zero.
Inexact.
Stack overflow.
Stack error