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Wolfenstein 3D (SNES)

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Title Screen

Wolfenstein 3D

Also known as: Wolfenstein 3D: The Claw of Eisenfaust (JP)
Developer: id Software
Publisher: Imagineer
Platform: SNES
Released in JP: February 10, 1994
Released in US: March 1994
Released in EU: 1994


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

What happens when Nintendo makes Hitler shave his mustache.

The SNES version of the DOS classic. The game featured only 30 levels, 2 of them being secret, and all the other levels being heavily remodeled from the DOS version. The Jaguar, Mac, and 3DO versions would follow suit with the SNES levels, though the latter two would still contain the original DOS levels.

All of the enemy sprites face the player at all times, so no more sneaking up for that stealthy kill. Also, the German Shepherd dogs have been replaced by mutant rats.

Additionally, instead of containing all 6 bosses from the DOS version, the game uses 3 of the 6 bosses from Spear of Destiny, as well as containing some music from that game.

The game also changes the plotline, though still involving the main character of the original game William Blazkowicz. Instead of going after Hitler, you are going after Staatmeister. The German voices have been changed to English including "Stop!", "Halt!", and "Coming for ya!" (The latter being used for the bosses.)

The game received negative backlash for its censorship, and ended up spawning an unlicensed reskin from Wisdom Tree called Super 3D Noah's Ark.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info


Debug Modes

There are a few different debug screens which can be accessed from the title screen. To see them, hold R while turning the game on. Let go of the button once the title screen appears, then press one of these button combos:

  • Up + Select - Level Select
  • Right + Select - Music Test
  • Down + Select - Sound Test

There is also a MIDI instrument test which can be accessed by using Pro Action Replay (PAR) codes C043F659 C043F768 and pressing Start at the title screen.

Level Select

Wolf3d-levelselect.png

Lets you choose from any of the normal levels, boss levels (*B), and secret levels (*S).

Music Test

Wolf3d-musictest.png

It's a music test, you know the drill. Press Up or Down to choose a song, and just about any other button to play it. Pressing Start returns to the title screen while the current music continues playing.

Sound Test

Wolf3d-soundtest.png

Covers both sound effects and music samples. Values 25 and above are all silent. Pressing Start goes back to the title screen.

Instrument Test

Wolf3d-insttest.png

A bit more detailed than the last two screens. The "Instrument" option selects one of the only 8 or so instrument samples available. "MIDI note" controls pitch, while "MIDI velocity" controls volume (the higher, the louder). "Pitch scale" and "Velocity scale" probably have something to do with per-instrument pitch and volume correction. Pressing B will play a single note with the current instrument settings.

"Test song" allows you to listen to music tracks, just like the actual music test. Pressing A starts the currently selected song. Pressing B to play an individual note will cause the music to stop playing.

(Source: Original TCRF research)

Unused Song

This song is used in the PC version when completing a level. The SNES version uses the Game Over/High Scores theme instead.

Unused Graphics

Wolf3d snes wall1.png Wolf3d snes wall2.png
Multicolored stone wall with a red sign text. In Spear of Destiny it was a swastika.

It's unused because the multicolored stones replace a yellow brick wall, which has no ornament-type variations.

Also unused in the Jaguar version, but it has a swastika emblem and is visibly unfinished.

Wolf3d snes wall3.png Wolf3d snes wall4.png
Hellish stones from the final level from Spear of Destiny. Also unused in the Jaguar version, and was replaced with yellow bricks.

Wolf3d snes wall5.png
Placeholder texture. This completes a set of 64 wall.

Wolf3d snes ubermutant.png
Third frame of the Ubermutant firing. Also unused in the Jaguar version.

"Meet the Cast" Screen

The ending screen of the game shows Dr. Schabbs before the Trans Grosse boss, which is the order which the bosses appeared in the prototype.

It seems the Jaguar version attempted to correct this, but swapped the names of Hans Grosse and Dr. Schabbs instead.

Development Text

Starting at 000FF5FF are various messages pertaining to errors:

CONSOLE
Error occurred at line
in procedure
Line
Name
Subrange exceeded.
File is not open.
Read while at end of file.
Set overflow
Jump to undefined case statement label.
Integer math error.
Real math error.
Underflow.
Overflow.
Divide by zero.
Inexact.
Stack overflow.
Stack error

Regional Differences

The game was also released in Japan. It is pretty much the exact same game with a few exceptions mostly with the storyline.

Storyline

In the Japanese version, the player is unnamed and is sent to go after Colonel Adolf Trautmann. Also, the game explains all of the enemies you fight are zombies that Dr. Schabbs created, even the regular guards, SS, and officers.

Intro Screen

North American Version Japanese Version
Wolfenstein 3D - SNES - Intro Screen.png Wolfenstein 3D - SFC - Intro Screen.png

The Japanese version removes the "Licensed by Nintendo" text, thus shifting the rest of the text down a little.

Cutscenes

The mission briefings in the North American version were replaced with black splash screens with the name of the episodes.

North American Version Japanese Version Japanese Text/Romaji Translation
Wolfenstein 3D - SNES - Mission Briefing E1.png Wolfenstein 3D - SFC - Episode 1.png ウルフェンシュタインの災厄
Urufenshutain no Saiyaku
The Disaster of Wolfenstein
Wolfenstein 3D - SNES - Mission Briefing E2.png Wolfenstein 3D - SFC - Episode 2.png 死霊の巣窟
Shiryou no Soukutsu
The Den of the Dead
Wolfenstein 3D - SNES - Mission Briefing E3.png Wolfenstein 3D - SFC - Episode 3.png アイゼンファウストの爪痕
Aizenfausuto no Tsumeato
The Clawmarks of Eisenfaust
Wolfenstein 3D - SNES - Mission Briefing E4.png Wolfenstein 3D - SFC - Episode 4.png 呪いの木偶人形
Noroi no Dekuningyou
The Curse of the Wooden Figurines
Wolfenstein 3D - SNES - Mission Briefing E5.png Wolfenstein 3D - SFC - Episode 5.png 戦友
Senyuu
The Comrade
Wolfenstein 3D - SNES - Mission Briefing E6.png Wolfenstein 3D - SFC - Episode 6.png 勝利なき戦い
Shouri naki Tatakai
The Battle Without Victory