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Wolfenstein 3D (SNES)
| Wolfenstein 3D |
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Also known as: Wolfenstein 3D: The Claw of Eisenfaust (JP)
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What happens when Nintendo makes Hitler shave his mustache.
The SNES version of the DOS classic. The game featured only 30 levels, 2 of them being secret, and all the other levels being heavily remodeled from the DOS version. The Jaguar, Mac, and 3DO versions would follow suit with the SNES levels, though the latter two would still contain the original DOS levels.
All of the enemy sprites face the player at all times, so no more sneaking up for that stealthy kill. Also, the German Shepherd dogs have been replaced by mutant rats.
Additionally, instead of containing all 6 bosses from the DOS version, the game uses 3 of the 6 bosses from Spear of Destiny, as well as containing some music from that game.
The game also changes the plotline, though still involving the main character of the original game William Blazkowicz. Instead of going after Hitler, you are going after Staatmeister. The German voices have been changed to English including "Stop!", "Halt!", and "Coming for ya!" (The latter being used for the bosses.)
The game received negative backlash for its censorship, and ended up spawning an unlicensed reskin from Wisdom Tree called Super 3D Noah's Ark.
Contents
Sub-Page
| Prototype Info |
Debug Modes
There are a few different debug screens which can be accessed from the title screen. To see them, hold R while turning the game on. Let go of the button once the title screen appears, then press one of these button combos:
- Up + Select - Level Select
- Right + Select - Music Test
- Down + Select - Sound Test
There is also a MIDI instrument test which can be accessed by using Pro Action Replay (PAR) codes C043F659 C043F768 and pressing Start at the title screen.
Level Select
Lets you choose from any of the normal levels, boss levels (*B), and secret levels (*S).
Music Test
It's a music test, you know the drill. Press Up or Down to choose a song, and just about any other button to play it. Pressing Start returns to the title screen while the current music continues playing.
Sound Test
Covers both sound effects and music samples. Values 25 and above are all silent. Pressing Start goes back to the title screen.
Instrument Test
A bit more detailed than the last two screens. The "Instrument" option selects one of the only 8 or so instrument samples available. "MIDI note" controls pitch, while "MIDI velocity" controls volume (the higher, the louder). "Pitch scale" and "Velocity scale" probably have something to do with per-instrument pitch and volume correction. Pressing B will play a single note with the current instrument settings.
"Test song" allows you to listen to music tracks, just like the actual music test. Pressing A starts the currently selected song. Pressing B to play an individual note will cause the music to stop playing.
Unused Song
This song is used in the PC version when completing a level. The SNES version uses the Game Over/High Scores theme instead.
Unused Graphics
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Multicolored stone wall with a red sign text. In Spear of Destiny it was a swastika.
It's unused because the multicolored stones replace a yellow brick wall, which has no ornament-type variations.
Also unused in the Jaguar version, but it has a swastika emblem and is visibly unfinished.
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Hellish stones from the final level from Spear of Destiny. Also unused in the Jaguar version, and was replaced with yellow bricks.
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Placeholder texture. This completes a set of 64 wall.

Third frame of the Ubermutant firing. Also unused in the Jaguar version.
"Meet the Cast" Screen
The ending screen of the game shows Dr. Schabbs before the Trans Grosse boss, which is the order which the bosses appeared in the prototype.
It seems the Jaguar version attempted to correct this, but swapped the names of Hans Grosse and Dr. Schabbs instead.
Development Text
Starting at 000FF5FF are various messages pertaining to errors:
CONSOLE Error occurred at line in procedure Line Name Subrange exceeded. File is not open. Read while at end of file. Set overflow Jump to undefined case statement label. Integer math error. Real math error. Underflow. Overflow. Divide by zero. Inexact. Stack overflow. Stack error
Regional Differences
The game was also released in Japan. It is pretty much the exact same game with a few exceptions mostly with the storyline.
Storyline
In the Japanese version, the player is unnamed and is sent to go after Colonel Adolf Trautmann. Also, the game explains all of the enemies you fight are zombies that Dr. Schabbs created, even the regular guards, SS, and officers.
Intro Screen
| North American Version | Japanese Version |
|---|---|
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The Japanese version removes the "Licensed by Nintendo" text, thus shifting the rest of the text down a little.
Cutscenes
The mission briefings in the North American version were replaced with black splash screens with the name of the episodes.
| The Wolfenstein series | |
|---|---|
| DOS | Wolfenstein 3D (Prototype) • Spear of Destiny |
| SNES | Wolfenstein 3D (Prototype) |
| Jaguar | Wolfenstein 3D |
| Mac OS Classic | Wolfenstein 3D |
| Game Boy Advance | Wolfenstein 3D |
| J2ME | Wolfenstein RPG |
Games > Games by content > Games with debugging functions
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