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This game has a hidden developer message.
Some development notes about the game can be found in the abstract file:
Program notes: ------------- Programming was done using Balboa, on top of which lies a proprietary scripting language similar to HyperTalk. This compiles to efficient code that is interpreted at run-time. Graphical objects such as the buttons, letters and numbers are processed by a separate "object" compiler, which generates a list of named objects for use at run-time, each having information about size and position. The title and credits animations are RL7 movies; other animations were generated by a proprietary sprite compiler as tables of frame differences. The dictionary is Huffman coded and memory resident. It occupies about 100k bytes. The project took about a year of intermittent effort by one designer and one programmer.