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World of Illusion Starring Mickey Mouse and Donald Duck
World of Illusion Starring Mickey Mouse and Donald Duck |
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Also known as: I Love Mickey & Donald: Fushigi na Magic Box (JP) This game has unused areas. This game has a prototype article This game has a prerelease article |
World of Illusion is the third game in Sega's Illusion series. Notable for having three unique sections in each round depending on whether you're Mickey, Donald, or playing in a two-player co-op game.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Area
A small chunk of the first area of Round 2-M (to the right of the cavern entrance) is unused. This section was used in the prototype before ultimately being discarded.
Unused Graphics
Mickey's hurt animation is five frames long, but only three frames are used in the final game.
Used | Full |
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Maybe these frames weren't used because of how goofy they look? That's lower case 'g' goofy, by the way.
Used | Full |
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The Round 3 boss, Glut, is below the floorboards most of the time, so his bottom half is hidden from view.
Unused Text
All four magic spells have earlier texts in the ROM. These earlier drafts use the in-level dialogue tileset, and as such are in all-caps.
Address | Text (Early) | Text (Final) |
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0x02F85F | “ IF YOU SAY THE MAGIC WORD, ’ALAKAZAM’ AND PRESS A BUTTON, A FLYING CARPET WILL APPEAR. IT IS EASY TO CONTROL: HOLD DOWN THE C BUTTON TO FLYING UP. IF YOU DON'T PRESS THE C BUTTON, YOUR CARPET WILL COME BACK TO THE GROUND.” |
“If you say the magic word, ’ALAKAZAM’, and then press any one of the buttons, a flying carpet will appear. To control the carpet, hold down the JUMP button to fly up. If JUMP is not pressed, the carpet will descend. Use the direction pad to control your movement.” |
0x02F9C1 | “ IF YOU SAY THE MAGIC WORD, ’ALAKAZAM’ AND PRESS A BUTTON, A MAGIC BUBBLE WILL APPEAR. IT IS EASY TO CONTROL: HOLD DOWN THE C BUTTON TO FLOAT UP WHERE YOU ARE IN WATER, AND USE THE D BUTTON TO CONTROL YOUR DIRECTION. IF YOU DON'T PRESS C BUTTON, YOU AND YOUR BUBBLE WILL SINK DOWN.” |
“If you say the magic word, ’ALAKAZAM’, and then press any one of the buttons, a magic bubble will appear. To control the bubble, hold down the JUMP button to float up, and use the direction pad to control your movement. If JUMP is not pressed, the bubble will sink.” |
0x02FBB3 | “SAY ’ALAKAZAM’ AND PRESS THE A BUTTON, THEN YOU CAN WARP TO ANOTHER BOX.” |
“If you say ’ALAKAZAM’, and then press any one of the buttons, you'll be transported to another box.” |
0x2FC99 | “IF YOU SAY THE MAGIC WORD ’ALAKAZAM’ AND PRESS THE A BUTTON, YOU CAN COMMAND CARDS." |
“If you say ’ALAKAZAM’, and then press any one of the buttons, you'll be able to command cards.” |
In-Level (0x02FC47) | Cutscene (0x02F44E) |
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“----SO, WITH THIS MAGIC WE CAN CONTROL THE SCARF WITH OUR MAGIC WAND.” |
“. . . So, with this magic we can control the scarf with our magic wand.” |
This out of place dialogue doesn't appear in an in-level dialogue box or in a cutscene, though it's formatted for both. There aren't any scarves or magic wands in this game.
Level Selects
Code for a round select and a stage select still exists in the game, and can be enabled with the use of Game Genie codes.
Round Select
Enable one of the below codes (depending on region), then press C to play a specific track in the sound test (listed below), then press Start to go to the corresponding round. Note that playing a sound test entry higher than 6 will crash the game.
US | Europe |
---|---|
9AST-FCS0 02ST-FHH2 |
9AST-FCSW 02ST-FHHY |
Sound Test Entry | Round Number |
---|---|
1 or 2 | 1 |
3 | 2 |
4 | 3 |
5 | 4 |
6 | 5 |
Stage Select
Enable one of the below codes (depending on region), then highlight Controller and press Right. Every time Right is pressed, a beep will be heard, and the number of times Right is pressed denotes the stage to go to. Press Start to go to the chosen stage.
US | Europe |
---|---|
52JA-F96E AJST-EA96 REJT-E6WT |
52JA-F96A AJST-EA92 REJT-E6WN |
Master Code
If a red screen appears while any of the above codes are enabled, enable one of the below codes (depending on region) to fix it:
US | Europe |
---|---|
RYCA-A61A |
RYCA-A606 |
Regional Differences
International | Japan |
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The layout for the first candy level was changed in the Japanese version, with the most noticeable change being the additional wafer platforms in place of the much easier cake platforms. The circular biscuits don't drop in the Japanese version, but in the International version they drop shortly after Mickey touches them.
The Donald Duck series
| |
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Atari 2600 | Speedboat |
NES | Donald Duck |
Genesis | QuackShot • World of Illusion (Prototype) • Donald in Maui Mallard |
Game Gear | The Lucky Dime Caper • Deep Duck Trouble |
Sega Master System | The Lucky Dime Caper (Prototype) • Deep Duck Trouble |
SNES | Mickey to Donald: Magical Adventure 3 • Maui Mallard in Cold Shadow |
Game Boy | Maui Mallard |
Nintendo 64 | Goin' Quackers! |
PlayStation | Goin' Quackers! |
PlayStation 2 | PK: Out of the Shadows |
Windows | Maui Mallard in Cold Shadow • Goin' Quackers! (Early Demo) • DuckWorld Smart Adventures |
Adobe Shockwave | Daisy's Mountain Bike Mayhem • Find Donald • Donald's Pizza Kitchen |
DuckTales | |
NES | DuckTales (Prototypes) • DuckTales 2 |
Game Boy | DuckTales • DuckTales 2 |
MSX2 | The Lucky Dime |
Windows, PlayStation 3, Xbox 360, Wii U, iOS, Android | DuckTales Remastered |
Darkwing Duck | |
NES | Darkwing Duck (Prototype) |
Game Boy | Darkwing Duck |
Adobe Shockwave | Megavolt Madness |
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- Mickey Mouse series
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Games > Games by content > Games with hidden level selects
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Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 17
Games > Games by release date > Games released in December > Games released on December 18
Games > Games by release date > Games released in December > Games released on December 19
Games > Games by series > Donald Duck series
Games > Games by series > Mickey Mouse series