Worlds of Ultima: The Savage Empire
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
|Worlds of Ultima: The Savage Empire|
The Avatar: Not just in Britannia anymore.
Ultima VI leftovers
Savage Empire was, along with Martian Dreams, an effort by Origin to milk the Ultima VI engine for every last drop it's worth. As such, there are some remnants of the earlier game hanging out in the code.
The Realm of the Gargoyles
get a map
The Ultima VI engine uses one 1024x1024 global worldmap, and five 256x256 dungeon levels, the fifth being the Gargoyle Realm. Savage Empire only uses the global map, and three of the dungeons. The fourth map has been completely blanked out, however the Gargoyle Realm exists in its entirety! Drawn with SE tiles it is unusable, and this is solely a leftover.
The Avatar's Helmet
The helmet slot from Ultima VI is also unused in this game.
Check what the patch actually does
The alt-codes mentioned on the Ultima VI article also exist here, but unlike that game access has been disabled. It is possible, however, to patch the game executable to regain access.
|The Ultima series|
|Apple II||Ultima V: Warriors of Destiny|
|Commodore 64||Ultima VI: The False Prophet|
|Atari 8-bit||Ultima IV: Quest of the Avatar|
|Amiga||Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet|
|DOS||Akalabeth: World of Doom|
Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan
|Windows||Ultima IX: Ascension|