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Worlds of Ultima: The Savage Empire

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So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Worlds of Ultima: The Savage Empire

Developer: Origin Systems
Publisher: Origin Systems
Platform: DOS
Released in US: August 20, 1990


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.


The Avatar: Not just in Britannia anymore.

Ultima VI leftovers

Savage Empire was, along with Martian Dreams, an effort by Origin to milk the Ultima VI engine for every last drop it's worth. As such, there are some remnants of the earlier game hanging out in the code.

The Realm of the Gargoyles

Hmmm...
To do:
get a map

The Ultima VI engine uses one 1024x1024 global worldmap, and five 256x256 dungeon levels, the fifth being the Gargoyle Realm. Savage Empire only uses the global map, and three of the dungeons. The fourth map has been completely blanked out, however the Gargoyle Realm exists in its entirety! Drawn with SE tiles it is unusable, and this is solely a leftover.

The Avatar's Helmet

The helmet slot from Ultima VI is also unused in this game.

(Source: Codex of Ultima Wisdom)

Debug Codes

Hmmm...
To do:
Check what the patch actually does

The alt-codes mentioned on the Ultima VI article also exist here, but unlike that game access has been disabled. It is possible, however, to patch the game executable to regain access.