Xenoblade Chronicles/Unused Models
This is a sub-page of Xenoblade Chronicles.
- 1 Reference Models
- 2 Enemies
- 3 Weapons
- 4 Armour
- 5 Characters
- 6 Cutscene Objects
- 7 Misc. Objects
Reference Model Secrets: Overview
All the main characters have models of them stripped down to underwear with weird materials on them, likely used for reference. Mechon Fiora and Riki's reference models are simply the default outfits for the characters. Fiora's reference model is using her prototype model, and thus is listed in a separate section directly below this one. Mechon Fiora's reference model has robotic joints, which were altered in the final to look more organic. Also, Sharla has two reference models for some reason: One armoured, one without.
To understand why the reference models are unique, first you have to understand that Xenoblade Chronicles stores every piece of armour, with its corresponding body part, in pieces. For instance, if you have a headband, the game uses a model of Shulk's head with that headband attached to it. The game does this for arms, legs, heads, torsos, shorts, weapons and shoes. All of these are stored separately. The game then assembles them in-game and uses the animations on the assembled models. The reference models are all fully assembled, thus, they would never work in-game.
Shulk, Dunban, and Reyn are also "naked" under their clothing. They have no visible parts, but are also fully textured. Much like a Barbie doll. They are in the section below.
Reference Model Secrets: Shulk
Some reference models have hidden secrets. Shulk, Reyn, and Dunban's reference models hide a fully "naked" (in the Barbie sense, i.e. no privates) version of that character underneath the reference materials. The reference material has been removed for visibility.
Reference Model Secrets: Reyn
Reyn's reference model has a fully "naked" (in the Barbie sense, i.e. no privates) version of Reyn. The reference material has been removed for visibility. The transparent hair is part of the model, and is intentional.
Reference Model Secrets: Dunban
Dunban's reference model hides a fully "naked" (in the Barbie sense, i.e. no privates) Dunban underneath. The reference material has been removed for visibility.
Reference Model Secrets: Sharla
Sharla's reference model isn't "naked" underneath like Shulk, Dunban, and Reyn are, but her legs 'are' covered up a bit by the reference material. The reference material has been removed so the extra leg geometry can be seen.
Reference Model Secrets: Homs Fiora
It's Fiora in white underwear, and with....twin ponytails? This special hairstyle can be seen in early trailers of Xenoblade.
This big guy is stored as 1082134574.brres. He's called "boss", and doesn't have any animations. While he's mechanical, he doesn't really seem to fit with the Mechon...
This monster, based on the name, is an Orc. He's huge, and is duplicated in the files. He has no animations. His files are 1081086094.brres and 1081086078.brres.
1075843614.brres is a variant of the Bunnia enemy wielding no weapon.
1080037390.brres contains this enemy which appears to be a reference model for the game's crab enemies.
Mechon Carrying a Cylinder
A model containing elements of M32 and M35 units carrying an untextured cylinder can be found at 1074798606.brres.
Alternate Ghost Sani Telethia
1082150926.brres contains a textureless spirit Sani Telethia with a different feather shape.
Ghost Mass-Produced Face
A spirit version of the Mass-Produced Face can be found at 1075127326.brres. This model is listed on the enemy table for two unused enemies.
At 1074855950.brres is a spirit version of the Offensive/DIARY units that appear in Central Factory. Its textures are stored as one file rather than three like the used Offensive/DIARY unit.
Textureless Ether Rifle
Found at 251990030.brres is an Ether Rifle without any textures, most likely scrapped very early in development.
Grey Junk Sword
At 251744542.brres is a grey variant of Shulk's Junk Sword.
Meyneth's True Monado
While Meyneth's True Monado is used in-game in the cutscene, this variant is stored in the character archive, (where all character weapons are stored) rather than the object archive (which is where all cutscene-exclusive objects are stored). The model is the same as the one used in the cutscene, but the object is named "wp1109" instead of "oj160013" heavily implying this was going to be an actual weapon at one point, rather than being only used in a cutscene. However, "wp1109" isn't listed in the weapon table, meaning this was scrapped as a weapon rather early on.
Melia's Swimwear Top
Melia's swimming top has her stomach modelled out and textured, but it goes unseen in-game because her top covers it. The swimsuit piece was significantly shorter in prerelease material, so perhaps it was visible then.
This is a swimming cap for Melia. It's clearly based on the concept art for her swimwear armour, but ingame the outfit simply leaves her head uncovered. It has no textures that match the swimsuit's alternate colours.
Mechon Fiora Wearing 'Face Nemesis' helmet
This is a head model of Mechon Fiora wearing her Nemesis helmet. This goes unused as the game layers a separate model of her helmet on top of her head model for cutscenes.
Mechon Fiora's Connectors
Many of Fiora's Mechonis "armour" (her interchangeable body parts) have connectors to each other, textured and modeled. You can't see them normally because it's not possible to view armour on its own. Additionally, reference model Mechon Fiora's Ether boosters have different connectors to her final Ether boosters.
Mechon Armour Connectors
Most of the armour in the Mechon set have fully modelled out and textured connectors to each other, which are impossible to see normally.
Mechon Mumkhar's Connectors
Half of Mumkhar's leg connectors go unseen ingame.
Alternate Defense Force Dunban Arms
An alternate variant of Dunban's Defense Force arm armour without the left arm covered can be found at 1614876734.brres. This was likely intended to be used as the appearance of the Corporal Gauntlets that Dunban wears during the Battle of Sword Valley. This alternate variant can be seen in the final game, as Dunban is equipped with it in the photo on his nightstand.
Meyneth's 'NPC' Face
All cutscenes use a separate face model with more bones and movable eyeballs. Lady Meyneth has a normal 'NPC' face model even though she doesn't appear outside of cutscenes. She also has blinking textures for this face.
Located at 10.brres in work.pkb is a knight character named Lambert. He appears to be a testing character. The texture for his face is larger than usual, at 256X256 rather than the 128X128 textures most characters have. He lacks blinking textures. His model is named "pc2". In Xenoblade, "PC" stands for playable character, i.e., a party member. Characters such as Dickson and Mumkhar are named "PC" as well, even though they're not "playable". work.pkb, and as such, Lambert can only be found in the Japanese version of Xenoblade Chronicles.
Many files in both regional variants of Xenoblade Chronicles on the Wii also mention Lambert by name if one examines them in a hex editor. It is unknown why this is.
Reyn is character "pc2" (player character 2) in the release version of Xenoblade. It is unknown if Lambert had any connection to Reyn, or was just a testing character.
All of Lambert's animations can be seen in the below video. His animations are located in work.pkb/9.brres.
Bald Young Shulk with Brown Eyes
Compare this Shulk's textures to the regular Young Shulk and upload the comparison.
This odd model, 103813150.brres, is using the same body model as Young Shulk. Except he is balding and has a different face texture, with no blinking textures.
A cream Nopon in a green dress with a dark green flower is stored at 134299918.brres.
High Entia Man
An unused elderly High Entia man carrying a rapier and shield can be found at 100765822.brres.
Meyneth's Legs and Underwear
While not unused per se, a burst of light and some clever camerawork covers up Meyneth's skirt in her cutscene, rendering the underwear and legs hidden. Her underwear and legs can be seen in the Model Viewer in Xenoblade Chronicles 3D.
Shulk's Mother's Visage
Show Shulk's Mom blinking, or at least her blinking texture. The back of her hair also has texturing, see if we can remove the snow outfit hood.
Shulk's mother is seen walking with Shulk in the "14 years ago" flashback cutscene, but her face is never shown. If you move the camera during that scene, it's revealed that Shulk's mother was a redhead! She only has one "animation" which is just a single frame of her T-pose. That makes sense, considering all animation data for cutscenes is located inside the .rev file, not inside the .brres (model) file.
She also has a texture for blinking.
Ending Cutscene Chest
While this storage chest is used in the ending cutscene, it is never opened. When one examines the model, however, it's revealed that not only does the chest have a movement bone and is separated into pieces to open properly, but it actually has sandwiches inside.
It's a billboard with the kanji for temporary (仮) written on it.