We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Xenoblade Chronicles Definitive Edition

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Xenoblade Chronicles Definitive Edition

Also known as: Xenoblade Definitive Edition (JP)
Developers: Monolith Soft
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: May 29, 2020


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page

Hmmm...
To do:
Leftovers from the Wii version and Xenoblade 2 (as they share the same engine).

Xenoblade Chronicles Definitive Edition is an updated port of Xenoblade Chronicles to the Nintendo Switch. They brought in HD textures, redid the in-game models to match the art style of Xenoblade Chronicles 2 (whose engine it reuses), added quality of life tweaks, and most importantly, added an epilogue story called Xenoblade Chronicles Future Connected, in which players can finally fight alongside twelve Nopon at once.

Unused Enemy

Hmmm...
To do:
Try to mod this enemy into the game, also is there more unused enemies?

The sole unused enemy listed in the population list and enemy table for the base game's unused Bionis Shoulder map is a Sureny Telethia... which is named Leg Antol. It has the same stats and Arts as it does when fighting it on Junks. This enemy entry does not exist in the Wii or 3DS versions.

Unused Models

Hmmm...
To do:
Get images of these, which are at pc##2700, pc##2800, and pc##2900. Not all characters have all of them.

Most of the character reference models from the Wii version are gone, but in their place are new reference models that appear to have been used for creating the "updated" version of heavy armour sets. They are complete combinations of the five armour pieces plus the character's face, and use slightly different (older?) texture formats.

Unused Textures

Hmmm...
To do:
Actually crop and upload the textures and make this section not bad. Archive of menu textures is here -> https://www.mediafire.com/file/ez94btefzl75srg/B-RIPPED.zip/file

Menus

  • All tutorial images from the Japanese Wii version are left here unused. (cttrl_i files.) Oddly there seem to be some updated ones among the original wii ones. Need to double-check if these were like started but never finished or something. cttrl_i094_01_0 is an Italian Definitive Edition tutorial with a weird red border around it??? cttrl_i086_1_0 is also Italian.
  • icon_chara_change_0 has Icons for Tyrea as a playable character, implying she was meant to be playable in Future Connected (due to the icons location on the spritesheet)
  • icon_face_0 has a neutral battle portrait for Tyrea (missing the sad/motivated ones) and a copy of Dunban's with placeholder text on top.
  • icon_face_skill_0 Placeholder Japanese text?
  • Notes about the collectopaedia images: Named like [WorldNumber][SubworldNumber]_[ImageNumber]_0. Subworlds are considered part of another area but still get their own page on the Collectopaedia (i.e. Ether Mines being a subworld of Colony 6). Oddly, Prison Island is listed as World 12 Subworld 2, yet W12 Subworld 1 is just black placeholder images. Worlds 8 and 18 images just don't exist at all. img2201_3_0 is an image of Memory Space that both a) wouldn't fit on the page and b) lacks the gradient border that all the other images here have. (world 22 is the "other" page on the collectopaedia).

World 23 is also just blacked out placeholder images.

Additionally, img0401_3_0, img0402_3_0, img1201_3_0, img1202_3_0, img1401_3_0, img1501_3_0, img1701_3_0, img2001_3_0, are unused as they wouldn't fit on the page. All except the first one listed here are placeholder, with the first one being an image of the gate at Colony 6's entrance.

  • all 5 kizunagram_town0X_0 images seem to be placeholders for town icons with Japanese text.
  • mf03_map00_img2201_0 and mf03_map00_img2401_0 are unused skip travel location images, as you can not normally skip travel to these locations.
  • mnu003_cont01_2, mnu004_cont01_0, mnu004_cont04_4, mnu004_cont12_6, mnu004_cont014_1, mnu004_cont020_1, mnu004_cont020_2, mnu004_cont21_4, mnu009_cont01_0, mnu009_cont02_2, mnu009_cont04_4, mnu039_cont01_1, mnu039_cont01_5, mnu040_cont02_5, mnu042_cont01_1, mnu042_cont01_3, mnu042_cont01_11, mnu046_cont01_6, mnu046_cont01_7, mnu046_cont01_8, mnu046_cont01_9, mnu050_conto2_0, mnu056_cont01_1, mnu056_cont01_2, mnu056_cont01_3, mnu056_cont01_4, mnu056_cont01_5, mnu056_cont01_8, mnu056_cont01_10, mnu073_cont03_5 are all placeholder(?) Japanese text. The number and English images in this section of files might also be placeholders.
  • mnu039_cont01_6 is an early version of the Mechonis Silhouette shown when entering a new location. It is not identical to the wii version or the final DE version (located at mnu50_img01_0)
  • mnu057_cont01_6 is shulk's battle portrait from the Wii version
  • np300609_0 is still unused like she is in the Wii version, but her graphics were still updated.
  • titlelogo_xx_0 are leftover from the original Wii version.
  • the two Tyrea quiet moment thumbnails have duplicates
  • button_0 might be a remenant from Xenoblade 2
  • the 8 images with "test" in their name are probably unused.

Test map

Hmmm...
To do:
Find textures that are never used in the map.
XenobladeDE Testmap.png

A test map with 3 robots of 3 different sizes, possibly used for collision testing.

(Source: Turk645)

Unused Future Connected NPC data

There is no affinity chart in Future Connected, but there are still several entries in the FLD_npclist table that correspond to all its NPCs (starting with row 925), containing things like race and age data that are never seen due to the lack of affinity chart. While some of these look legit, most of them are evidently placeholders (e.g. most of the High Entia have ages of exactly 150/200/250) or duplicates of other rows.

Xenoblade Chronicles Wii leftovers

Aside from the obvious things that are ported over (namely, all of the used content from the Wii version), there are a few less obvious oddities that were ported over.

Unused Wii System Text

Unsurprisingly, not all the Wii system text was fully scrubbed from the game. In '\Game\RomFS\bdat\code_ms.bdat', one can find many references to discs and the Wii system. As this version of the game does not run on the Wii or use a disc, this text is unused. Funnily enough, it was even translated for new localizations of the game (i.e. Korean) even though it would be completely pointless to translate these.

ID style (UInt16) name (String)
1 0 Please insert the Xenoblade Chronicles disc.
2 0 The disc could not be read. Refer to the Wii Operations Manual for details.
3 0 Reading disc...
4 0 Communications with the Wii Remote have been interrupted.
5 0 Connect the Nunchuk to the Wii Remote.

To change the extension controller to the Classic Controller, reset the game and connect the Classic Controller while on the Title Screen.

6 0 Connect the Classic Controller to the Wii Remote. To change the extension controller to the Nunchuk, reset the game and connect[ the Nunchuk while on the Title Screen.
7 0 No extension controller is connected to the Wi Remote. Connect the Nunchuk or Classic Controller.
8 0 The Wii System Memory has been damaged. Refer to the Wii Operations Manual for details.
9 0 Could not access the Wii System Memory. Refer to the Wii Operations Manual for details.
10 0 An error occurred while accessing the Wii System Memory. Refer to the Wii Operations Manual for details.
11 0 The battery charge is running low.

Xenoblade Chronicles 2 leftovers

References to Xenoblade Chronicles 2 are found throughout the game data of Xenoblade Chronicles: Definitive Edition. Specifically, the file structure and file types in Xenoblade Chronicles: Definitive Edition are more akin to Xenoblade Chronicles 2 than they are Xenoblade Chronicles 3D or Xenoblade Chronicles Wii. There are a few leftovers from Xenoblade Chronicles 2 in DE's game data.

Identical Parameter File

The file "wind.prm", located in the "param" (parameter) folder in Xenoblade Chronicles 2, is byte-for-byte identical to the version in Xenoblade Chronicles: Definitive Edition. There's even a reference to "T:\BF2\param\param\wind\_tmp" in both files. "BF2" is the name of the archive that Xenoblade Chronicles 2 stores all of its non-streamed files in.

(Source: Robotortoise)

Blade References

In param/battle.pad, there are a few strings relating to Blades in combat. Specifically, these strings are:

  • blade_change_00
  • blade_change_01
  • blade_change_02

Since Blades (the playable character type, not the sword) are not in Xenoblade Chronicles: Definitive Edition, these go unused.

(Source: Robotortoise)

Oddities

Kino and Nene asset displacement

Playable character assets are named according to a numerical system (Shulk is 01, Reyn is 02, etc). However, Kino and Nene don't fit in very well.

  • Some of Kino and Nene's models/textures are in both the 12 and 13 folders as well as the 14 and 15 folders. In the 12 and 13 folders, they're incomplete, with no alternate costumes and strange normal maps. In the 14 and 15 folders, they're complete, but the textures are still named 12 and 13. It appears that Kino and Nene were going to be characters 12 and 13, but then it was realized that Prologue Dunban occupies those slots, so they were moved to 14 and 15 with some things left behind.
  • Weapon assets only have 1 digit available, and they're all taken (1-8 for existing party members and 9 for guests). Kino and Nene's weapons are put in Riki's 6 bucket.

Alvis' old key leftover

XB1DE alvis oldKey texture.png

Alvis's design was changed in DE, replacing the key on his necklace with an easter egg from the sequel. However, the key is still in is body texture, and was up-qualitied to match.

Revisional Differences

Version 1.1.0

Released on May 29, 2020, the same day that the game was released. This fixes a few bugs within 1.0.0.

(Source: Nintendo)

Version 1.1.1

Also released on May 29, 2020, the same day that the game was released. This fixes two bugs within the previous version.

(Source: Nintendo)

Version 1.1.2

Released on July 8th, 2020, this fixes a few bugs (such as the Tephra Cave clip glitch), voice clip errors, and English subtitle errors.

(Source: Reddit)

Changed English Subtitles

Several English subtitles are fixed to match the English voice clips used within the game.

Nene
1.0.0-1.1.0 1.1.2
He wanna help people who in trouble!
That way, can make lots of friends!
He see opportunity to help people who in trouble!
That way, can become friends with people everywhere!
(Source: Zatch)