Xenoblade Chronicles Definitive Edition
|Xenoblade Chronicles Definitive Edition|
This game has a bugs page
Leftovers from the Wii version and Xenoblade 2 (as they share the same engine).
Xenoblade Chronicles Definitive Edition is an updated port of Xenoblade Chronicles to the Nintendo Switch. They brought in HD textures, replaced out-of-date models with the new anime styled models, added quality of life tweaks, and most importantly, added an epilogue story called Xenoblade Chronicles Future Connected, in which players can finally fight alongside twelve Nopon at once.
- 1 Unused Enemy
- 2 Unused Models
- 3 Unused Textures
- 4 Test map
- 5 Xenoblade Chronicles Wii leftovers
- 6 Xenoblade Chronicles 2 leftovers
- 7 Oddities
- 8 Revisional Differences
Try to mod this enemy into the game, also is there more unused enemies?
The sole unused enemy listed in the population list and enemy table for the base game's unused Bionis Shoulder map is a Sureny Telethia... which is named Leg Antol. It has the same stats and Arts as it does when fighting it on Junks. This enemy entry does not exist in the Wii or 3DS versions.
Get images of these, which are at pc##2700, pc##2800, and pc##2900. Not all characters have all of them.
Most of the character reference models from the Wii version are gone, but in their place are new reference models that appear to have been used for creating the "updated" version of heavy armour sets. They are complete combinations of the five armour pieces plus the character's face, and use slightly different (older?) texture formats.
Find more unused textures and upload them.
Wii Tutorial images
All tutorial images from the Wii version are left here unused.
Find textures that are never used in the map.
A test map with 3 robots of 3 different sizes, possibly used for collision testing.
Xenoblade Chronicles Wii leftovers
Aside from the obvious things that are ported over (namely, all of the used content from the Wii version), there are a few less obvious oddities that were ported over.
Lambert is a character model that went unused in the Japanese Wii version of Xenoblade Chronicles for the Wii. He was located in the work.pkb test archive, and only in the Japanese copy of the game.
However, the string "lambert" is referenced in almost every character, enemy, and map file in the game. This is carried over to the New Nintendo 3DS port, as well as, of course, Xenoblade Chronicles: Definitive Edition, where the string "lambert" is less common, but still present in 188 files, sometimes more than once, all in files with the extension wimdo. All of these files are located in the "chr" folder at the base of the RomFS, and the string "lambert" can be found with a GREP program or a hex editor. Lambert is labeled as "pc2" in Xenoblade Chronicles Wii, denoting "playable character 2". For reference, Reyn is pc2 in the final version of the game.
Xenoblade Chronicles 2 leftovers
References to Xenoblade Chronicles 2 are found throughout the game data of Xenoblade Chronicles: Definitive Edition. Specifically, the file structure and file types in Xenoblade Chronicles: Definitive Edition are more akin to Xenoblade Chronicles 2 than they are Xenoblade Chronicles 3D or Xenoblade Chronicles Wii. There are a few leftovers from Xenoblade Chronicles 2 in DE's game data.
Identical Parameter File
The file "wind.prm", located in the "param" (parameter) folder in Xenoblade Chronicles 2, is byte-for-byte identical to the version in Xenoblade Chronicles: Definitive Edition. There's even a reference to "T:\BF2\param\param\wind\_tmp" in both files. "BF2" is the name of the archive that Xenoblade Chronicles 2 stores all of its non-streamed files in.
In param/battle.pad, there are a few strings relating to Blades in combat. Specifically, these strings are:
Since Blades (the playable character type, not the sword) are not in Xenoblade Chronicles: Definitive Edition, these go unused.
Kino and Nene asset displacement
Playable character assets are named according to a numerical system (Shulk is 01, Reyn is 02, etc). However, Kino and Nene don't fit in very well.
- Some of Kino and Nene's models/textures are in both the 12 and 13 folders as well as the 14 and 15 folders. In the 12 and 13 folders, they're incomplete, with no alternate costumes and strange normal maps. In the 14 and 15 folders, they're complete, but the textures are still named 12 and 13. It appears that Kino and Nene were going to be characters 12 and 13, but then it was realized that Prologue Dunban occupies those slots, so they were moved to 14 and 15 with some things left behind.
- Weapon assets only have 1 digit available, and they're all taken (1-8 for existing party members and 9 for guests). Kino and Nene's weapons are put in Riki's 6 bucket.
Alvis' old key leftover
A high quality version of the old key texture that is exclusive to the Wii and 3DS versions is found within Alvis' body texture, the model for it was replaced by a new key.
Released on May 29, 2020, the same day that the game was released. This fixes a few bugs within 1.0.0.
Also released on May 29, 2020, the same day that the game was released. This fixes two bugs within the previous version.
Released on July 8th, 2020, this fixes a few bugs (such as the Tephra Cave clip glitch), voice clip errors, and English subtitle errors.
Changed English Subtitles
Several English subtitles are fixed to match the English voice clips used within the game.
|He wanna help people who in trouble! That way, can make lots of friends!||He see opportunity to help people who in trouble! That way, can become friends with people everywhere!|
|The Xeno series|
|PlayStation 2||Episode I: Der Wille zur Macht • Episode II: Jenseits von Gut und Bose • Episode III: Also sprach Zarathustra|
|Nintendo DS||Xenosaga I & II|
|Nintendo 3DS||Xenoblade Chronicles 3D|
|Wii U||Xenoblade Chronicles X|
|Nintendo Switch||Xenoblade Chronicles 2 • Xenoblade Chronicles Definitive Edition|