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Xenosaga Episode III: Also sprach Zarathustra

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Title Screen

Xenosaga Episode III: Also sprach Zarathustra

Also known as: Xenosaga Episode III: Zarathustra wa Kaku Katariki (JP)
Developer: Monolith Soft
Publisher: Bandai Namco
Platform: PlayStation 2
Released in JP: July 6, 2006
Released in US: August 29, 2006
Released in AS: July 4, 2006


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

Hmmm...
To do:
  • Document the Flag Editor option better.
  • Go through the maps not present in the USA version. More info on the notes page.

The third and last game in the Xenosaga series. The game is also somewhat of a rarity to find and thus goes for a pretty high price tag.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes
NotesIcon.png
Unused Cutscenes

Debug Mode

Several debug menus can be re-enabled with the below code.

USA Code:

Enable Debug Mode
D0AA0C30 0000FFA0
00AA0C7E 000000E7
201BB87C 0C0962E4
201BB88C 24020402
201BB890 14510007
201BB898 0C0A2982
201BB89C 00000000
201BB8A0 10000003
201BB8A4 DFB00000
201BB8BC 0000102D
201BB8C0 03E00008
201BB8C4 27BD0020
20258E30 03E00008
20258E34 00000000
E005FFF9 004B3472
201827D4 00000000
201BD48C 0C0AAE54
201BC050 24020000
201BD638 0C06EDFC
201BD63C 00000000
E005FFF6 004B3472
201827D4 1040002E
201BD48C 0C06EFAA
201BC050 24420002
201BD638 3C031000
201BD63C 00431024

JP Code:

(Map Select Only)
201BB1B8 24020000
2018268C 00000000

JP Demo Code (SLPM-61147):

Enable Debug Mode
202572B0 03E00008
202572B4 00000000
201BA4E4 24020402
201BA4E8 14510007
201BA4F0 0C0A222E
201BA4F4 00000000
201BA4F8 10000003
201BA4FC DFB00000
201BA514 0000102D
201BA518 03E00008
201BA51C 27BD0020
201BA4D4 0C095C04
E005FFF9 004B15C2
2018268C 00000000
201BC0A4 0C0AA700
201BACA8 24020000
201BC250 0C06E912
201BC254 00000000
E005FFF6 004B15C2
2018268C 1040002E
201BC0A4 0C06EAC0
201BACA8 24420002
201BC250 3C031000
201BC254 00431024

With the above code on, press the following buttons to enable extra functionalities.

  • L3 + R3 to enable debug mode.
  • Select + Start to disable debug mode.

While in game, press the following buttons for debug menus.

  • R2 + R3 for Test Menu.
  • L1 + L2 + R1 + R2 + Select + Start for Nakajima Test.
  • L2 + R3 for Miscellaneous debug menu.
  • L2 + L3 for Flag Editor debug menu.

Enabling Debug Mode will also put various numbers on screen when anything is loading. The numbers represent the remaining time until a file will be loaded. If you are using an emulator to view the debug menus, you must be in OpenGL mode or these screens will not render correctly.

(Source: Original TCRF research)

Map Select

Xenosaga Episode 3-mapselect.png

When debug mode is active at the main menu, selecting New Game or Load Game will bring you here. Only valid level IDs will work here. You can also select the character to play as. It's unclear what the Map: mode does. It can be set to Normal, Test and Check.

Flag Editor

Xenosaga Episode 3-flagedit1.png Xenosaga Episode 3-flagedit2.png Xenosaga Episode 3-flagedit3.png Xenosaga Episode 3-flagedit4.png Xenosaga Episode 3-flagedit5.png Xenosaga Episode 3-flagedit6.png Xenosaga Episode 3-flagedit7.png Xenosaga Episode 3-flagedit8.png Xenosaga Episode 3-flagedit9.png

You can set various flags here. You can also obtain all weapons and items using this menu as well as listen to SFX. There is an assortment of miscellaneous flags you can set, however it is unclear how those work.

Nakajima Test

Xenosaga Episode 3-Nakajima1.png Xenosaga Episode 3-Nakajima2.png

The only thing notable here is that you can enter a test E.S battle screen. On the English version, the text will be corrupted.

Test Menu

Xenosaga Episode 3-testmenu1.png Xenosaga Episode 3-testmenu2.png Xenosaga Episode 3-testmenu3.png Xenosaga Episode 3-testmenu4.png

A menu that lets you test various screen effects. Entering this menu then exiting it will crash the game.

Miscellaneous Debug Menu

Xenosaga Episode 3-Miscellaneous.png

Unfortunately, nothing works in this menu. Selecting anything will softlock the game.

Unused HaKox Cheats

Regular Cheats

Xenosaga Episode 3-unusedcheat1.png Xenosaga Episode 3-unusedcheat2.png Xenosaga Episode 3-unusedcheat3.png Xenosaga Episode 3-unusedcheat4.png Xenosaga Episode 3-unusedcheat5.png Xenosaga Episode 3-unusedcheat6.png

Several hidden cheats for the mini game, HaKox can be re-enabled with the Debug Mode code on. There is also several debug cheats embedded within this cheat system as well. It even opens up thirty unused levels.

While at the Press Start Button screen, press the following buttons on controller 1 to activate these cheats.

Button Inputs Reward Notes
L1, R1, L1, R1, L1, R1, Triangle,
Triangle, X, X, Square, Square, Circle, Circle, R2
FREE ALL STAGE! Unlocks all stages except unused stages.
Up, Down, L1, R1, Triangle, X, Square, Circle, R2 NOW SOUND TEST! Unlocks sound test. Press Circle to hear a sound
Press D-Pad Up / Down to move through the list.
Square, Circle, Square, Circle, L1, R1, L1, R1,
Square, Circle, Square, Circle, L1, R1, L1, R1, R2
EDIT UNLIMITED! / EDIT LIMITED! Presumably removes edit mode limits.
Up, Up, Down, Down, L1, R1, L1, R1, Circle, X SECRET STAGE! Doesn't appear to do anything.
X, Circle, Square, Triangle, L1, L1, L1, L1,
R1, R1, R1, R1, R2
STAGE RAPID LOAD! / STAGE ONMEMORY! Speeds up stage loading time.
Triangle, Triangle, X, X, Circle, Square, Up, Triangle, Up,
Square, Up, X, Up, Circle, Down, Triangle, Down, Square,
Down, X, Down, Circle, L1, R1, R2, L1, R1, R2
MASTER CODE ON! Unlocks all of the above.
Also unlocks three extra sections of unused levels,
and a password system.
(Source: Original TCRF research)

Debug Cheats

Xenosaga Episode 3-debugcheat1.png Xenosaga Episode 3-debugcheat2.png

In addition to the cheats, there is a few debug cheats that can be activated at anytime in HaKox mode.

Button Inputs Reward Notes
L2 + R2 + X (on controller 1) DEBUG MODE! / RETAIL MODE! Has the same effect as the Master Code.
Also enables the use of even more exclusive button inputs
(seen below).
Select (on controller 2) PHOTO MODE / NORMAL MODE Appears to have no effect. Needs Debug Mode on.
L1 + R1 + L2 + R2 + Triangle (on controller 1) CHEAT CLEAR Instantly wins a level. Needs Debug Mode on.
L1 + R1 + L2 + R2 + Square (on controller 1) GAME OVER Instant game over. Needs Debug Mode on.
(Source: Original TCRF research)

Unused HaKox Maps

Xenosaga Episode 3-Unusedminigamelevel1.png Xenosaga Episode 3-Unusedminigamelevel2.png Xenosaga Episode 3-Unusedminigamelevel3.png Xenosaga Episode 3-Unusedminigamelevel4.png

Enabling the Master Code or the Debug Mode cheats from the above sections will unlock these unused stages, with full unused descriptions.

(Source: Original TCRF research)

Unused HaKox Edit Mode Passwords

Xenosaga Episode 3-unusedpasswords1.png Xenosaga Episode 3-unusedpasswords2.png

Enabling the Master Code or the Debug Mode cheats from the above sections will unlock these, ultimately unusable, options. It looks like this would have generated a password for the map you made, allowing you to share it with the world.

(Source: Original TCRF research)

Unused Items

Hmmm...
To do:
More unused items.

Several unused items can be obtained through the Flag Editor debug menu.

Item ID Item Name Item Description Notes
55 HPUP100 0 Increases max HP by 100.
60 HPUP200 0 Increases max HP by 200.
61 HPUP300 0 Increases max HP by 300.
62 EPUP10 0 Increases max EP by 10.
63 EPUP20 0 Increases max EP by 20.
64 EPUP30 0 Increases max EP by 30.
65 iYan (Has no description) This doesn't do anything.
66 uardian Stone The game treats this as a STR item. It doesn't do anything.
67 uardian Stone Increases max STR by 10.

Unused Database Summary Pages

test

Xenosaga Episode 3-test.jpg

Japanese Translation
#MESSAGE 0
ジンとスKOS‐MOSはグランディから少女を取り戻そうとするが、
その戦闘で少女とシオンが行方不明となってしまう。

■応募に必要な作品
ゲームの企画書 シナリオなど

■備考
個人 グループまたは企業との期間契約についても
ご相談承ります

#MESSAGE 1
あいうえお
あああああああ
ああああああ

ピクセルシェーダ

#MESSAGE 2
A.D.20xx年

ケニア北部、トゥルカナ湖畔で
遺跡の発掘調査が行われた。
そこで発見されたゾハルもより、
ロストエルサレムは消失し、
人類は宇宙へと脱出する。
#MESSAGE 0
Jin and SKOS-MOS try to retrieve the girl from Grandi,
but in the battle, the girl and Shion go missing.

Required submissions include a game proposal, scenario, etc.

Note that we are open to discussing period contracts
with individuals, groups, or companies.

#MESSAGE 1
A, I, U, E, O. Aaaaaaa. Aaaaa.

Pixel Shader.

#MESSAGE 2
In A.D. 20XX

An archaeological excavation was conducted on the
shores of Lake Turkana in northern Kenya. From the
discovery of the Zohar, Lost Jerusalem disappeared,
and humanity escaped into space.

PP

Japanese Translation
#MESSAGE 0
■業務内容
ゲームの企画立案及びそのデータ作成

■応募に必要な作品
ゲームの企画書 シナリオなど

■備考
個人 グループまたは企業との期間契約についても
ご相談承ります

#MESSAGE 1
あいうえお
あああああああ
ああああああ

ピクセルシェーダ

#MESSAGE 2
A.D.20xx年

ケニア北部、トゥルカナ湖畔で
遺跡の発掘調査が行われた。
そこで発見されたゾハルもより、
ロストエルサレムは消失し、
人類は宇宙へと脱出する。
#MESSAGE 0
Job description
Planning and creating data for games.

Works required for application
Game plan, scenario, etc.

Remarks
Regarding term contracts with
individuals, groups or companies
We are open for consultation.

#MESSAGE 1
A, I, U, E, O. Aaaaaaa. Aaaaa.

Pixel Shader.

#MESSAGE 2
In the year 20XX

An archaeological excavation was conducted on the
shores of Lake Turkana in northern Kenya. From the
discovery of the Zohar, Lost Jerusalem disappeared,
and humanity escaped into space.

opening

Japanese Translation
#MESSAGE 0
旧ミルチア宙域での戦闘から一年───
ゾハルが巨大なグノーシスに
飲み込まれてからというもの、
グノーシス現象はより頻繁に起こるようになり、
人々は常に驚異に晒されていた。


#MESSAGE 1
しかし、多くの星系がグノーシスによって
消失しているにも拘わらず、
異なる思想をもった人々は
依然としてお互い相認める事をせず、
ただ$rubyb;徒$rubys;いたずら$rubye;に無益な争いを繰り返すだけだった。

#MESSAGE 2
ミルチア紛争の背後に存在していた
移民船団、そしてゾハル───
教皇セルギウスの語った真実───
オルムスこそゾハルの正当な所有者
という言葉が気になった私は、
ミルチア紛争とゾハルの関係について
独自に調べを進めていた。

#MESSAGE 3
そして半年前、
私は、偶然知り合った
スキエンティアと呼ばれるグループの協力を得て、
レメゲトンと呼ばれる謎のプログラムに
絡んだ事件に関わることとなった。

#MESSAGE 4
レメゲトン──
その正体は、ロストエルサレム時代に構築された
ゾハル制御プログラムであった。
その制作者であるグリモアは、
意識体となっても尚、
U.M.N.を$rubyb;彷徨い$rubys;さまよい$rubye;“ある存在”を探していた。

#MESSAGE 5
ネピリム──

#MESSAGE 6
そう、
彼女こそグリモアが探し求めていた存在──

#MESSAGE 7
そして、そのグリモアを影で操っていた
組織の存在が判明することとなった。
ヴェクター特別技術推進部門───
官民合同で運営されていたその部門は、現在でこそ、
その存在が抹消された部門ではあったが、
それは間違いなく
私の属する組織が創りだしたものだった。

#MESSAGE 8
そしてヴェクターは、
オルムスが関与していた
U‐TIC機関に対しても接触をしていた。
だが、それらの証拠は$rubyb;隠蔽$rubys;いんぺい$rubye;され、真相は闇へと葬られた。
たった一つの事実を残して。

#MESSAGE 9
当時、その担当官庁の要職にあった者の名───
スオウ・ウヅキ───
自らの父の名をそこに見つけた時、
驚きも、哀しみも、怒りも沸いてはこなかった。

#MESSAGE 10
心のどこかで予想していた事───
来るべき時が来たにすぎない───
私の中には
そんな$rubyb;諦観$rubys;ていかん$rubye;にも似た思いがあるだけだった───

#MESSAGE 11
そして私はヴェクターを辞めた。

#MESSAGE 12
慣れ親しんだ面々───
KOS‐MOS───
あの人と私とを結ぶ
たった一つの絆ではあったけれど、
自分がそこにいること自体に耐えられなかった。
犠牲となった人々へ$rubyb;の贖罪$rubys;しょくざい$rubye;か───
母を見捨てた亡き父への抵抗か───

#MESSAGE 13
いいえ───
きっとそうではないのだろう。

#MESSAGE 14
多分───私は───
#MESSAGE 0
Since the battle in the old Milchia region a year ago, the
Gnosis phenomenon had become more frequent and people were
constantly exposed to the wonders since the Zohar had been
swallowed by a giant Gnosis.

#MESSAGE 1
However, even though many star systems disappeared due to
the Gnosis, people with different beliefs still refused to
recognize each other and only repeated useless disputes for fun.

#MESSAGE 2
I was intrigued by the words of Pope Sergius, who claimed
that the Ormus were the rightful owners of the Zohar.
Behind the Milchia conflict were the immigrant fleet and
the Zohar. I had been investigating the relationship between
the Milchia conflict and the Zohar on my own.

#MESSAGE 3
And six months ago, I happened to meet a group called
Skientia, and I became involved in an incident related
to a mysterious program called "Lemegeton."

#MESSAGE 4
Lemegeton--
Its true identity was a Zohar control program constructed
during the Lost Jerusalem era. Its creator, Grimoire, even
in the form of consciousness, was wandering, searching for "a certain existence" within the U.M.N.

#MESSAGE 5
Nephilim--

#MESSAGE 6
Yes, she is the existence that Grimoire was seeking--

#MESSAGE 7
And the existence of the organization manipulating
Grimoire behind the scenes was revealed. The Vector
Special Technology Promotion Department--
Although it is now a department whose existence
has been erased, it was undoubtedly created by the organization I belong to.

#MESSAGE 8
And Vector had also made contact with the U-TIC
organization, in which Ormus was involved.
However, the evidence of those interactions
was concealed, and the truth was buried in
darkness. Only one fact remained.

#MESSAGE 9
At that time, the name of the person who held
a high position in that government agency was
Souw Uzuki. When she found her father's name
there, she felt neither surprise, nor sadness,
nor anger.

#MESSAGE 10
Deep inside my heart, I had expected this.
It's nothing more than the arrival of the
inevitable. Within me, there was only a
feeling that resembled resignation.

#MESSAGE 11
And so, I quit Vector.

#MESSAGE 12
The familiar faces—KOS-MOS. Although it
was only one bond that connected that
person and me, I couldn't bear being there
myself. Was it an act of atonement for the
people who sacrificed themselves? Or was
it resistance against my deceased father,
who abandoned my mother?

#MESSAGE 13
No... It's probably not like that.

#MESSAGE 14
Perhaps... I...

AC

Xenosaga Episode 3-haikei.png

Japanese Translation
#MESSAGE 0
T.C.4767にオルムスの教皇セルギウスによって
引き起こされた惑星ミルチア崩壊から半年後。

星団連邦の各星系で発生していた
グノーシス現象は加速度的な広がりを見せ、
連邦内の30%以上の太陽系圏が
壊滅的な被害を受けていた。
この事態に、星団連邦政府及び各自治政府は、
対グノーシス用の一大計画
“プロジェクトゾハル”の推進を急務とし、
接触小委員会もその対応に追われていた。

#MESSAGE 1
そんなおり、
各惑星の主要都市がグノーシスによって
襲撃されるという事件が発生する。
局所的なグノーシス現象は
今までにも数多く確認されてはいたが、
今までのケースと違ったのは、
そのグノーシスが市街地だけを狙い、
一定時間内にすべて消滅しまうという点であった。

#MESSAGE 2
後に“グノーシス・テロ”と呼ばれるこの事件に、
人為的なモノを感じ取った接触小委員会代表委員の一人
“ユリ・ミズラヒ”は、
クーカイ・ファウンデーションに事件の調査を依頼し、
ジン・ウヅキがその任にあたる事となった。

#MESSAGE 3
辺境惑星のグノーシス襲撃現場を訪れたジンは、
破壊された市街地の調査中に、
自らをネピリムと名乗る少女に出逢う。
おびえる少女の前に現れる、謎の組織
“スキエンティア”のエージェント“ドクトゥス”
ドクトゥスは少女を引き渡すよう、ジンに詰め寄る。

ジンは、
少女が今回の事件に何かしらの関わりがある事を直感し、
ドクトゥスから少女を保護、
そのままユリの下へ連れ帰るのだった

#MESSAGE 4
接触小委員会の調査により、
ジンが保護した少女が、
特殊なレアリエンであることが判明し、
その疑似脳からは
“レメゲトン”が発する波長と同じ波形データが
検出された。

#MESSAGE 5
レメゲトン。
それは、かつてロストエルサレムが存在していた時代に
ゾハルの解析の為に構築されたプログラムであった。

しかしそのプログラムは
ミルチア紛争の折に断片化してしまい、
現在は“レメゲトンの断章”と呼ばれる状態で
U.M.N.の中に拡散してしまっていた。

#MESSAGE 6
少女とレメゲトンにどんな関係があるのか?
調査を進めるジンは、今回のグノーシス襲撃事件が、
“グリモア”と名乗る男によって
引き起こされている事実を突き止める。
だが、そのグリモアの操るグノーシスによって、
接触小委員会のラボが強襲され、
ジンも彼の仕掛けた罠にかかってしまう。

U.M.N.内でジンの前に姿を現したグリモアは、
少女もレメゲトンもすべては自分のものであり、
ある目的の為に必要なものだと語り、
ジンをU.M.N.に閉じ込めてしまうのだった。

#MESSAGE 7
グノーシスによって、
ラボを占拠されたユリは、
ヴェクターの第一開発局主任
“シオン・ウヅキ”に救助を依頼する。
要請を受けたシオンは、
コスモスKOS-MOSと共に
小委員会のラボに突入、
無事ジン達を救出するが、
その混乱の中、
再び出現したドクトゥスによって、
“レメゲトンの断章”と
少女をさらわれてしまうのだった。

#MESSAGE 8
少女の救出の為、
スキエンティアの拠点へと潜入するジン達。
一度は拘束されるジン達であったが、
突如グリモアの手によって生み出された
人の意識を持つグノーシス
“グランディ”が拠点を襲撃。
その混乱に乗じて、
手ずから拘束を解いたジン達は、
再び少女の救出へと向かった

#MESSAGE 9
ジンとスKOS‐MOSは
グランディから少女を取り戻そうとするが、
その戦闘で少女とシオンが行方不明となってしまう。

#MESSAGE 10
シオンの生存が絶望視される中で、	
一人、妹の捜索を続けるジン。
そのジンの目の前に幻の少女
“ネピリム”が出現する。
困惑するジンに、
グリモアを止めてほしいと告げるネピリム。

ネピリムの導きにより、
グリモアの居場所が
UMN内のヴェクター重要管理領域である事、
そして、
そこにシオンと少女が捕らわれている事を知るジン。

#MESSAGE 11
ヴェクターの最高責任者にのみアクセスを許された
その領域に存在するグリモア。
そして、グノーシスによって守られたU.M.N.。
ヴェクターはなぜ彼の存在を隠していたのか?
彼がなぜ、U.M.N.内で
グノーシスを生み出すことができるのか?
さまざまな疑問を抱えつつも、二人を救う為、
ジンはとKOS-MOSと共に
重要管理領域へのダイブを試みるのだった。

#MESSAGE 12
ヴェクターのガードとグノーシスの追撃を振り切り、
ついにその中枢で、グリモアを追い詰め、
無事シオンを救出するジンとコスモスKOS-MOS。

だがすでに少女は、グリモアによって
その脳神経内にレメゲトンが組み込まれ、
覚醒を始めていた。

#MESSAGE 13
グリモアは、かつて4000年前に
自らの手によって失ってしまった娘の復活を望んでいた。
その為に自らが構築したプログラム
“レメゲトン”を用いてグノーシスを操り、
そのレメゲトンを取り込む事のできる
レアリエンを探していた。
彼は少女の脳神経──意識のネットワークを利用して
レメゲトンを復元し、
少女の中に娘の意識を呼び戻そうとしたのだった。

#MESSAGE 14
すべては娘の復活の為。
だが、グリモアの願いは叶うことなく、
誰もが望む事のない最悪の結果を生み出してしまう。
覚醒した少女はその娘の意識を拒絶し、
自らグノーシスと化してしまうのだった。


少女の発するレメゲトンの波動は、U.M.N.内で
次々とグノーシスを生み出し
やがてそれは全宇宙へと広まっていく。

#MESSAGE 15
このままでは、
グノーシスによって宇宙全体が飲み込まれてしまう。

暴走するレメゲトンの波動により、
すでに意識を失い
グノーシスに取り込まれていく少女。
ジンはレメゲトンの波動を止め、
少女を苦しみから解放する為、
かつて少女であったグノーシスに対し、
その刃を向けるのであった。
#MESSAGE 0
Half a year after the collapse of the planet
Milchia caused by Pope Sergius of Ormus in
TC 4767. The Gnosis phenomenon that had
occurred in each star system of the Galactic
Federation showed an accelerating spread, and
more than 30% of the solar system regions in
the Federation had suffered catastrophic damage.
In response to this situation, the Galactic
Federation government and each autonomous
government urgently promoted the major plan for
Gnosis countermeasures, "Project Zohar," and
the Contact Subcommittee was also busy with
its response.

#MESSAGE 1
At that time, an incident occurred in which
major cities on each planet were attacked
by Gnosis. Localized Gnosis phenomena had
been confirmed many times before, but what
was different from previous cases was that
the Gnosis targeted only urban areas and
disappeared completely within a certain
period of time.

#MESSAGE 2
One of the representatives of the Contact
Subcommittee, Yuri Mizrahi, who sensed
something artificial in the incident later
called the "Gnosis Terror," requested an
investigation of the incident from the
Kukai Foundation, and Jin Uzuki was
assigned to the task.

#MESSAGE 3
Jin, who visited the site of the Gnosis
attack on a frontier planet, met a girl
who called herself a Nephilim while
investigating the destroyed city. A
mysterious organization called Scientia
appeared before the frightened girl, and
their agent, Doctus, confronted Jin,
demanding that he hand over the girl.
Jin had a hunch that the girl was somehow
involved in the incident and protected
her from Doctus, taking her back to Yuri.

#MESSAGE 4
According to the investigation by the
Contact Subcommittee, it was discovered
that the girl Jin protected was a special
rare alien, and the same waveform data as
the wavelength emitted by "Lemegeton" was
detected from her pseudo brain.

#MESSAGE 5
Lemegeton. It was a program built for the
analysis of the Zohar during the time when
Lost Jerusalem existed. However, the program
fragmented during the Milchen Conflict and is
now in a state called "Lemegeton's Fragment"
and has spread within U.M.N.

#MESSAGE 6
What is the relationship between the girl
and Lemegeton? Jin, who is investigating,
discovers that the Gnosis attack was caused
by a man named "Grimoire." However, the lab
of the Contact Subcommittee is attacked by the
Gnosis controlled by Grimoire, and Jin falls
into his trap. Grimoire, who appears before
Jin in U.M.N., says that the girl and Lemegeton
are all his and necessary for a certain
purpose, and locks Jin up in U.M.N.

#MESSAGE 7
After the lab is occupied by the Gnosis, Yuri
requests rescue from Shion Uzuki, the head of
the first development department of Vector.
Shion, who receives the request, rushes into
the lab of the Contact Subcommittee with Cosmos
KOS-MOS and rescues Jin and the others safely.
However, in the midst of the confusion, the
girl and the "Fragment of Lemegeton" are once
again taken away by the appearance of Dóctus.

#MESSAGE 8
Jin and the others infiltrate the Scientia
base to rescue the girl. They are initially
captured, but suddenly a Gnosis with human
consciousness created by Grimoire, "Grande,"
attacks the base. Taking advantage of the
chaos, Jin and the others who freed themselves
from captivity head back to rescue the girl
once again.

#MESSAGE 9
Jin and KOS-MOS attempt to retrieve the girl
from Grande, but during the fight, the girl
and Shion go missing.

#MESSAGE 10
While Shion's survival is considered hopeless,
Jin continues to search for his sister alone.
A phantom girl, "Nephilim," appears before Jin.
Nephilim asks Jin to stop Grimoire, leaving
him puzzled. With Nephilim's guidance, Jin
learns that Grimoire is located in the Vector
Important Management Area within UMN, and that
Shion and the girl are being held captive there.

#MESSAGE 11
Grimoire exists in a Vector area accessible only
to the highest officials, guarded by Gnosis and
U.M.N. Why did Vector hide his existence? How
can he create Gnosis within U.M.N.? Despite various
doubts, Jin and KOS-MOS attempt to dive into the
Important Management Area to save the two.

#MESSAGE 12
Jin and KOS-MOS finally corner Grimoire in its
central location, having escaped Vector's guards
and Gnosis pursuit, and successfully rescue Shion.
However, the girl has already had Lemegeton
incorporated into her brain and begins to awaken.

#MESSAGE 13
Grimoire had hoped to revive the daughter who was
lost 4,000 years ago by his own hands. To do so,
he used the program he built himself, "Lemegeton,"
to manipulate Gnosis and search for rare aliens who
could incorporate that Lemegeton. He utilized the
girl's brain and consciousness network to restore
Lemegeton and attempted to call back his daughter's
consciousness within the girl.

#MESSAGE 14
Everything was for the sake of reviving his
daughter. However, Grimoire's wish did not
come true and resulted in the worst outcome
that no one desired. The awakened girl rejected
her daughter's consciousness and became a Gnosis
herself. The wave of Lemegeton emitted by the
girl created one Gnosis after another within
the U.M.N. and eventually spread throughout
the entire universe.

#MESSAGE 15
At this rate, the entire universe will be swallowed
up by Gnosis. The girl, who has already lost
consciousness, is being taken in by Gnosis due
to the out-of-control Lemegaton waves. Jin aims
his blade at the Gnosis, who was once a girl, to
stop the Lemegaton waves and free the girl from
her suffering.

Unused Maps

1118

3208

Regional Differences

  • Blood was removed from the cutscenes in the North American version. However, the cutscenes were not revised to reflect this change, resulting in some moments where the removal of blood alters the intention of some scenes, sometimes to the point of absolute weirdness.