We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Yume Maboroshi no Gotoku
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Cleanup > Stubs
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by developer > Games developed by TOSE
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Intec
Games > Games by release date > Games released in 1993
| Yume Maboroshi no Gotoku |
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Developer:
TOSE
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Debug Mode
Use the Pro Action Replay codes 008B1C0B + 008B2100 to replace the party status screen (L button) with this debug menu.
The three hexadecimal numbers in the upper right corner represent the location number and X/Y coordinates. The available debug menu items are:
- MEN: brings up an unknown menu
- SCENARIO: allows editing various event-related flags
- BOX: works like the previous option, purpose unknown
- LINKBUF: start a battle; the three numbers represent enemy type, location, and something else unknown
- MAP: warps to another location
- BGM/SE: standard sound test
- STAT: edit party member stats
- ITEM: edit inventory
- SIM: start an overhead simulation sequence
(Source: Original TCRF research)
Cleanup > Stubs
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by developer > Games developed by TOSE
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Intec
Games > Games by release date > Games released in 1993

