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Yume Maboroshi no Gotoku

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Title Screen

Yume Maboroshi no Gotoku

Developer: TOSE
Publisher: Intec
Platform: SNES
Released in JP: December 17, 1993


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Debug Mode

Ymng-debug.png

Use the Pro Action Replay codes 008B1C0B + 008B2100 to replace the party status screen (L button) with this debug menu.

The three hexadecimal numbers in the upper right corner represent the location number and X/Y coordinates. The available debug menu items are:

  • MEN: brings up an unknown menu
  • SCENARIO: allows editing various event-related flags
  • BOX: works like the previous option, purpose unknown
  • LINKBUF: start a battle; the three numbers represent enemy type, location, and something else unknown
  • MAP: warps to another location
  • BGM/SE: standard sound test
  • STAT: edit party member stats
  • ITEM: edit inventory
  • SIM: start an overhead simulation sequence
(Source: Original TCRF research)