If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Yuu Yuu Hakusho Dai-2-dan: Ankoku Bujutsukai

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Yuu Yuu Hakusho Dai-2-dan: Ankoku Bujutsukai

Developer: TOSE
Publisher: Tomy
Platform: Game Boy
Released in JP: December 10, 1993


DebugIcon.png This game has debugging material.


Debug Menu

Yuu-Yuu-Hakusho-Dai-2-dan-Ankoku-Bujutsukai-debugmode.png

AT the title screen, press Down+Left, Up+Left, Down, Up+Right, Down+Right, Select, Up, Down, B, Up+Left, Left, Down+Left, Up+Right, Left, Down+Right, Select, Up, Down, B, B+Select, Select. A beep will confirm correct entry. Press A+B+Select at any time to open the menu. Alternately, set address CB70 to 09 to start the game in the menu.

Status Edit

Yuu-Yuu-Hakusho-Dai-2-dan-Ankoku-Bujutsukai-status.png

This menu allows setting up a battle with any character and stats. The top option changes the stage and the bottom option whether the opponent will move or not. The fight starts from the corner of the screen making it easy to get stuck. After the battle is won, the game continues as normal with the fight against Chu. If the battle ends by time-out, it results in a draw and the battle resets with both characters health at 0, causing an endless loop.

Pattern Check

Yuu-Yuu-Hakusho-Dai-2-dan-Ankoku-Bujutsukai-pattern.png

Displays Player and Pattern CHR.

GoTo Program

Yuu-Yuu-Hakusho-Dai-2-dan-Ankoku-Bujutsukai-program.png

Takes to anywhere in the game. Changing the PRGNO options sets the sub-location.

- Return -

Returns you to the title screen.

(Source: Original TCRF research)
(Source: cah4e3 (button code))