This game has debugging material.
Z is a fast-paced real-time strategy game that has gained a cult following to this date. The game was later remade for Windows with a level editor and some additional missions.
What do /NOUV, /PRSYNC, and /YESUV do?
- /VER will show the version number and quit. i.e.
Version No:0.011862MM Assembled on 12/07/96 at 17:18.00
- /RAM should show a screen with system statics, but instead only crashes the game with an error screen:
A variety of error messages can be seen in zed.exe:
CTRL/BREAK signalled CTRL/C signalled Jump Table address out of range! Sprite number out of range! Status panel value out of range! Gunner trying to wander off ! Cpu stack error ! Sprite Load Attempt inside Ticker Sprite List Overflow Linked Sprite List Overflow Robot speed PTR wrong again sprite_list_overflow
There's also a block of text for profiling computer info in zed.exe at 0x18A545:
CPU Type :%d CPU Speed :%d MHZ Ticks used (Test %d):%d Sprite Memory Used %d