The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess |
---|
Also known as: Zelda no Densetsu: Twilight Princess (JP) This game has unused animations. This game has a prerelease article This game has a notes page |
The Legend of Zelda: Twilight Princess was one of the first games to hit the Wii, as well as one of the last for the GameCube. This game returns to the more realistic style art-wise and also has one of the darker stories of the Zelda series.
Are you a bad enough dude to save the Twilight Princess?
To do:
|
Contents
Sub-Pages
Prerelease Info |
Notes |
Kiosk Demo A USA store kiosk demo for the Wii version. |
Debug Content
Debug Content More like Cave of Bore-deals. |
Debug Version A debug executable leftover in the Shield version that works on Dolphin and consoles after converting. |
Unused Animations
To do: Add gifs or videos of these animations. |
Unused Link Animations Even Link needs some rest. |
Unused NPC Animations Rusl and the Terrible, Horrible, No Good, Very Bad Day. |
Maps
Unused Rooms Think outside the walls. |
Unused Exits Now you're thinking with portals! |
Unused Setups It is scientifically impossible for the Dodongo to fly. |
Resources
Unused Actors All the world's a stage, and yet these actors have found themselves out of a job. |
Unused Items 99 bottles of Chu Jelly on the wall~ |
Unused Models Goron bots, assemble! |
Unused Music Whether aquatic or digital, listening to streams is always relaxing. |
Unused Sound Effects I think you're lost, Mario. |
Unused Text You caught Ganon monologuing. |
Unused Textures ENHANCE! |
Data
Unused Functions Fee-fi-fo-fum, I smell the blood of a pumpkin, son. |
Unused Code
Unused Wolf Link Interactions
You can use this WiiRD/Gecko code for the US GameCube version to be able to transform between wolf and human anywhere. Note that leaving areas that lead to doors (like this one) as Wolf Link will cause his animations/collision to glitch out outside the shop, which can cause a softlock, although the game can still be soft-reset.
0424C028 4800004C
Fanadi
To do: GC US has been checked - check other versions. Also get the text IDs |
Madame Fanadi has unique dialogue for Wolf Link.
First time you talk:
Ohhhhh... Something strange wanders this waaaaay...
If you waaant the attention of people in town, you must become huuuman...
Second time:
Hmm... This wolf stinks of human...
If you waaant the attention of people in town, you must become huuuman...
(second line is the same both times)
Easter Eggs
Midna's Speech
To do: Upload the appropriate files here and verify some information. See the Talk page for more details. |
In normal gameplay, Midna speaks in complete gibberish. If her voice clips are extracted and stitched together in the correct order, it is revealed she is speaking English phrases despite having a Japanese voice actress (Akiko Koumoto). These phrases include the following:
- Which one will it be?
- Have you made up your mind?
- I'll take your there with my power.
- I have a request!
- Would you find the mirror?
- What do you think happened to those who tried to rule with sacred magic?
- I'll be watching.
- I guess you aren't stupid.
- Don't go running off!
The first three phrases are used when warping, the next three are supposedly used in story events, and the final three are generic lines.
Build Date
The file /str/Rfinal/Release/COPYDATE contains a date and time for when the game was compiled. This string is printed on-screen during a game crash if the Debug Mode is enabled on GameCube. The Korean Wii version wiped the date completely, with the numbers replaced with hash characters. The lack of an NA 1.01 Wii release might point to a canceled build for whatever reason. The build date file is loaded on boot and used by the unused Debug Mode screen.
NA Wii 1.00 | EU Wii | NA Wii Kiosk Demo | EU Wii Kiosk Demo | JP Wii |
---|---|---|---|---|
2006/10/10 20:35 |
2006/10/18 22:11 |
2006/10/23 23:15 |
2006/10/23 23:52 |
2006/10/24 20:35 |
NA GC | EU GC | JP GC | NA Wii 1.02 | KR Wii |
2006/11/06 18:16 |
2006/11/06 18:18 |
2006/11/10 16:16 |
2007/02/27 15:36 |
####/##/## ##:## |
Revisional Differences
To do: Re-arrange this section so its organised by version |
The initial North American Wii 1.00 version was rushed for the launch of the Wii and missed out on patches for a variety of glitches and is also missing the Canadian French and Latin American Spanish translations. These were added for the v1.02 release in early 2007.
Cannon Glitch
In NA Wii 1.00, if you go to the cannon room in the basement of the sanctuary in Kakariko when Shad is present, save your game, and quit, you will be permanently trapped in the room upon reload without the ability to warp out or leave. This is because saving and quitting causes Shad to warp to the top of the stairs, but the game still thinks he can see you, preventing you from warping the cannon out and continuing with the plot. This glitch was later fixed in the updated Wii version (1.02) and in the GameCube version.
Cave of Ordeals Debug Routine
See the relevant section on the Debug Content page for further details.
Underwater Midna Warp
Warping is normally restricted underwater, but due to an oversight, the map screen's warp shortcut button wasn't disabled which lets you warp underwater. If you warp on the last frame before you drown, you can also softlock the game.
Map Glitch
It is possible to interrupt Midna's warp sequence in many different ways, which disables the loading zones around the map you are currently in. In the NA Wii 1.00 version, this can be done by reading or talking to something or using a cutscene item at the same time you call Midna. A few of the methods were patched in the later revisions, but still had different ways of pulling it off. For the Japanese GameCube, NA Wii 1.02, and the Korean Wii versions, interrupting Midna will no longer disable the loading zones either.
North Hyrule Field Loading Zone
On NA Wii 1.00, a loading zone from North Hyrule Field to Upper Zora's River is present behind a fence. It is possible to reach it by using the Iron Boots to slowly backwalk down the loading zone from Upper Zora's River to North Hyrule Field. This way you spawn just in front of the fence which lets you access the loading zone. All later versions moved the spawn point from Upper Zora's River forward to prevent being able to get behind the fence, added an invisible wall on top of the fence, and also removed the loading zone entirely. Despite this, the spawn point for the loading zone was still left in the Upper Zora's River side.
Snowpeak Surf Freeze
If you stand next to Yeto and hit the leaf tree with the Ball and Chain, Yeto initiates a conversation with Link that triggers the snowboard race. The game then freezes right as the race begins. This happens because the leaf falling cutscene gets interrupted by Yeto thinking the leaf has already fallen down. This was fixed in later versions by having the leaf fall down before Yeto starts talking.
Iron Boots Glitch
On all original Wii versions, it is possible to unequip the Iron Boots by changing items just when Link is getting pulled towards a magnetic surface. This makes it possible to walk around as if Link had the Iron Boots equipped but still at his normal speed. This glitch was fixed for all GameCube versions and the Korean Wii version.
Postman Triggers
On all original Wii versions, the triggers for the postman are so small that you can simply jump attack over them to skip the cutscenes. This was fixed in the GameCube and later Wii versions.
Chests
Four chests had their size altered between revisions, a purely cosmetic change with no gameplay effects:
- Goron Mines, 10 rupees in the room before the miniboss is normal in NA Wii 1.00 and small in all later versions.
- Arbiter's Grounds, Piece of Heart is small in NA Wii 1.00 and normal in all later versions.
- City in the Sky, 20 rupees on 2F Oocca room is normal in NA Wii 1.00 and small in all later versions.
- City in the Sky, 20 rupees on 3F center room is normal in NA Wii 1.00 and small in all later versions.
File Select
International | Korea |
---|---|
The Korean Wii version got a brand-new naming screen for the file select to make use of the Wii Remote. All other versions use the GameCube design.
Other
To do: Pictures, explain the cause, compare all versions. Video demonstrations here: https://youtube.com/watch?v=BGur78ahkl4 https://youtube.com/watch?v=xk9P8RfqgDE |
The European version in 480p mode has blurrier graphics than the US version in the same mode.
Uncategorized
Files Contained in Sample.arc
/bck test.bck (Test model animation) /bmdr file1.bmd (Unknown model) file2.bmd (Early Epona's model) /dir file0.txt (Text file) file1.txt (Text file) file2.txt (Developer messages) /dir5 a (M_TetsuSaku00A) /dzb file2.dzb (M_TetsuSaku00A model collision) file.dzb (M_TetsuSaku00A model collision) /evt event_list.dat (Test file event)
- Pages missing developer references
- Games developed by Nintendo EAD
- Pages missing publisher references
- Games published by Nintendo
- GameCube games
- Wii games
- NVIDIA Shield games
- Pages missing date references
- Games released in 2006
- Games released in December
- Games released on December 2
- Games released in November
- Games released on November 19
- Games released on December 8
- Games released on December 7
- Games with unused animations
- Games with unused areas
- Games with hidden developer messages
- Games with unused enemies
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- To do
- Legend of Zelda series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
Games > Games by platform > Android games > NVIDIA Shield games
Games > Games by platform > GameCube games
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 2
Games > Games by release date > Games released in December > Games released on December 7
Games > Games by release date > Games released in December > Games released on December 8
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 19
Games > Games by series > Legend of Zelda series