Zen-Nippon Shounen Soccer Taikai: Mezase Nippon Ichi!
Zen-Nippon Shounen Soccer Taikai: Mezase Nippon Ichi! |
---|
Developer: Boom This game has unused code. |
Contents
Error Handler
Message 1
Gameshark code 010255C7 code will display this error screen.
Message 2
Gameshark code 010057C7 code will display this error screen.
Message 3
Gameshark code 010457C7 code will display this error screen.
Message 4
Gameshark code 010557C7 code will display this error screen.
Error text can be found at ROM address 0x1F4195, 0x1F4219, 0x1FEA83, 0x1FEB07.
ROM BANK=
Undefined Error.Push start button..UNKNOWN ERROR!!
Build Date
Located at 0xF0 is the build date and time the game was assembled.
2001/07/18 5:29
Development Related Text
0x1F4544
bk malloc:over bank no bk free:over bank no sp buf full over swap pal up(reg B, max=regC) over swap pal dw(reg B, max=regC) undefined cgen group No.(CL) undefined cgen No. undefined chain group No.(CL) undefined chain No. CHAIN:double termination in chain data obj buffer over TAG_TABLE:undefined tag table palette not empty palette under free
Located right before the unused Super Game Boy command listing at 0x1F4EBB.
wk malloc:no initialized
Located right after the unused Super Game Boy command listing at 0x1F5005.
LCD_STAT_INT:undefined lcd status interrupt.
0x1F5131
trance queue full QUEUE_AFTER:trance count over sp font alloc by trance bg font alloc by trance last fit malloc best fit malloc first fit malloc FREE:not found alloc ptr WDIV:division by ZERO BDIV:division by ZERO division by ZERO(reg) proc_stack over(other) proc_stack over proc_stack under Undefined proc No. READ MSG OVER MSG INDEX OVER:bc=max no. unuse msg global var unuse msg local var global pop underflow over local var No. MSG not fond unuse buffer MSG_DIV:division by ZERO MSG no open window SET_ARRAY:over (de=last_no bc=req_no) GET_ARRAY:over (de=last_no bc=req_no) SET_PRM_ARY:member over (bc=max_no de=req_no) SET_PRM_ARY:cel over (bc=max_no de=req_no) GET_PRM_ARY:member over (bc=max_no de=req_no) GET_PRM_ARY:cel over (bc=max_no de=req_no)
0x1F545B
not empty:window buffer window text area char alloc window frame char alloc lost unget char(de=unget char) map No. over(CL) map object buffer full over prefecture no.(reg a) over team no.(reg de, max=hl)
0x1FC15F
script info.msg
0x1FC190
read adr=
0x1FEE32
READ MSG OVER MSG INDEX OVER:bc=max no. unuse msg global var unuse msg local var over local var No. MSG not fond unuse buffer MSG_DIV:division by ZERO MSG no open window SET_ARRAY:over (de=last_no bc=req_no) GET_ARRAY:over (de=last_no bc=req_no)
0x1FF095
script info msg no=
0x1FF19F
r-un use-
0x1FFD61
not empty:window buffer window text area char alloc window frame char alloc lost unget char(de=unget char) map No. over map object buffer full OVER:player buffer offset OVER:monster buffer OVER:monster buffer offset OVER:wandering buffer OVER:wandering buffer offset OVER:follow buffer OVER:follow buffer offset OVER:follow buffer offset
Planned Super Game Boy Support
A complete listing of unused Super Game Boy commands is present and is located at 0x1F4EF5. Code to load these commands during startup does not exist and they were likely added very early during development. Aside from the default INIT DATA_SND commands, there are a few more which suggests that a SOU_TRN function was planned.
791B08000BEAEAEAEAEAA901CD4F0CD0 - DATA_SND 792608000B39CD480CD034A5C9C980D0 - DATA_SND 793108000B0CA5CAC97ED006A5CBC97E - DATA_SND 793C08000BF012A5C9C9C8D01CA5CAC9 - DATA_SND 794708000BC4D016A5CBC905D010A228 - DATA_SND 795208000BA9E79F01C07EE8E8E8E8E0 - DATA_SND 795D0800048CD0F46000000000000000 - DATA_SND 791008000B4C2008EAEAEAEAEA60EAEA - DATA_SND 790009000BADC202C909D01AA9018D00 - DATA_SND 790B09000B42AFDBFF00F0052073C580 - DATA_SND 791609000B032076C5A9318D00426868 - DATA_SND 79210900016000000000000000000000 - DATA_SND 79000800034C00090000000000000000 - DATA_SND 01DF6F7F3FDA010000B02A0902000000 - PAL01 09DF6F187BD07000005F573F46000000 - PAL23 01FF7FBC6299410800BC629941080000 - PAL01 09FF7FBC6299410800BC629941080000 - PAL23
- Pages missing developer references
- Games developed by Boom
- Pages missing publisher references
- Games published by Success
- Game Boy Color games
- Pages missing date references
- Games released in 2001
- Games released in September
- Games released on September 7
- Games with unused code
- Games with hidden development-related text
- Games with debugging functions
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by developer > Games developed by Boom
Games > Games by platform
Games > Games by publisher > Games published by Success
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 7
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games