Daikaijuu Monogatari

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So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Daikaijuu Monogatari

Developer: Birthday
Publisher: Hudson Soft
Platform: SNES
Released in JP: December 22, 1994


DebugIcon.png This game has debugging material.


One of the better Dragon Quest clones from the era.

Contents

Debug menu options

Hmmm...
To do:
There are a couple of other things (sound test, etc) that I probably would have found already if this game's code weren't so unnecessarily convoluted


While the pause menu normally consists of 8 items, there are 3 other hidden menu items that lead to various debug tools. Use any of the following Pro Action Replay codes at the pause menu, then press A (deactivate the code after reaching the respective screen):

  • 7E07E808 - Debug status screen
  • 7E07E809 - Debug flag check
  • 7E07E80A - Stat editor

Debug status screen

Dkm-status.png

Shows some information about the current area. "Party-XY" is the player's coordinates on the current map. "People" shows the number of NPCs in the area.

Debug flag check

Dkm-flags.png

Shows the values of various flags and variables. The four choices in red ("naka", "ishi", "miya", and "free") choose from four pages of 256 flags each.

Stat editor

Dkm-stats.png

Lets you edit the stats of any character in the party using the L and R buttons.

Each stat can be individually incremented or decremented, but changing the character's level will also automatically increase or decrease all stats accordingly.