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Gran Turismo 2
Gran Turismo 2 |
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Developer: Polyphony Digital[1] This game has unused areas. This game has a prototype article This game has a prerelease article This game has a bugs page |
Gran Turismo 2 is essentially just the first game with minor tweaks made and the amount of content cranked up about eight notches.
The game was notoriously rushed to meet the Christmas deadline, leading to a significant amount of content being cut. It’s also notable for its bugs, to the point where 100% completion was rendered outright impossible in early versions. Not that this stopped the game from being a monster hit anyway - the only games on the console that outsold it were the original and Final Fantasy VII.
As an aside, it’s also the first game to be supported by the "bleemcast!" emulator project.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Resources
Arcade Mode Disc Unused stuff intended for or found on the Arcade Mode disc. |
Gran Turismo Mode Disc Unused stuff on the GT Mode disc. |
Unused Cars Cars that are in the game but only attainable by cheating. |
Unused Course Assets Unused assets pertaining to courses: the tracks themselves, skyboxes and minimaps. |
Version Differences
Regional Differences Licensing and marketing choices resulted in lots of changes between regions. |
Revisional Differences Polyphony rushed to fix issues caused by rushing. |
Leftover 'GT HiFi' Code
The original Gran Turismo features an unlockable game mode known as GT HiFi, which allows the player to run time trials on stripped-down variants of night courses at 60/50 frames per second. While this mode was excluded from GT2, code responsible for increasing the framerate as well as disabling tire smoke effects and the rear-view mirror is left unused, being accessed by setting a specific byte in the loaded race parameters to 01.
Build | Address |
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November 28 | 0x1D5CB4 |
November 29 | 0x1D5CC4 |
December 8 | 0x1D52C4 |
December 11 | 0x1D5634 |
December 22 | 0x1D56C4 |
December 28 (NA) | 0x1D5864 |
December 28 (EU) | 0x1D5894 |
Unused Graphics
The following graphics are unused on both Arcade and Gran Turismo Mode discs.
Demo Title Screens
Japan/Europe (arc_topmenu) | North America (arc_topmenu_usa) |
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Found unused in gzip archives in the arcade directory of GT2.VOL are graphics for two title screens originally used in demo builds of the game.
Early Communication/Data Transfer Panels
Unused | Used |
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Also in the arcade directory, early graphics for the Communication/Data Transfer menu options can be found in topmenu_panels.tim. The unused sheet features different art and dimensions compared to the final used version.
Unused Text
Platinum Prize
PLATINUM PRIZE! MEDAILLE DE PLATINE ! PLATIN! PLATINO! ¡PLATINO!
A text string present in data-race.txd shows that a fourth prize was planned to be earned in the license tests. It is even translated to other languages.
Check Grid
Check Grid
Another text string inside the game also shows that a feature to check the starting line-up in the post-race menu, much like the original Gran Turismo, was meant to be included at some point.
Song Titles
In a similar vein to the original Gran Turismo, GT2.OVL contains titles for the game's streamed music which are never seen during normal gameplay.
Japan | North America | Europe |
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M01J M03J M04J M05J M07J M08J |
Apollo 440 - Cold Rock the Mic Garbage - I Think I'm Paranoid Rob Zombie - "Dragula" Remix Soul Coughing Stone Temple Pilots - Sex Type Thing The Crystal Method - Now Is The Time |
Alex Grifford - BIG DOG Ash - Death Trip21 Everything But The Girl - Blame Fatboy Slim In Heaven GT2 Remix ManSun - Take It Easy Stereophonics - Bartender & The Theif |
The first set of songs depends on the game's region, corresponding to the first six tracks in internal order. The Japanese version has short four-letter codes for its entries (with "M02J" and "M06J" skipped), while the other two attempt to list the artist and song titles with varying degrees of success.
ohira_01 ohira_02 ohira_03 ohira_05 ohira_06 ohira_07 ohira_08 ohira_09 ohira_10 ohira_11 ohira_13 ohira_14 ohira_15 ohira_16 ohira_18
The second set corresponds to the other 15 tracks, which include pre/post-race menu music, race start/finish jingles and other short pieces composed by Isamu Ohira.
Unused Music
Two short musical pieces are left unused within MUSIC.DAT, located next to the normally used start and finish jingles in internal order.
Unused Tuner IDs
"Tuners" are what the developers define manufacturers and brands in the games; in this game, it defines which car goes to which dealership for tuning (the game will throw a "Your car cannot be tuned here" error message if the car's current tuner and the dealership's tuning shop mismatches) as well as used car listing definitions. There are 36 tuners defined in the game, stored in alphabetical order; however, there are three tuner IDs that are not used by any car in the game:
- 0C - located between Honda (0B) and Jaguar (0D).A possible candidate is Infiniti, which has trackside advertisements despite they appearing only in the US version of the game as a name swap for the Nissan Primera sedan models.
- 0F - located between Lancia (0E) and Lister (10). A possible candidate is Lexus, whose cars are sold and tuned in the Toyota dealership in-game. Of note is that this ID was not documented in the source mentioned below, although the other two are documented.
- 14 - located between Mercedes-Benz (13) and Mini/MG (15). A possible candidate is Mercury, whose cars are sold and tuned in the Ford dealership in-game.
Unused Demonstration Replay File
Built-in demonstration replays are stored in compressed replay files named demofile.gmr (with _eu, _jp or _us suffixes in versions from December 8 onwards), found within the arcade directory of GT2.VOL. However, an unused, uncompressed demofile.gmr also exists, containing a set of five replays that appear to have been used for testing purposes. This file is dated about five days before the one used in the earliest Japanese retail build, and attempting to load its contents in-game results in broken replays due to car data and file structure differences.
No. | Title | Mode | Course | Grid |
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1 | FROM GARAGE | Arcade Mode Race | Autumn Ring (autumn) |
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2 | ARCADE ONLY | Time Attack | Kart (cart) |
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3 | ARCADE RACE | Arcade Mode Race | Seattle Short Course (seatt_s) |
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4 | GT RACE | GT Mode Race | Midfield Raceway (parma) |
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5 | LICENSE | License Test | L_Eau-Rouge (test_hs1) |
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Obsolete Replay Directory
As mentioned above, retail builds of GT2 store their demonstration replay data in the arcade directory of GT2.VOL. Older demo builds, however, keep it in a dedicated directory labeled replay, which still exists and is left unused in the final product. While most retail builds contain only zero-byte files in it, the original Japanese release contains 18 more files corresponding to individual demonstration replays, with some actually dating back to the North American demo build from August 30, 1999.
Hidden Texture Text
A few car textures are inscribed with the word 'polys' in out of the way or unused portions of the image. This refers to Polys Entertainment, the original name of developers Polyphony Digital. It should be noted that these texture tags appear too in the previous game, since these cars originate from there with no significant changes to GT2 except for updated wheels.
Mitsubishi Lancer Evolutions are singled out for special treatment. Possibly owing to the fact that the various models differ only slightly, most of their textures forwent the Polys writing in favour of identification text. Some exceptions would be the Evo II, III and IV, whose textures are devoid of any text whatsoever (note the Lancer Evolutions that had those identification text are new to GT2, except for II since the texture sheet were based on the Evo III).
References
The Gran Turismo series
| |
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PlayStation | Gran Turismo (Prototypes) • Gran Turismo 2 (Prototypes) |
PlayStation 2 | Gran Turismo 3: A-Spec (Prototypes) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 (Prototypes) • Tourist Trophy |
PlayStation Portable | Gran Turismo |
PlayStation 3 | Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 (Prototypes) • Gran Turismo 6 (Prototype) |
PlayStation 4 | Gran Turismo Sport • Gran Turismo 7 |
PlayStation 5 | Gran Turismo 7 |
- Games developed by Polyphony Digital
- Games published by Sony Computer Entertainment
- PlayStation games
- Games released in 1999
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- Games released on December 11
- Games released on December 23
- Games with unused areas
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- Games with unused graphics
- Games with unused music
- Games with unused text
- Games with regional differences
- Games with revisional differences
- Gran Turismo series
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