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King of Fighters R-1

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Title Screen

King of Fighters R-1

Developer: SNK
Publisher: SNK
Platform: Neo Geo Pocket
Released in JP: 1998
Released in EU: 1998


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


King of Fighters R-1 is a fighting game for the Neo Geo Pocket, based on The King of Fighters '97.

Stage Names

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
JAPAN
USA
BALI
CHINA
KOREA
MONACO
LAST1
LAST2
LAST3
LAST
ERROR

A set of stage names stored at 5831, which appear to have been intended for a practice mode menu. The 'lasts' refer to the stages of each member of the Orochi team and final boss Orochi.

Debug Menu

KOFR1-NGP-DebugMenu.png

Some options appear to be non-functional. Similar to other menus, it is stored as a list of subroutine handler offsets at 7aa5, and entry text at 7ac7.

To load this menu, execution would likely have to take the jump at 2077f6 with A=0xa, instead of loading other screens (e.g. intro sequence) by taking the jump at 2077f1:

002077ee c9 cf 09        cp         A,0x9
002077f1 67 0f           jr         C/ULT,LAB_00207802
002077f3 c9 cf 1a        cp         A,0x1a
002077f6 67 02           jr         C/ULT,LAB_002077fa
002077f8 21 09           ld         A,0x9
                     LAB_002077fa
                     XREF[1]:     002077f6(j)  
002077fa c9 ca 09        sub        A,0x9
002077fd 44 a5 7a        ld         XIX,offsets_debug
         20 00

We can force the menu to load with the following patch, which makes the first jump goto 2077f8, and replaces the stored literal with 0xa:

0x77f2 = 05
0x77f9 = 0a

Dbg SW System

KOFR1-NGP-DebugMenu-01-DebugSWSystem.png

Dbg SW User

KOFR1-NGP-DebugMenu-02-DebugSWUser.png

Evnt Test

KOFR1-NGP-DebugMenu-03-EvntTest.png

Effect Test

KOFR1-NGP-DebugMenu-04-EffectTest.png

Staff

Credits roll.

Back Test

KOFR1-NGP-DebugMenu-06-BackTest.png

かくしキャラ

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

KOFR1-NGP-DebugMenu-07.png

Key Test

KOFR1-NGP-DebugMenu-08-KeyTest.png

Pal Adjust

KOFR1-NGP-DebugMenu-09-PalAdjust.png

Kondo Only

KOFR1-NGP-DebugMenu-10-KondoOnly.png

Taguchi Only

KOFR1-NGP-DebugMenu-11-TaguchiOnly.png

Hamada Only

KOFR1-NGP-DebugMenu-12-HamadaOnly.png

Takada Only

KOFR1-NGP-DebugMenu-13-TakadaOnly.png

Yokota Only

KOFR1-NGP-DebugMenu-14-YokotaOnly.png

Yamada Only

KOFR1-NGP-DebugMenu-15-YamadaOnly-01.png KOFR1-NGP-DebugMenu-15-YamadaOnly-02.png KOFR1-NGP-DebugMenu-15-YamadaOnly-03.png

Error Screen

KOFR1-NGP-Error.png

If some logic checks fail, the game will soft lock on this screen.

We can force it to load with the following patch:

0x77f2 = 05