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Street Fighter (Arcade)

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Title Screen

Street Fighter

Developer: Capcom
Publishers: Capcom (JP/US), Electrocoin[1] (EU)
Platform: Arcade (Custom)
Released in JP: August 1987[2]
Released in US: December 1987[3]
Released in EU: December 1987[4]


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

The original Street Fighter is just like its genre-defining sequel, only without the precise gameplay and varied playable character roster. Still, it was able to stand out despite its name not yet being associated with a billion-dollar franchise.

It was also initially launched in a cabinet with punching pads for attack buttons. As you may have guessed, these broke pretty quickly and Capcom re-released the game in a standard 6-button cabinet.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

NoALT
Four different variants on the same filler tile: two in English, two in Japanese.
Sigh For that one person who's actually interested in unused characters from fonts...here you go.
SIGH Unused characters from the game's larger font. The RB and ED characters suggest that the high score entry screen would've used the larger font.
Not dragon-related at all
Found among Ryu's graphic tiles, this fire burst graphic was intended for an attack called the "Fire Kick", which was a standard jump kick with fire covering the user's foot. The developers eventually replaced it with the Hurricane Kick by recycling some of Ryu and Ken's jump kick frames. Functionality for this cut move is present in the March 1987 prototype and this graphic can be seen there.
(Source: "Undisputed Street Fighter" book)
Early Final
Grr angry His shoes were stolen by Dorothy

One frame of an early Ryu design that can be (somewhat) seen in the March prototype is left in the ROM. This frame also goes unused in the prototype along with Ken's (seen below). Ryu's hair is messier, while his gloves are shorter and just like the shoes, are brown rather than red.

Early Final
I'm glad he got his other foot back Did he have to hock those armbands later?

Ken's counterpart of the unused frame seen above, this time showing a design that isn't present in the March prototype. His accouterments are identical to Ryu's; Ken's gloves were replaced with golden armbands, the cuffs of his pants were changed, and his red bandana and brown shoes were removed.

Early Final
Where are the tigers? Where are the clouds?

There are outline graphics for a screen in the Layer 1 BG ROM. In the prototype, this is used for a sketch version of the second bonus round screen - the one where the player has to break wooden boards held up by other fighters. The tilemap for that is long gone, but the graphics remain.

Unused Sounds

ID Sound Notes
34
This track is used for the country select screen, but only the first five seconds are ever heard in normal play.
In the March prototype, an early version of this track was used as the USA stage theme, where the song played in its entirety.
38
Only 30 seconds of this non-looping track can be heard on the high score entry screen.
88
"Fire Kick!" This voice clip would go with the aforementioned scrapped special move. Unlike the other special attack voice clips, this one has no equivalent sound clip for the Japanese version.
BB
"Street Fighter!" A voice clip possibly intended for the title screen. This feature was later used in Street Fighter Alpha: Warriors' Dreams/Zero.

Developer Text

A developer credit is stored at 000D in the main audio ROM:

Prog. Saka

Later in the same ROM, at 005C, is a copyright date:

1987 July
(Source: Original TCRF research)

Regional Differences

Ryu and Ken's input-based special attacks have different names between the Japanese version and other regions. From Street Fighter II onward, these attacks would keep their non-localized names from the Japanese version.

ID: 89
Japan International

The uppercut attack is called Shoryuken (昇龍拳) in the Japanese version, which translates to "Rising Dragon Fist". It's called Dragon Punch in the international versions. The "Dragon Punch" name was later used again in text form on the international versions of the Street Fighter II SNES ports to correct a mistranslated win quote from Ryu.

ID: 8A
Japan International

The fireball technique is called Hadoken (波動拳) in the Japanese version, which translates to "Surge Fist" or "Wave Motion Fist". In international versions, it's called Psycho Fire.

ID: 8B
Japan International

The rotatory kick attack is called Tatsumaki Senpukyaku (竜巻旋風脚), which translates to "Tornado Slashing Air Leg". In international versions, the name is Hurricane Kick.

References