Street Fighter (Arcade)
Street Fighter |
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Developer: Capcom This game has hidden development-related text. This game has a prototype article |
The original Street Fighter is just like its genre-defining sequel, only without the precise gameplay and varied playable character roster. Still, it was able to stand out despite its name not yet being associated with a billion-dollar franchise.
It was also initially launched in a cabinet with punching pads for attack buttons. As you may have guessed, these broke pretty quickly and Capcom re-released the game in a standard 6-button cabinet.
Contents
Sub-Page
Prototype Info |
Unused Graphics
Early | Final |
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One frame of an early Ryu design that can be (somewhat) seen in the March prototype is left in the ROM. This frame also goes unused in the prototype along with Ken's (seen below). Ryu's hair is messier, while his gloves are shorter and just like the shoes, are brown rather than red.
Early | Final |
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Ken's counterpart of the unused frame seen above, this time showing a design that isn't present in the March prototype. His accouterments are identical to Ryu's; Ken's gloves were replaced with golden armbands, the cuffs of his pants were changed, and his red bandana and brown shoes were removed.
Early | Final |
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There are outline graphics for a screen in the Layer 1 BG ROM. In the prototype, this is used for a sketch version of the second bonus round screen - the one where the player has to break wooden boards held up by other fighters. The tilemap for that is long gone, but the graphics remain.
Unused Sounds
ID | Sound | Notes |
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34 | This track is used for the country select screen, but only the first five seconds are ever heard in normal play. In the March prototype, an early version of this track was used as the USA stage theme, where the song played in its entirety. | |
38 | Only 30 seconds of this non-looping track can be heard on the high score entry screen. | |
88 | "Fire Kick!" This voice clip would go with the aforementioned scrapped special move. Unlike the other special attack voice clips, this one has no equivalent sound clip for the Japanese version. | |
BB | "Street Fighter!" A voice clip possibly intended for the title screen. This feature was later used in Street Fighter Alpha: Warriors' Dreams/Zero. |
Developer Text
A developer credit is stored at 000D in the main audio ROM:
Prog. Saka
Later in the same ROM, at 005C, is a copyright date:
1987 July
Regional Differences
Ryu and Ken's input-based special attacks have different names between the Japanese version and other regions. From Street Fighter II onward, these attacks would keep their non-localized names from the Japanese version.
Japan | International |
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The uppercut attack is called Shoryuken (昇龍拳) in the Japanese version, which translates to "Rising Dragon Fist". It's called Dragon Punch in the international versions. The "Dragon Punch" name was later used again in text form on the international versions of the Street Fighter II SNES ports to correct a mistranslated win quote from Ryu.
Japan | International |
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The fireball technique is called Hadoken (波動拳) in the Japanese version, which translates to "Surge Fist" or "Wave Motion Fist". In international versions, it's called Psycho Fire.
Japan | International |
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The rotatory kick attack is called Tatsumaki Senpukyaku (竜巻旋風脚), which translates to "Tornado Slashing Air Leg". In international versions, the name is Hurricane Kick.
References
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