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Super Ninja Boy

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Title Screen

Super Ninja Boy

Also known as: Super Chinese World (JP)
Developer: Culture Brain
Publisher: Culture Brain
Platform: SNES
Released in JP: December 28, 1991
Released in US: April 1993


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Super Ninja Boy is an RPG by Culture Brain. It is part of the Ninja Boy/Little Ninja Brothers series, which is loosely based on the Chinese folk tale, Journey to the West.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Test Modes

Super Ninja Boy has three special passwords that call up various test modes.

Snb-soundmode.png

NS — This password brings up a Sound Mode for testing all of the game's music and sound effects.

Snb-messmode.png

TZ — This password brings up the Messenger Mode. This can be used to cycle through all of the text boxes in the game. These are all the text messages for talking to people that are not connected to any cutscenes.

Snb-infomode.png

RS — This password brings up the Information Mode. This is used for testing all of the game's cutscenes.

The game also contains 10 more 2-letter passwords that will start you off in various towns with various experience levels, items, and skills. Note that every password you receive in the game will always begin with one of these 2-letter combinations:

  • CB — Start in Edo City, Level 10, 2 Auraballs, Arc-De-Travel
  • FX — Start in Cactus Village, Level 32, 7 Auraballs, Gift of Love, Watch, Ultimate Scroll, Marvel Box, Bigbot
  • GS — Start in Arcadia Town, Level 20, 5 Auraballs, Gift of Love, Watch, Shark Cruiser
  • KH — Start in Kingland, Level 16, 4 Auraballs, Gift of Love, Shark Cruiser
  • KR — Start in Moo, Level 24, 5 Auraballs, Gift of Love, Watch, Bigbot
  • NR — Start in Athletown, Level 29, 7 Auraballs, Gift of Love, Watch, Ultimate Scroll, Bigbot
  • RG — Start in Fairy Town, Level 11, 2 Auraballs, Gift of Love, Arc-de-Travel
  • RZ — Start in Yokan, Level 7, 1 Auraball
  • SR — Start in Moo, Level 25, 6 Auraballs, Gift of Love, Watch, Ultimate Scroll, Bigbot
  • XJ — Start in Kingland, Level 15, 2 Auraballs, Gift of Love, Kite Machine

While this system may have made the game easy for the programmers to test, it also made it easy for players to crack.

Dummied Password

Stored with the three debugging passwords at 0x1D5CB is the password ED. However, this is not enterable due to the password system's lack of vowels. Changing it to any valid password will make it enterable, and entering it views the ending and credits.

It is possible that the password was dummied out due to the ending being accessible from the Information Mode screen.

Unused Cutscene

Snb-egg.png

Number 27 in the Information Mode displays an unused cutscene. This looks similar to all of the cutscenes for finding items inside of treasure chests, and it appears it would have been used for finding Dragon Egg items. However, you never find Dragon Eggs in any treasure chests in the final game. You can only buy them from stores, so there was no need for this scene. The item doesn't even have a normal description. "Tukawanai" means either "unused" or "don't use" in Japanese.

Regional Differences

Title Screen

Japan US
Super Chinese World (Japan) title.png Super Ninja Boy-title.png

Graphics

In the U.S. version, the world map and all of the dungeons/caves/towers have received significant graphical changes and some layout modifications. Also, all of the towns and NPCs have been significantly redesigned.

Celestern

In the Japanese version, all the NPCs in the town of Celestern are named after characters from The Magic of Scheherazade. In the U.S. version, all the names were removed except for Princess of Scheherazade.

Ending

The Japanese version of the game (and the localization prototype) contain an extra scene after the credits where Gingaramaō steals the Aura Balls, setting up the sequel's plot.