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Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri

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Title Screen

Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri

Developer: Namco
Publisher: Namco
Platform: PlayStation 2
Released in JP: March 27, 2003


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri was the second game on the Taiko no Tatsujin series to be released on home systems. It includes songs up to Taiko no Tatsujin 4, along with a few new licenses and originals.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Chart Data

Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri stores 127 chart files in its data, associated with the game's 34 songs. Of these 127, there are several instances of unused data, be it entirely unused files or just unused branch data.

From Previous Games

The following files have unused branches which also appear in previous games, or that match their appearance in previous games.

  • Chart 001 - AMA_E.BIN (Amairo no kami no otome - Easy/Kantan)
  • Chart 015 - TOUCH_E.BIN (Touch - Easy/Kantan)
  • Chart 017 - YEAH_E.BIN (Yeah! Meccha holiday - Easy/Kantan)
  • Chart 021 - ANP_N.BIN (Anpanman no march - Normal/Futsuu)
  • Chart 033 - TOUCH_N.BIN (Touch - Normal/Futsuu)
  • Chart 054 - ANP_H.BIN (Anpanman no march - Hard/Muzukashii)
  • Chart 057 - GUTS_H.BIN (Guts daze!! - Hard/Muzukashii)
  • Chart 065 - SSG_H.BIN (See saw game ~Yuukanna koi no uta~ - Hard/Muzukashii)
  • Chart 067 - TOUCH_H.BIN (Touch - Hard/Muzukashii)

Same as Normal Branch

The following new charts have inaccessible branch areas, though their contents are the same compared to what is seen:

  • Chart 059 - JULY_H.BIN (July 1st, Hard/Muzukashii)
  • Chart 060 - MINI_H.BIN (Minimoni. Jankenpyon!, Hard/Muzukashii)
  • Chart 062 - ODORU_H.BIN (Odoru Ponpokolin, Hard/Muzukashii)
  • Chart 063 - OJAMA_H.BIN (DANCE! Ojamajo, Hard/Muzukashii)
  • Chart 069 - YEAH_H.BIN (Yeah! Meccha holiday, Hard/Muzukashii)
  • Chart 071 - BUGI_H.BIN (Ofurock, Hard/Muzukashii)
    • Chart 105, BUGI_M.BIN, which is the song's Extreme/Oni chart, contains the same unseen branches.
  • Chart 072 - CCB_H.BIN (Kimi ni, romantic., Hard/Muzukashii)
  • Chart 074 - CLSW_H.BIN (William Tell jokyoku, Hard/Muzukashii)
  • Chart 076 - ENKA_H.BIN (Heisei taiko kaidou ~bachi no onna~, Hard/Muzukashii)
  • Chart 085 - YPP_H.BIN (Taiyou mo yappappaa, Hard/Muzukashii)
    • Chart 119, YPP_M.BIN, which is the song's Extreme/Oni chart, contains the same unseen branches.

Different Unseen Branches

The following new charts have unused or otherwise unreachable branch areas that differ slightly from what is seen:

Chart 058 - HARI_H.BIN

Hurricaneger sanjou!‍ '​s Hard/Muzukashii chart. While the first branch split happens at measure 14, the Advanced and Master branch areas before it are populated; while the former are identical to what is seen, the latter differ slightly, but match what is seen in the song's Extreme/Oni chart.

Chart 066 - TAI_H.BIN

Taisetsunamono‍ '​s Hard/Muzukashii chart. This chart has no measure splits, though both Advanced and Master branch areas are populated. They both have the same content; from measures 1 to 16, the unused data matches what is seen, but from measure 17, it matches the Extreme/Oni chart instead. This unused branch data can also be found in Chart 100, TAI_M.BIN, which is the song's Extreme/Oni chart.

Unused Files

Like with Taiko no Tatsujin: Tatacon de Dodon Ga Don, there are several charts meant for the Extreme/Oni difficulty of their respective songs, though they go unused, as their Hard/Muzukashii charts are called for that difficulty instead. In fact, these unused files are mostly the same as the Hard/Muzukashii charts, with differences noted as appropriate:

  • Chart 104 - BKO_M.BIN (Lovin' you Don-chan)
    • The measure offsets are all set a unit earlier in the unused file
  • Chart 107 - CLSK_M.BIN (Kekkon koushinkyoku)
    • Overall sync is later and slower in the unused file, as the measure offsets are positioned later and at wider intervals:
      Measure 1 to 6: 2 units later
      Measure 7 to 9: 3 units later
      Measure 10 to 12: 2 units later
      Measure 13 to 25: 3 units later
      Measure 26 to 28: 4 units later
      Measure 29 to 31: 3 units later
      Measure 32 to 44: 4 units later
      Measure 45 to 47: 5 units later
      Measure 48 to 50: 4 units later
      Measure 51 to 57: 5 units later
  • Chart 111 - FUNK_M.BIN (Saturday taiko fever)
  • Chart 112 - HAYA_M.BIN (Dododododonderful!)
  • Chart 114 - IDOL_M.BIN (Eringi no ekubo)
    • The measure offsets up to measure 72 are 2 units later in the unused file
  • Chart 115 - JAZZ_M.BIN (Taiko Session ~Live Version~)
  • Chart 118 - XEVI_M.BIN (Xevious taisou)

Unused Graphics

Taiko no Tatsujin: Tatacon de Dodon Ga Don Leftovers

Several leftovers from Taiko no Tatsujin: Tatacon de Dodon Ga Don, the previous home installment, are still present in the data, including graphics for the Title Screen and Ending sequences.

Title Screen

TaikoCS2-CS1title1.png TaikoCS2-CS1title2.png TaikoCS2-CS1title3.png

Ending Sequence

TaikoCS2-CS1endBG1.png TaikoCS2-CS1endBG2.png TaikoCS2-CS1endBG3.png

TaikoCS2-CS1end1.png TaikoCS2-CS1end2.png TaikoCS2-CS1end3.png TaikoCS2-CS1end4.png TaikoCS2-CS1end5.png
TaikoCS2-CS1end6.png TaikoCS2-CS1end7.png TaikoCS2-CS1end8.png TaikoCS2-CS1end9.png TaikoCS2-CS1end10.png
TaikoCS2-CS1end11.png

Credits Text

TaikoCS2-CS1endTEXT1.png TaikoCS2-CS1endTEXT2.png
TaikoCS2-CS1endTEXT3.png TaikoCS2-CS1endTEXT4.png
TaikoCS2-CS1endTEXT5.png TaikoCS2-CS1endTEXT6.png
TaikoCS2-CS1endTEXT7.png TaikoCS2-CS1endTEXT8.png
TaikoCS2-CS1endTEXT9.png TaikoCS2-CS1endTEXT10.png
TaikoCS2-CS1endTEXT11.png TaikoCS2-CS1endTEXT12.png
TaikoCS2-CS1endTEXT13.png TaikoCS2-CS1endTEXT14.png

(Source: tikal.)

Arcade Leftovers

Leftovers from Taiko no Tatsujin 3, also brought over from Taiko no Tatsujin: Tatacon de Dodon Ga Don.

Donderful! Course Leftovers

Course Selection Screen
TaikoCS1-donderfulNC2.png

Song Selection Screen
TaikoCS1-donderfulICON.png TaikoCS1-donderfulMEDAL.png

Results Screen
TaikoCS1-donderfulNC3.png

Other

TaikoCS1-coincountAC3.png
Leftover credit counter graphics.

TaikoCS1-timernumbers.png
Leftover graphics for a timer, along with an "Infinite Stage" counter.

(Source: tikal.)

Debug Functions

Entering the code below boots the game to a debug menu and toggles a "debug pause". The former contains "warps" to many of the game's screens, while the latter contains several content viewers, much like Taiko no Tatsujin: Tatacon de Dodon Ga Don, although some of these options were changed a little. The controls are independent of controller.

Boot To Debug Menu
20120500 24100107
20120504 A63001A8
(Source: Punk7890 (code), tikal. (initial discovery, cataloging))

Debug Menu

TaikoCS1-debugMAIN.pngTaikoCS1-debugMAINp1.png
TaikoCS1-debugMAINp2.pngTaikoCS1-debugMAINp3.png
TaikoCS1-debugMAINp4.pngTaikoCS1-debugMAINp5.png
TaikoCS1-debugMAINp6.pngTaikoCS1-debugMAINp7.png

Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle or X selects a screen. Note that any of the warps will display sprites without transparency, and there is no actual input in them independent of settings used.

INFO

A configurations menu for the warps in the main debug menu. Pressing Circle, Square, Triangle, or X will leave the screen. There are seven pages of options available.

Page Description
GAME Changes general values for most of the screens such as song, mode, and players available.
RESULT Changes the score values in case one wants to access the song result screen.
TOTAL 1 Changes the songs displayed in case one wants to access the total results screen.
TOTAL 2 Changes the scoring and titles displayed in case one wants to access the total results screen.
RANKING Changes the names, scoring, and titles displayed in case one wants to access the name ranking screen.
BATTLE RESULT Changes the score values in case one wants to access the battle result screen.
RACE Despite being accessible, its options very likely don't work, as the 100M Race and Boston Marathon minigames are not present in this game.

"Warps"

Warp Description
OPENING Displays a black screen. Judging by the name, it was likely meant to display the game's opening movie.
TITLE Warps the player to the game's title screen.
ACCEPT No longer works, as it displays a black screen.
COURSE SELECT Warps the player to the difficulty select screen.
MUSIC SELECT Warps the player to the music select screen.
RESULT Warps the player to the song results screen.
TOTAL Warps the player to the total results screen.
NAME Warps the player to the name entry screen.
RANKING Warps the player to the ranking screen.
BATTLE RESULT Warps the player to the battle results screen.
100M RACE As the 100M Race minigame is absent from this game, this now warps to the Galadon minigame screen.
BOSDON As the Boston Marathon minigame is absent from this game, this now warps to the Janken minigame screen.
MENU Warps the player to the main menu.
RULE No longer works, as it displays a black screen.
HIDE Warps the player to the "Song Unlocked!" screen.
GAME OVER No longer works, as it displays a black screen.

Debug Pause

TaikoCS2-debugPAUSE.pngTaikoCS2-debugPAUSEp1.png
TaikoCS2-debugPAUSEp2.pngTaikoCS2-debugPAUSEp3.png
TaikoCS2-debugPAUSEp4.pngTaikoCS2-debugPAUSEp5.png

Aside from the text being moved slightly to the left, making it impossible to determine which option is "overlayed", this Debug Pause menu is the same compared to its previous appearance. Press Start to display the debug pause menu and select options, Up and Down to navigate through the options, and Left and Right to switch through them. Holding L1, L2, R1 or R2 hides the debug pause.

Option Description
CONTINUE Closes the debug pause menu.
DISPLAY Display options, such as screen resolution and effects.
CAMERA Camera options.
LIGHT Light options.
IMAGE An image/screen viewer.
SOUND Doesn't work, instead disabling the debug pause. Presumably a sound test menu.
MOVIE A movie displayer. Doesn't work.
MEMORY Doesn't work. Presumably a memory viewer.
TASK Doesn't work.
FILE Doesn't work.

Development-Related Text

Build Date

A build date is present at offset 0x490B28 of file SLPS_202.72.

Mar 11 2003 20:09:00
(Source: tikal.)

Debug Menu Leftovers?

Text for another debug menu is present at offset 0x490BCC of file SLPS_202.72. It's the same text as seen in Taiko no Tatsujin: Tatacon de Dodon Ga Don. Line breaks were added for readability.

START MENU

SYS MODE
OPENING
SUB MODE
ISSHIKI
PS2 EXEC
--------
COUNTRY
LANGUAGE
JAPANESE
ENGLISH
FILE MODE
PC READ
CD READ
ROM READ
DEBUG
(Source: tikal.)