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Talk:Teenage Mutant Ninja Turtles II: The Arcade Game

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At a game store and booted this game a few times, two of the it froze and the top right corner of the copyright screen said CHR in red letters. Worth looking in to for debug text? Picture Here --Sonicandtails 14:14, 3 December 2011 (EST)

Done--Cah4e3 07:12, 8 December 2011 (EST)
Holy crap, was this something that wasn't known about before? --Sonicandtails 14:06, 8 December 2011 (EST)
Completely unknown before ;)--Cah4e3 00:04, 9 December 2011 (EST)

Jap/US differences: Pizza Hut signs

The page says that the Pizza Huts signs were "replaced in the Japanese version". This implies that there was a single version of the game worked on in a linear fashion, that was first released in the US then that same one version edited to be released in Japan. I don't believe this is correct. Devs often work on several versions at the same time, one for each region, especially near the end of development, and this is backed up by some of the screenshots I've added to the prerelease page: some screenshots which seem to be earlier than others (blue turtles) have the Japanese scoring, furtheremore there are also screenshots of the US version (as shown by the score) where the pizza hut sign was not yet in. What I think happened is that the Pizza Hut signs were *added* in the western versions but not in the Japanese, while the word "replacing" on the page implies that the Pizza Hut signs were in the Japanese version at some point. However, I may not have enough proof, but I would still like to edit the page, phrasing in such a way that it just says that the two versions are *different* if that's okay.

1) Sign your comments so we can tell who is writing. 2) I changed the wording a bit, that way it doesn't read like the Japanese version removed the PH references. ReyVGM (talk) 19:47, 20 February 2021 (UTC)

Roadblocks

These are actually loaded normally in the game, but the Stage ends before player gets a chance to see them. If you disable the Screen Lock by freezing RAM address 008B to $00, the graphics appears right after the tire segment. However, there's an invisible wall, that prevents from checking if the Roadblocks are functional (Tried to bypass the wall by modifying the Player Position and probably not). - Sledge3 08:20, 21 February 2021 (CET)

Great catch, making the screen scroll all the way shows that they're only partially there, maybe they had planned for the screen to scroll a little bit further. I'm going to add this on the main page. MetHy (talk) 11:26, 21 February 2021 (UTC)
Well, they can be loaded fully. Turned out it's the car (Being the background element) that makes them display partly, which means this Stage needs to be passed while ignoring all the enemies, so none of the background obstacles wouldn't be triggered and modify the data. xD - Sledge3 15:25, 21 February 2021 (CET)
You're right, they can be be loaded fully, I hadn't properly made the game scroll further. I just rectified that on the main page. I don't know what you mean with the cars though. The level background data are located in banks 64, 65, 66 and 67 (the roadblocks are in 64, the car all over the rest). Banks 64 and 66 are loaded from the stage's start to end, and since in this game backgrounds banks are loaded two by two, this means the entirety of the stage's bg graphics are loaded in the PPU during the entire stage, and there is no bankswitching for the backgrounds of this stage. MetHy (talk) 10:17, 22 February 2021 (UTC)