Pokonyan! Yume no Daibouken
|Pokonyan! Yume no Daibouken|
Pokonyan! Yume no Daibouken, or Pokonyan! Big Dream Adventure didn't sell too well because the game had a small print run, was aimed exclusively at very young children, and is fairly difficult. Unfortunately, Toho went out of business soon after the release of Pokonyan, and the game was only released in Japan.
Unused World Map Border Setting
Create a mockup image representing the unused SNES title object.
There is a routine that sets the Super Game Boy border for the World Map, however the pointer that selects the border is set to 00 so the game does not change the border upon loading the world map. Game Genie code ??7-8CC-E6A will set the border for the world map to any border in the game.
SNES Object Mode
Evidence of plans to use the SNES Object Mode on the title screen exist and unused CHR for the title logo exist, however palette information was not implemented and as a result, proper palette settings are still unknown leaving a guess as to what the title screen objects should look like.
An unused jingle can be found in both Game Boy and Super Game Boy soundtracks.
Unused Super Game Boy Jingle
Game Genie codes 0?F-EBB-E6E + 00F-6FB-D5A + 0DF-70B-E68 will play this jingle upon entering the title screen. Based on the bank in which the jingle is stored, it may have been intended for an earlier level complete theme.
Unused Game Boy Jingle
Gameshark code 0108D3C6 will play this jingle everywhere. Based on the bank in which the jingle is stored, it may have been intended for an earlier level complete theme.
Located at 0x19D is a copyright string. Development was in progress sometime in 1993, as the string suggests.