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Prerelease:Hello Neighbor/Beta 3 Ending Concept Art

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This is a sub-page of Prerelease:Hello Neighbor.

Ending Concepts

Shared by Nikita in a Public Discord, there are concepts of the Beta 3 ending with some Russian attached to them.

This particular ending was made back when the game was about Generational Trauma, in a Story the fandom usually calls the Father-Son Story, as it was about the (at the time) Neighbor's son, learning about his Family's generational Trauma, as symbolized in this endings (sort of) finished counterpart, where The Thing is a metaphor for the Neighbor's fear, and abusive father, and the ending symbolizes the player forgiving his father (at least somewhat) and getting over their trauma

The game has always had a story of "getting over something", but the other iterations of this are perhaps best left for another page.

Intro Scene

HNEndingConcept01.png

Комната подростка. Обстановка солнечная и положительная (Teenager's room. Condition is sunny and positive.)

HNEndingConcept02.png

Ощущение спокойствия, умиротворения. Стартует музыка. Пространство... the sentence cuts off here (A feeling of calm, peace. Music starts.)

Boss Fight

HNEndingConceptBoss01.png HNEndingConceptBoss02.png HNEndingConceptBoss03.png

На доме распологается оранжевая дверь с лампочкой (There's an orange door with a little lamp placed on a house) --partially obscured-- Небольшой дом. В доме горит свет... - (A small house. The lights are on in the house)

Thing House

HNEndingConceptThing01.png

(not yet translated)

HNEndingConceptThing02.png

Ребёнок убегает. К игроку Сущность не испытывает никакого интереса (The child is running away. Creature doesn't have any interest in the player)

HNEndingConceptEnding03.png