A Hat in Time (Windows, Mac OS X)/Unused Objects/Items
This is a sub-page of A Hat in Time (Windows, Mac OS X)/Unused Objects.
Contents
- 1 Dust Explosion Camera Filter
- 2 Unused Dyes
- 3 Unused Cosmetics
- 3.1 Hat_CosmeticItemQualityInfo_Help_Gold
- 3.2 Hat_CosmeticItemQualityInfo_TimeStop_YeeHaw
- 3.3 Hat_CosmeticItem_ThorHat
- 3.4 Hat_Collectible_WitchHat
- 3.5 Hat_CosmeticItem_DinoHat
- 3.6 Hat_CosmeticItem_FuzzyHornHat
- 3.7 Hat_CosmeticItem_Headband
- 3.8 Hat_CosmeticItem_Mask
- 3.9 Hat_CosmeticItem_RaccoonHat
- 3.10 Hat_CosmeticItem_TimmyHat
- 4 Unused Collectibles
- 4.1 Hat_Collectible_TimePiece
- 4.2 Hat_Collectible_WaterFlask
- 4.3 Hat_Collectible_RelicMap
- 4.4 Hat_Collectible_Decoration_SnakeBasket
- 4.5 Hat_Collectible_Decoration_StatueHead and Hat_Collectible_Decoration_StatuePedestal
- 4.6 Hat_Collectible_LevelTablet
- 4.7 Hat_Collectible_MafiaTie and Hat_Collectible_MafiaTie_Gold
- 4.8 Hat_Collectible_EnergyJuice
- 4.9 Hat_Collectible_Remix_Sand and Hat_Collectible_Remix_Sand_SandmobileJazz
- 5 Unused Inventory Items
Dust Explosion Camera Filter
Class files: "Hat_Collectible_CameraFilter_Haze" and "Hat_CameraFilter_DustExplosion_ParticleManager"
Two class files that would work together to complete the scrapped "Dust Explosion" camera filter. It's basically a large red cloud that would appear behind Hat Kid, with the particle manager managing literally everything about the effect, including spawning it for a certain player, depth priority of objects around it, and handling destroying the effect. Ultimately, the filter ended up scrapped for unknown reasons, and the class files have long since been removed from the game and the Modding Tools.
Unused Dyes
Dyes: "Hat_Collectible_Skin_Blueberry", "Hat_Collectible_Skin_Bronze", "Hat_Collectible_Skin_GreenOrange", "Hat_Collectible_Skin_Liquorice", "Hat_Collectible_Skin_Pinky", "Hat_Collectible_Skin_RedWhite", "Hat_Collectible_Skin_Snowy", and "Hat_Collectible_Skin_WhiteRed"
Unused dyes that were later removed from the game entirely. Each class file includes a comment that explains why it was removed. Only two of these got their own HUD icon, "GreenOrange" and "WhiteRed". No longer present in the game or the Modding Tools.
Skin Pattern Example Dye
Class: "Hat_Collectible_Skin_PatternExample"
A dye that uses the name "Classic Cup". According to the filename, this was most likely an example class file for modders to use so that they understand how pattern dyes work, and wasn't meant to be anything that could be obtained in-game normally. It was added when DLC 1 released. The dye itself makes Hat Kid appear with several different patterns: her hat uses a red and white stripe design, her dress uses a yellow and blue plaid design, her cape appears with the same red and white stripes as her hat, and her pants show a blue polka dot pattern.
80's Candy Dye
Class: "Hat_Collectible_Skin_80sCandy"
An unused dye meant for DLC 1. Hat Kid appears with a soft blue-ish cotton candy pattern. No longer present in the game or the Modding Tools.
Unused Cosmetics
Hat_CosmeticItemQualityInfo_Help_Gold
An unused flair for the Helper Hat, being solid gold. An unused HUD icon also exists for this.
Hat_CosmeticItemQualityInfo_TimeStop_YeeHaw
The unused cowboy hat made for DLC2 that went unused simply because a HUD icon could not be made in time for it. It was a Time Stop hat flair, complete with unique particle effects and sounds. No longer present in the game or the Modding Tools.
Hat_CosmeticItem_ThorHat
Collectible Class: "Hat_Collectible_ThorHat"
Leftover from the Beta, and can no longer be obtained due to the changes in the inventory system. Would've granted the player an air attack. Has commented-out coding for suppporting its scrapped, unused rarity textures. No longer present in the game or the Modding Tools.
Hat_Collectible_WitchHat
Leftover from the Beta, and can no longer be obtained due to the changes in the inventory system. Caused special effects with the Energy Meter, which was scrapped for the final game. No 'Cosmetic' class file exists for this item. No longer present in the game or the Modding Tools.
Hat_CosmeticItem_DinoHat
Leftover from the Beta, and can no longer be obtained due to the changes in the inventory system. No longer present in the game or the Modding Tools.
Hat_CosmeticItem_FuzzyHornHat
Leftover from the Beta, and can no longer be obtained due to the changes in the inventory system. No longer present in the game or the Modding Tools.
Hat_CosmeticItem_Headband
Leftover from the Beta, and can no longer be obtained due to the changes in the inventory system. This uses the ladybug hat model. No longer present in the game or the Modding Tools.
Hat_CosmeticItem_Mask
Leftover from the Beta, and can no longer be obtained due to the changes in the inventory system. No longer present in the game or the Modding Tools.
Hat_CosmeticItem_RaccoonHat
An item meant for the inventory system seen in the Beta, and can no longer be obtained due to the changes in the inventory system. This hat would later be slated as a flair for the Time Stop Hat, but wasn't used. No longer present in the game or the Modding Tools.
Hat_CosmeticItem_TimmyHat
Leftover from the Beta, and can no longer be obtained due to the changes in the inventory system. No longer present in the game or the Modding Tools.
Unused Collectibles
Hat_Collectible_TimePiece
A strange collectible that would seem to be an inventory version of the game's main collectible.
Hat_Collectible_WaterFlask
An item that played a major role in Sand 'n Sails. Still partially functions in the initial release, appearing on the player's person when collected. The HUD icon would quickly be removed from the final game and the Modding Tools, and its coding would be completely wiped soon after release before being removed from the Modding Tools completely when DLC 2 released.
Hat_Collectible_RelicMap
No use, but would've been an collectible version of the Relic Map Badge. This was meant for the inventory system in the Beta builds, and was to function much like the camera did in those builds. No longer present in the game or the Modding Tools.
Hat_Collectible_Decoration_SnakeBasket
An unused relic meant for Sand 'n Sails. Was given its own HUD icon. The other two relics that were meant to be part of the set, the flute and flute stand, were not given class files or HUD icons. They were modeled, though. No longer present in the game or the Modding Tools.
Hat_Collectible_Decoration_StatueHead and Hat_Collectible_Decoration_StatuePedestal
Unused relics that have no model nor HUD icon. They can be seen in concept art, however. No longer present in the game or the Modding Tools.
Hat_Collectible_LevelTablet
Moon Tablets leftover from the Beta. The balloons that held these were scrapped too.
Hat_Collectible_MafiaTie and Hat_Collectible_MafiaTie_Gold
A type of collectible used in prerelease builds of the game except the Speedrun builds. Mafia Ties do not drop from Mafia enemies in the final game. They are coded to drop, but are prevented by a const variable. The Gold version of Mafia Tie's class file is no longer present in the game or the Modding Tools.
Hat_Collectible_EnergyJuice
A leftover from the Beta, this would recharge your Energy Meter when used, but seeing as how the Energy Meter was scrapped, this item no longer has a use. No longer present in the game or the Modding Tools.
Hat_Collectible_Remix_Sand and Hat_Collectible_Remix_Sand_SandmobileJazz
A base class file for remixes meant for Sand 'n Sails, along with the class file for the only remix made for the level.
Unused Inventory Items
Class files: "Hat_Inventory_Map", "Hat_Inventory_MischiefMaker", "Hat_Inventory_SandTravelMap", "Hat_Inventory_Camera", "and Hat_Inventory_Sketchbook"
Items meant for the older inventory system in the Beta. The "Map" is meant to be the Relic Map HUD, Sand Travel Map is for the unused Sand Travel HUD, and Sketchbook is meant for the scrapped Subcon Map system. Camera is the same camera item from the Beta builds. Mischief Maker has no coding to open anything, and its purpose is unknown. All of these have long since been removed from the final game and the Modding Tools.